Create RenderEngine
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@@ -57,6 +57,15 @@ namespace ReWindow {
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class GLXRenderer : public GLRenderBase {};
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class WGLRenderer : public GLRenderBase {};
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class RenderEngine {
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RenderEngine() = default;
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public:
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void Open();
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public:
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Vector2 GetPositionOfRenderableArea();
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void GLSwapBuffers();
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};
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class WindowProperties {
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public:
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WindowProperties() = default;
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