Compare commits
17 Commits
Prerelease
...
Prerelease
Author | SHA1 | Date | |
---|---|---|---|
652626b2e4 | |||
a8145cb926 | |||
0914b496e7 | |||
c62b58aa16 | |||
11ce9ac5fe | |||
7310825ddd | |||
513dc1e332 | |||
63bbb8794e | |||
178f328728 | |||
1c74ee9c71 | |||
608e9e29f5 | |||
c53fa52f6f | |||
7fa75cac54 | |||
|
d5f9eaa5a8 | ||
dead018993 | |||
|
e9a339182b | ||
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076398b290 |
24
.gitea/workflows/buildtest.yml
Normal file
24
.gitea/workflows/buildtest.yml
Normal file
@@ -0,0 +1,24 @@
|
||||
name: Run ReCI Build Test
|
||||
run-name: Run ReCI Build Test For ${{ gitea.repository }}.
|
||||
on: [push]
|
||||
|
||||
jobs:
|
||||
Explore-Gitea-Actions:
|
||||
runs-on: ubuntu-22.04
|
||||
env:
|
||||
RECI_GIT: https://git.redacted.cc/maxine/ReCI
|
||||
RECI: /RECI
|
||||
steps:
|
||||
- run: echo "The job was automatically triggered by a ${{ gitea.event_name }} event."
|
||||
- run: echo "This job is now running on a ${{ runner.os }} server hosted by Gitea!"
|
||||
- run: echo "The name of your branch is ${{ gitea.ref }} and your repository is ${{ gitea.repository }}."
|
||||
- name: Check out repository code
|
||||
uses: actions/checkout@v3
|
||||
- run: echo "The ${{ gitea.repository }} repository has been cloned to the runner."
|
||||
- run: echo "The workflow is now ready to run your tests on the runner."
|
||||
- run: echo "Install toolchain and run ReCI build test"
|
||||
- run: apt-get update && apt-get install -y git && git clone $RECI_GIT $RECI
|
||||
- run: bash $RECI/scripts/setup_build_tools.sh
|
||||
- run: bash reci/scripts/install_build_dependencies.sh
|
||||
- run: bash $RECI/scripts/run_buildtest.sh ${{ gitea.repository }}
|
||||
- run: echo "This job's status is ${{ job.status }}."
|
@@ -9,50 +9,88 @@ if (PROJECT_SOURCE_DIR STREQUAL PROJECT_BINARY_DIR)
|
||||
endif()
|
||||
|
||||
set(CMAKE_CXX_STANDARD 20)
|
||||
if (WIN32)
|
||||
set(CMAKE_CXX_FLAGS "-municode")
|
||||
endif(WIN32)
|
||||
|
||||
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
|
||||
|
||||
|
||||
# Enable Package Managers
|
||||
include(cmake/CPM.cmake)
|
||||
|
||||
CPMAddPackage(
|
||||
NAME J3ML
|
||||
URL https://git.redacted.cc/josh/j3ml/archive/Release-6.zip
|
||||
URL https://git.redacted.cc/josh/j3ml/archive/Release-2.2.zip
|
||||
)
|
||||
|
||||
CPMAddPackage(
|
||||
NAME ReWindow
|
||||
URL https://git.redacted.cc/Redacted/ReWindow/archive/vA0.2.30.zip
|
||||
URL https://git.redacted.cc/Redacted/ReWindow/archive/Prerelease-3.zip
|
||||
)
|
||||
|
||||
CPMAddPackage(
|
||||
NAME GLAD
|
||||
URL https://git.redacted.cc/Redacted/glad/archive/v2.1ext_mt.zip
|
||||
)
|
||||
|
||||
CPMAddPackage(
|
||||
NAME jlog
|
||||
URL https://git.redacted.cc/josh/jlog/Prerelease-9.zip
|
||||
)
|
||||
|
||||
CPMAddPackage(
|
||||
NAME Event
|
||||
URL https://git.redacted.cc/josh/Event/archive/Release-6.zip
|
||||
)
|
||||
if (WIN32)
|
||||
#CPMAddPackage(
|
||||
#NAME harfbuzz
|
||||
#URL https://github.com/harfbuzz/harfbuzz/archive/refs/tags/9.0.0.zip
|
||||
#)
|
||||
|
||||
CPMAddPackage(
|
||||
NAME freetype
|
||||
URL https://github.com/freetype/freetype/archive/refs/tags/VER-2-13-2.zip
|
||||
)
|
||||
endif()
|
||||
|
||||
file(COPY "assets" DESTINATION "${PROJECT_BINARY_DIR}")
|
||||
file(GLOB_RECURSE ASSETS "assets/*")
|
||||
file(GLOB_RECURSE HEADERS "include/*.h" "include/*.hpp")
|
||||
file(GLOB_RECURSE SOURCES "src/*.c" "src/*.cpp" )
|
||||
file(GLOB_RECURSE ASSETS "assets/*")
|
||||
|
||||
add_library(JGL SHARED ${SOURCES})
|
||||
set_target_properties(JGL PROPERTIES LINKER_LANGUAGE CXX)
|
||||
|
||||
find_package(OpenGL REQUIRED)
|
||||
find_package(Freetype REQUIRED)
|
||||
|
||||
if (UNIX AND NOT APPLE)
|
||||
find_package(Freetype REQUIRED)
|
||||
add_library(JGL SHARED ${SOURCES})
|
||||
endif()
|
||||
|
||||
if (WIN32)
|
||||
add_library(JGL STATIC ${SOURCES})
|
||||
endif()
|
||||
|
||||
set_target_properties(JGL PROPERTIES LINKER_LANGUAGE CXX)
|
||||
|
||||
target_include_directories(JGL PUBLIC
|
||||
${PROJECT_SOURCE_DIR}/include
|
||||
${OPENGL_INCLUDE_DIRS}
|
||||
${J3ML_SOURCE_DIR}/include
|
||||
${Event_SOURCE_DIR}/include
|
||||
${ReWindow_SOURCE_DIR}/include
|
||||
${glad_SOURCE_DIR}/include
|
||||
${jlog_SOURCE_DIR}/include
|
||||
)
|
||||
|
||||
add_executable(JGL_Demo main.cpp)
|
||||
set_target_properties(JGL_Demo PROPERTIES LINK_FLAGS "-Wl,-rpath,./lib")
|
||||
include_directories(${PROJECT_SOURCE_DIR}/include)
|
||||
include_directories(${OPENGL_INCLUDE_DIRS})
|
||||
include_directories(${J3ML_SOURCE_DIR}/include)
|
||||
include_directories(${ReWindow_SOURCE_DIR}/include)
|
||||
include_directories(${glad_SOURCE_DIR}/include)
|
||||
#set_target_properties(JGL_Demo PROPERTIES LINK_FLAGS "-Wl,-rpath,./lib")
|
||||
|
||||
target_include_directories(JGL PRIVATE ${FREETYPE_INCLUDE_DIRS})
|
||||
target_link_libraries(JGL PRIVATE ${FREETYPE_LIBRARIES})
|
||||
target_include_directories(JGL PRIVATE ${FREETYPE_INCLUDE_DIRS})
|
||||
target_link_libraries(JGL_Demo PUBLIC JGL ${OPENGL_LIBRARIES} J3ML ReWindowLibrary glad)
|
||||
if (UNIX AND NOT APPLE)
|
||||
target_include_directories(JGL PRIVATE ${FREETYPE_INCLUDE_DIRS})
|
||||
target_link_libraries(JGL PRIVATE ${FREETYPE_LIBRARIES})
|
||||
target_link_libraries(JGL PUBLIC ${OPENGL_LIBRARIES} J3ML ReWindowLibrary glad jlog Event)
|
||||
endif()
|
||||
|
||||
if (WIN32)
|
||||
target_include_directories(JGL PRIVATE ${freetype_SOURCE_DIR}/include)
|
||||
target_link_libraries(JGL PRIVATE freetype)
|
||||
target_link_libraries(JGL PUBLIC ${OPENGL_LIBRARIES} J3ML ReWindowLibrary glad jlog Event)
|
||||
endif()
|
||||
|
||||
target_link_libraries(JGL_Demo PUBLIC JGL)
|
@@ -8,4 +8,5 @@
|
||||
# Non-Goals
|
||||
* Full Rendering Engine
|
||||
* OpenGL/Vulkan Wrapper
|
||||
* Asset Loading & Management
|
||||
* Asset Loading & Management
|
||||
|
||||
|
BIN
assets/fonts/Jupiteroid.ttf
Normal file
BIN
assets/fonts/Jupiteroid.ttf
Normal file
Binary file not shown.
53
include/JGL/FontCache.h
Normal file
53
include/JGL/FontCache.h
Normal file
@@ -0,0 +1,53 @@
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include <glad/glad.h>
|
||||
|
||||
namespace JGL {
|
||||
class CachedGlyph;
|
||||
class CachedFont;
|
||||
class FontCache;
|
||||
}
|
||||
|
||||
class JGL::CachedGlyph {
|
||||
private:
|
||||
GLuint texture = 0;
|
||||
char character;
|
||||
public:
|
||||
int x2offset = 0, y2offset = 0, w = 0, h = 0;
|
||||
float advanceX = 0, advanceY = 0;
|
||||
|
||||
//CachedGlyph(GLuint texture_id, char c);
|
||||
CachedGlyph(GLuint texture_id, char c, float x2o, float y2o, float w, float h, float advX, float advY);
|
||||
char getCharacter();
|
||||
const GLuint* getTexture();
|
||||
};
|
||||
|
||||
class JGL::CachedFont {
|
||||
private:
|
||||
std::vector<CachedGlyph*> glyphs{};
|
||||
unsigned int font_size = 0;
|
||||
unsigned int font_index = 0;
|
||||
public:
|
||||
void appendGlyph(CachedGlyph* glyph);
|
||||
void eraseGlyph(CachedGlyph* glyph);
|
||||
void eraseGlyph(char c);
|
||||
void eraseGlyph(GLuint texture_id);
|
||||
unsigned int getFontSize();
|
||||
unsigned int getFontIndex();
|
||||
CachedGlyph* getGlyph(char c);
|
||||
std::vector<CachedGlyph*>* getGlyphs();
|
||||
CachedFont(unsigned int font_size, unsigned int font_index);
|
||||
};
|
||||
|
||||
class JGL::FontCache {
|
||||
private:
|
||||
std::vector<CachedFont*> cachedFonts = {};
|
||||
public:
|
||||
std::vector<CachedFont*>* getFonts();
|
||||
CachedFont* getFont(unsigned int font_size, unsigned int font_index);
|
||||
void appendFont(CachedFont* font);
|
||||
void newFont(unsigned int font_size, unsigned int font_index);
|
||||
void eraseFont(CachedFont* font);
|
||||
void purgeCache();
|
||||
};
|
@@ -3,18 +3,16 @@
|
||||
//
|
||||
#pragma once
|
||||
|
||||
#include <J3ML/LinearAlgebra.h>
|
||||
#include <J3ML/LinearAlgebra/Vector2.h>
|
||||
#include <J3ML/LinearAlgebra/Vector3.h>
|
||||
#include <string>
|
||||
#include <iostream>
|
||||
#include <JGL/Color3.h>
|
||||
#include <JGL/FontCache.h>
|
||||
#include <J3ML/LinearAlgebra.h>
|
||||
#include <J3ML/LinearAlgebra/Vector2.h>
|
||||
#include <J3ML/LinearAlgebra/Vector3.h>
|
||||
#include <J3ML/Geometry/Sphere.h>
|
||||
#include <J3ML/Geometry/OBB.h>
|
||||
#include <J3ML/Geometry/Capsule.h>
|
||||
#include <J3ML/Geometry/Plane.h>
|
||||
#include <J3ML/Geometry/TriangleMesh.h>
|
||||
|
||||
// OpenGL Wrapper for rendering 2D graphics primitives in both a 2D and 3D context
|
||||
namespace JGL {
|
||||
|
||||
@@ -51,45 +49,52 @@ namespace JGL {
|
||||
Vector3 C;
|
||||
};
|
||||
|
||||
bool Update(const Vector2& window_size);
|
||||
bool InitTextEngine();
|
||||
int LoadFont(const std::string& font_path);
|
||||
|
||||
void UnloadFont(int font_index);
|
||||
// TODO: implement correct coloring
|
||||
|
||||
namespace J2D {
|
||||
void DrawPixel2D(const Color3 &color, const Vector2 &coordinates);
|
||||
void DrawPixel2D(const Color3 &color, float x, float y);
|
||||
void DrawLine2D(const Color3 &color, const Vector2 &A, const Vector2 &B, float thickness = 1);
|
||||
void DrawLine2D(const Color3 &color, float x, float y, float w, float h, float thickness = 1);
|
||||
void DrawCubicBezierCurve2D();
|
||||
void OutlineCircle2D(const Color3 &color, const Vector2 ¢er, float radius, int subdivisions,
|
||||
float thickness = 1);
|
||||
void FillCircle2D(const Color3 &color, const Vector2 ¢er, float radius, int subdivisions);
|
||||
void OutlineTriangle2D(const Color3 &color, const Triangle2D &tri);
|
||||
void FillTriangle2D(const Color3 &color, const Triangle2D &tri);
|
||||
void FillTexturedTriangle2D();
|
||||
void FillTexturedPolygon2D();
|
||||
void DrawSprite2D();
|
||||
void DrawPartialSprite2D();
|
||||
void DrawString2D(const Color3& color, std::string text, float x, float y, float scale, u32 size = 16);
|
||||
void FillRect2D(const Color3 &color, const Vector2 &pos, const Vector2 &size);
|
||||
void OutlineRect2D ( const Color3& color, const Vector2& pos, const Vector2& size, float thickness = 1);
|
||||
void FillRoundedRect2D (const Color3& color, const Vector2& pos, const Vector2& size, float radius);
|
||||
void OutlineRoundedRect2D(const Color3& color, const Vector2& pos, const Vector2& size, float radius, float thickness = 1);
|
||||
void OutlinePolygon2D (const Color3& color, std::vector<Vector2> points);
|
||||
void FillPolygon2D (const Color3& color, std::vector<Vector2> points, float thickness = 1);
|
||||
void GradientFillRect2D ();
|
||||
void Begin();
|
||||
void End();
|
||||
void DrawPixel(const Color3 &color, const Vector2 &coordinates);
|
||||
void DrawPixel(const Color3 &color, float x, float y);
|
||||
void DrawLine(const Color3 &color, const Vector2 &A, const Vector2 &B, float thickness = 1);
|
||||
void DrawLine(const Color3 &color, float x, float y, float w, float h, float thickness = 1);
|
||||
void DrawCubicBezierCurve();
|
||||
void OutlineCircle(const Color3 &color, const Vector2 ¢er, float radius, int subdivisions, float thickness = 1);
|
||||
void FillCircle(const Color3 &color, const Vector2 ¢er, float radius, int subdivisions);
|
||||
void OutlineTriangle(const Color3 &color, const Triangle2D &tri);
|
||||
void FillTriangle(const Color3 &color, const Triangle2D &tri);
|
||||
void FillTexturedTriangle();
|
||||
void FillTexturedPolygon();
|
||||
void DrawSprite();
|
||||
void DrawPartialSprite();
|
||||
void DrawString(const Color3& color, std::string text, float x, float y, float scale, u32 size, unsigned int font_index);
|
||||
void FillRect(const Color3 &color, const Vector2 &pos, const Vector2 &size);
|
||||
void OutlineRect ( const Color3& color, const Vector2& pos, const Vector2& size, float thickness = 1);
|
||||
void FillRoundedRect (const Color3& color, const Vector2& pos, const Vector2& size, float radius);
|
||||
void OutlineRoundedRect(const Color3& color, const Vector2& pos, const Vector2& size, float radius, float thickness = 1);
|
||||
void OutlinePolygon (const Color3& color, std::vector<Vector2> points);
|
||||
void FillPolygon (const Color3& color, std::vector<Vector2> points, float thickness = 1);
|
||||
void GradientFillRect ();
|
||||
}
|
||||
namespace J3D {
|
||||
void DrawLine3D(const Color3& color, const Vector3 &A, const Vector3 &B, float thickness = 1);
|
||||
void FillSphere3D(const Color3& color, const Sphere& sphere);
|
||||
void WireframeSphere3D(const Color3& color, const Sphere& sphere, float thickness = 1);
|
||||
void FillOBB3D(const Color3& color, const OBB& obb);
|
||||
void WireframeOBB3D(const Color3& color, const OBB& obb, float thickness = 1);
|
||||
void FillCapsule3D(const Color3& color, const Capsule& capsule);
|
||||
void WireframeCapsule3D(const Color3& color, const Capsule& cap, float thickness = 1);
|
||||
void FillTriangleMesh3D(const Color3& color, const TriangleMesh& mesh);
|
||||
void WireframeTriangleMesh3D(const Color3& color, const TriangleMesh& mesh, float thickness = 1);
|
||||
void DrawString3D(const Color3& color, const std::string& text, const Vector3& pos, float scale, u32 size = 12);
|
||||
void Begin();
|
||||
void End();
|
||||
void SetMatrix(const std::vector<GLfloat>& matrix, const Vector2& window_size);
|
||||
void DrawLine(const Color3& color, const Vector3 &A, const Vector3 &B, float thickness = 1);
|
||||
void FillSphere(const Color3& color, const Sphere& sphere);
|
||||
void WireframeSphere(const Color3& color, const Sphere& sphere, float thickness = 1);
|
||||
void FillOBB(const Color3& color, const OBB& obb);
|
||||
void WireframeOBB(const Color3& color, const OBB& obb, float thickness = 1);
|
||||
void FillCapsule(const Color3& color, const Capsule& capsule);
|
||||
void WireframeCapsule(const Color3& color, const Capsule& cap, float thickness = 1);
|
||||
void FillTriangleMesh(const Color3& color, const TriangleMesh& mesh);
|
||||
void WireframeTriangleMesh(const Color3& color, const TriangleMesh& mesh, float thickness = 1);
|
||||
void DrawString(const Color3& color, const std::string& text, const Vector3& pos, const Vector3& angle, float scale, u32 size, unsigned int font_index);
|
||||
|
||||
void DrawMatrixGizmo (const Matrix3x3&, const Vector3&);
|
||||
void DrawMatrixGizmo (const Matrix4x4&);
|
||||
|
166
main.cpp
166
main.cpp
@@ -5,22 +5,49 @@
|
||||
#include <J3ML/LinearAlgebra/Vector2.h>
|
||||
|
||||
using J3ML::LinearAlgebra::Vector2;
|
||||
using namespace JGL;
|
||||
|
||||
#if defined(_WIN32) || defined(_WIN64)
|
||||
#include <windows.h>
|
||||
#endif
|
||||
//The Re3D style base projection.
|
||||
std::vector<GLfloat> perspective(float fov, float aspect, float nearPlane, float farPlane) {
|
||||
std::vector<float> result(16);
|
||||
float f = 1.0f / tan(fov * 0.5f * M_PI / 180.0f);
|
||||
result[0] = f / aspect;
|
||||
result[5] = f;
|
||||
result[10] = (farPlane + nearPlane) / (nearPlane - farPlane);
|
||||
result[11] = -1.0f;
|
||||
result[14] = (2.0f * farPlane * nearPlane) / (nearPlane - farPlane);
|
||||
return result;
|
||||
}
|
||||
|
||||
struct Character
|
||||
{
|
||||
unsigned int TextureID; // ID handle of the glyph texture
|
||||
Vector2 Size; // Size of glyph
|
||||
Vector2 Bearing; // Offset from baseline to left/top of glyph
|
||||
unsigned int Advance; // Offset to advance to next glyph
|
||||
class Camera {
|
||||
public:
|
||||
Vector3 position = {0,0,0};
|
||||
Vector3 angle = {0,0,0};
|
||||
|
||||
std::array<GLfloat, 16> lookAt(const Vector3& eye, const Vector3& center, const Vector3& up) {
|
||||
Vector3 f = Vector3::Normalized((center - eye));
|
||||
Vector3 upN = Vector3::Normalized(up);
|
||||
Vector3 s = Vector3::Normalized(f.Cross(upN));
|
||||
Vector3 u = Vector3::Normalized(s.Cross(f));
|
||||
|
||||
std::array<GLfloat, 16> result = {
|
||||
s.x, u.x, -f.x, 0.0f,
|
||||
s.y, u.y, -f.y, 0.0f,
|
||||
s.z, u.z, -f.z, 0.0f,
|
||||
-s.Dot(eye), -u.Dot(eye), f.Dot(eye), 1.0f
|
||||
};
|
||||
return result;
|
||||
}
|
||||
|
||||
void render() {
|
||||
glRotatef(angle.x,1.0f, 0.0f, 0.0f);
|
||||
glRotatef(angle.y,0.0f, 1.0f, 0.0f);
|
||||
glRotatef(angle.z,0.0f, 0.0f, 1.0f);
|
||||
glMultMatrixf(lookAt({position.x, position.y, position.z}, {position.x, position.y, 100.f + position.z}, {0,1,0}).data());
|
||||
}
|
||||
};
|
||||
|
||||
std::map<char, Character> Characters;
|
||||
GLuint VAO, VBO;
|
||||
|
||||
Camera* camera;
|
||||
using J3ML::LinearAlgebra::Matrix4x4;
|
||||
|
||||
struct point {
|
||||
@@ -30,91 +57,80 @@ struct point {
|
||||
GLfloat t;
|
||||
};
|
||||
|
||||
int FreeSans;
|
||||
int Jupiteroid;
|
||||
|
||||
class JGLDemoWindow : public ReWindow::RWindow
|
||||
{
|
||||
public:
|
||||
void initGL() {
|
||||
camera = new Camera;
|
||||
auto window_size = getSize();
|
||||
auto aspect = (float) window_size[0] / (float) window_size[1];
|
||||
|
||||
JGLDemoWindow() : ReWindow::RWindow() {}
|
||||
JGLDemoWindow(const std::string& title, int width, int height) :
|
||||
ReWindow::RWindow(title, width, height)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void initGL()
|
||||
{
|
||||
gladLoadGL();
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glOrtho(0, getSize().x, getSize().y, 0, -1, 1);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
JGL::Update(getSize());
|
||||
FreeSans = JGL::LoadFont("assets/fonts/FreeSans.ttf");
|
||||
Jupiteroid = JGL::LoadFont("assets/fonts/Jupiteroid.ttf");
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
|
||||
glEnable(GL_CULL_FACE);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
JGL::InitTextEngine();
|
||||
}
|
||||
|
||||
|
||||
void display()
|
||||
{
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glOrtho(0, getSize().x, getSize().y, 0, -1, 1);
|
||||
glMultMatrixf(perspective(75, aspect, 0.001, 100).data());
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
|
||||
JGL::J2D::FillRect2D(JGL::Colors::Blue, {32, 32}, {100.5, 100.5});
|
||||
JGL::J2D::FillRect2D(JGL::Colors::Blue, {32, 32}, {100.5, 100.5});
|
||||
|
||||
JGL::Triangle2D tri
|
||||
{
|
||||
{140, 200},
|
||||
{135, 100},
|
||||
{105, 100}
|
||||
};
|
||||
JGL::J2D::FillTriangle2D(JGL::Colors::Yellow, tri);
|
||||
|
||||
|
||||
JGL::J3D::DrawString3D(JGL::Colors::Red, "JGL Sample Text", {1, -120, 0.5f}, 2.f);
|
||||
JGL::J2D::DrawString2D(JGL::Colors::Green, "William J. Tomasine II ", 0.f, -120.f, 1.f);
|
||||
|
||||
JGL::J2D::DrawLine2D(JGL::Colors::Greens::DarkGreen, {10, 10}, {200, 300});
|
||||
JGL::J3D::DrawLine3D(JGL::Colors::Red, {0,0,0}, {1,0,0});
|
||||
JGL::J3D::DrawLine3D(JGL::Colors::Red, {0,0,0}, {1,0,0});
|
||||
|
||||
//glFlush();
|
||||
glLoadIdentity();
|
||||
glClearColor(0.f, 0.f, 0.f, 0.f);
|
||||
glViewport(0,0,window_size.x,window_size.y);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDepthFunc(GL_LESS);
|
||||
glDepthMask(GL_TRUE);
|
||||
}
|
||||
|
||||
void OnRefresh(float elapsed) override
|
||||
{
|
||||
Vector3 textAngle = {0,0,0};
|
||||
void display() {
|
||||
textAngle.y += 1.0f;
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
//camera->angle.y += 1;
|
||||
camera->render();
|
||||
///All 3D elements of the scene and JGL elements *must* be rendered before the 2d stuff.
|
||||
J3D::Begin();
|
||||
J3D::DrawLine(JGL::Colors::Red, {-0.33,-0.125,1}, {-1,-0.125,1});
|
||||
J3D::DrawLine(JGL::Colors::Red, {-0.33,-0.125,1}, {-0.33,0.25,1});
|
||||
J3D::DrawString(JGL::Colors::Red, "JGL Sample Text", {-0.33, -0.1, 1.0f},textAngle , 1.f, 32, FreeSans);
|
||||
J3D::End();
|
||||
|
||||
J2D::Begin();
|
||||
J2D::FillRect(JGL::Colors::Blue, {32, 32}, {100.5, 100.5});
|
||||
J2D::FillTriangle(JGL::Colors::Yellow, {{140, 200},{135, 100},{105, 100}});
|
||||
J2D::DrawLine(JGL::Colors::Greens::DarkGreen, {10, 10}, {200, 300});
|
||||
J2D::DrawString(JGL::Colors::Green, "Jupteroid Font", 0.f, -48.f, 1.f, 16, Jupiteroid);
|
||||
J2D::DrawString(JGL::Colors::White, "Position: " + std::to_string(camera->position.x) + " " + std::to_string(camera->position.y) + " " + std::to_string(camera->position.z), 0, -65, 1,16, Jupiteroid);
|
||||
J2D::DrawString(JGL::Colors::White, "ViewAngle: " + std::to_string(camera->angle.x) + " " + std::to_string(camera->angle.y) + " " + std::to_string(camera->angle.z), 0, -82, 1,16, Jupiteroid);
|
||||
J2D::End();
|
||||
}
|
||||
|
||||
void OnRefresh(float elapsed) override {
|
||||
display();
|
||||
this->glSwapBuffers();
|
||||
}
|
||||
bool OnResizeRequest(const ReWindow::WindowResizeRequestEvent& e) override
|
||||
{
|
||||
return true;
|
||||
glSwapBuffers();
|
||||
}
|
||||
|
||||
bool OnResizeRequest(const ReWindow::WindowResizeRequestEvent& e) override {return true;}
|
||||
JGLDemoWindow() : ReWindow::RWindow() {}
|
||||
JGLDemoWindow(const std::string& title, int width, int height) : ReWindow::RWindow(title, width, height){}
|
||||
};
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
int main(int argc, char** argv) {
|
||||
auto* window = new JGLDemoWindow("JGL Demo Window", 1280, 720);
|
||||
window->setRenderer(RenderingAPI::OPENGL);
|
||||
window->Open();
|
||||
window->initGL();
|
||||
window->setResizable(true);
|
||||
while (window->isAlive())
|
||||
{
|
||||
window->setResizable(false);
|
||||
|
||||
while (window->isAlive()) {
|
||||
window->pollEvents();
|
||||
window->refresh();
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
7
reci/scripts/install_build_dependencies.sh
Normal file
7
reci/scripts/install_build_dependencies.sh
Normal file
@@ -0,0 +1,7 @@
|
||||
source $RECI/shlib/info.sh
|
||||
|
||||
INFO "Installing build dependencies for JGL"
|
||||
GROUP="Install build dependencies" RUN '
|
||||
apt-get install -yq libgl1-mesa-dev libfreetype-dev
|
||||
'
|
||||
|
119
src/FontCache.cpp
Normal file
119
src/FontCache.cpp
Normal file
@@ -0,0 +1,119 @@
|
||||
#include <JGL/FontCache.h>
|
||||
|
||||
using namespace JGL;
|
||||
|
||||
char CachedGlyph::getCharacter() {
|
||||
return character;
|
||||
}
|
||||
|
||||
const GLuint* CachedGlyph::getTexture() {
|
||||
return &texture;
|
||||
}
|
||||
|
||||
CachedGlyph::CachedGlyph(GLuint texture_id, char c, float x2offset, float y2offset, float w, float h, float advanceX, float advanceY) {
|
||||
texture = texture_id;
|
||||
character = c;
|
||||
this->x2offset = x2offset;
|
||||
this->y2offset = y2offset;
|
||||
this->w = w;
|
||||
this->h = h;
|
||||
this->advanceX = advanceX;
|
||||
this->advanceY = advanceY;
|
||||
}
|
||||
|
||||
void JGL::CachedFont::appendGlyph(JGL::CachedGlyph* glyph) {
|
||||
glyphs.push_back(glyph);
|
||||
}
|
||||
|
||||
unsigned int JGL::CachedFont::getFontSize() {
|
||||
return font_size;
|
||||
}
|
||||
|
||||
unsigned int JGL::CachedFont::getFontIndex() {
|
||||
return font_index;
|
||||
}
|
||||
|
||||
CachedGlyph* JGL::CachedFont::getGlyph(char c) {
|
||||
for (const auto& g : glyphs)
|
||||
if (c == g->getCharacter())
|
||||
return g;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CachedFont::CachedFont(unsigned int font_size, unsigned int font_index) {
|
||||
this->font_size = font_size;
|
||||
this->font_index = font_index;
|
||||
}
|
||||
|
||||
void CachedFont::eraseGlyph(CachedGlyph* glyph) {
|
||||
if (glyph == nullptr)
|
||||
return;
|
||||
|
||||
for (int i = 0; i < glyphs.size(); i++)
|
||||
if (glyphs[i] == glyph)
|
||||
glDeleteTextures(1, glyphs[i]->getTexture()),
|
||||
delete glyphs[i],
|
||||
glyphs.erase(glyphs.begin() + i);
|
||||
}
|
||||
|
||||
void CachedFont::eraseGlyph(char c) {
|
||||
for (int i = 0; i < glyphs.size(); i++)
|
||||
if (glyphs[i]->getCharacter() == c)
|
||||
glDeleteTextures(1, glyphs[i]->getTexture()),
|
||||
delete glyphs[i],
|
||||
glyphs.erase(glyphs.begin() + i);
|
||||
}
|
||||
|
||||
void CachedFont::eraseGlyph(GLuint texture_id) {
|
||||
for (int i = 0; i < glyphs.size(); i++)
|
||||
if (glyphs[i]->getTexture() == &texture_id)
|
||||
glDeleteTextures(1, glyphs[i]->getTexture()),
|
||||
delete glyphs[i],
|
||||
glyphs.erase(glyphs.begin() + i);
|
||||
}
|
||||
|
||||
std::vector<CachedGlyph*>* CachedFont::getGlyphs() {
|
||||
return &glyphs;
|
||||
}
|
||||
|
||||
void FontCache::appendFont(CachedFont* font) {
|
||||
cachedFonts.push_back(font);
|
||||
}
|
||||
|
||||
void FontCache::newFont(unsigned int font_size, unsigned int font_index) {
|
||||
auto* font = new CachedFont(font_size, font_index);
|
||||
cachedFonts.push_back(font);
|
||||
}
|
||||
|
||||
void FontCache::eraseFont(CachedFont* font) {
|
||||
for (int i = 0; i < cachedFonts.size(); i++) {
|
||||
if (cachedFonts[i] == font) {
|
||||
for (auto& g: *cachedFonts[i]->getGlyphs())
|
||||
cachedFonts[i]->eraseGlyph(g);
|
||||
|
||||
delete cachedFonts[i];
|
||||
cachedFonts.erase(cachedFonts.begin() + i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void FontCache::purgeCache() {
|
||||
//Remove every font from the cache.
|
||||
for (const auto& font : cachedFonts)
|
||||
eraseFont(font);
|
||||
cachedFonts = {};
|
||||
}
|
||||
|
||||
std::vector<CachedFont*>* FontCache::getFonts() {
|
||||
return &cachedFonts;
|
||||
}
|
||||
|
||||
CachedFont* FontCache::getFont(unsigned int font_size, unsigned int font_index) {
|
||||
if (cachedFonts.empty())
|
||||
return nullptr;
|
||||
|
||||
for (auto* f : cachedFonts)
|
||||
if (f->getFontIndex() == font_index && f->getFontSize() == font_size)
|
||||
return f;
|
||||
return nullptr;
|
||||
}
|
171
src/JGL.cpp
Normal file
171
src/JGL.cpp
Normal file
@@ -0,0 +1,171 @@
|
||||
//
|
||||
// Created by dawsh on 1/17/24.
|
||||
//
|
||||
|
||||
#include <JGL/JGL.h>
|
||||
#include <glad/glad.h>
|
||||
#include <JGL/Color3.h>
|
||||
|
||||
bool wasDepthTest = false;
|
||||
|
||||
namespace JGL {
|
||||
using namespace J3ML;
|
||||
Vector2 wS;
|
||||
|
||||
bool Update(const Vector2& window_size) {
|
||||
wS = window_size;
|
||||
return JGL::InitTextEngine();
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
}
|
||||
|
||||
void J2D::Begin() {
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
// Switch to orthographic projection
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
glOrtho(0, wS.x, wS.y, 0, -1, 1);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
|
||||
wasDepthTest = false;
|
||||
if (glIsEnabled(GL_DEPTH_TEST))
|
||||
wasDepthTest = true,
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
}
|
||||
|
||||
void J2D::End() {
|
||||
//Change back to the previous projection (The 3D one in Re3D's case.
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glPopMatrix();
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPopMatrix();
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
if (wasDepthTest)
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
}
|
||||
|
||||
void J2D::FillRect(const Color3 &color, const Vector2 &pos, const Vector2 &size) {
|
||||
auto vp_pos = pos;
|
||||
auto vp_size = size;
|
||||
glBegin(GL_QUADS);
|
||||
glColor3f(color.r / 255.f, color.g / 255.f, color.b / 255.f);
|
||||
glVertex2f(vp_pos.x, vp_pos.y);
|
||||
glVertex2f(vp_pos.x, vp_pos.y + vp_size.y);
|
||||
glVertex2f(vp_pos.x + vp_size.x, vp_pos.y + vp_size.y);
|
||||
glVertex2f(vp_pos.x + vp_size.x, vp_pos.y);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
void J2D::OutlineRect(const Color3 &color, const Vector2 &pos, const Vector2 &size, float thickness) {
|
||||
auto vp_pos = pos;
|
||||
auto vp_size = size;
|
||||
glLineWidth(thickness);
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glColor3f(color.r, color.g, color.b);
|
||||
glVertex2f(vp_pos.x, vp_pos.y);
|
||||
glVertex2f(vp_pos.x, vp_pos.y + vp_size.y);
|
||||
glVertex2f(vp_pos.x + vp_size.x, vp_pos.y + vp_size.y);
|
||||
glVertex2f(vp_pos.x + vp_size.x, vp_pos.y);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
void J2D::DrawLine(const Color3 &color, const Vector2 &A, const Vector2 &B, float thickness) {
|
||||
auto vp_a = A;
|
||||
auto vp_b = B;
|
||||
glLineWidth(thickness);
|
||||
glBegin(GL_LINES);
|
||||
glColor3f(color.r, color.g, color.b);
|
||||
glVertex2f(vp_a.x, vp_a.y);
|
||||
glVertex2f(vp_b.x, vp_b.y);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
void J2D::DrawLine(const Color3 &color, float x, float y, float w, float h, float thickness) {
|
||||
DrawLine(color, {x, y}, {w, h}, thickness);
|
||||
}
|
||||
|
||||
void J2D::DrawPixel(const Color3 &color, float x, float y) {
|
||||
DrawPixel(color, {x, y});
|
||||
}
|
||||
|
||||
void J2D::DrawPixel(const Color3 &color, const Vector2 &coordinates) {
|
||||
auto vp_pos = coordinates;
|
||||
glBegin(GL_POINT);
|
||||
glColor3f(color.r, color.g, color.b);
|
||||
glVertex2f(vp_pos.x, vp_pos.y);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
void J2D::OutlineCircle(const Color3 &color, const Vector2 ¢er, float radius, int subdivisions, float thickness) {
|
||||
glBegin(GL_LINE_LOOP);
|
||||
GLfloat angle;
|
||||
glColor3f(color.r, color.g, color.b);
|
||||
float step = (2.f * M_PI) / (float) subdivisions;
|
||||
for (angle = 0.0f; angle < (2.f * M_PI); angle += step) {
|
||||
GLfloat x = radius * sin(angle);
|
||||
GLfloat y = radius * cos(angle);
|
||||
x += center.x;
|
||||
y += center.y;
|
||||
glVertex2f(x, y);
|
||||
}
|
||||
glEnd();
|
||||
}
|
||||
|
||||
void J2D::FillCircle(const Color3 &color, const Vector2 ¢er, float radius, int subdivisions) {
|
||||
glBegin(GL_POLYGON);
|
||||
GLfloat angle;
|
||||
glColor3f(color.r, color.g, color.b);
|
||||
float step = (2.f * M_PI) / (float) subdivisions;
|
||||
for (angle = 0.0f; angle < (2.f * M_PI); angle += step) {
|
||||
GLfloat x = radius * sin(angle);
|
||||
GLfloat y = radius * cos(angle);
|
||||
x += center.x;
|
||||
y += center.y;
|
||||
glVertex2f(x, y);
|
||||
}
|
||||
glEnd();
|
||||
}
|
||||
|
||||
void J2D::OutlineTriangle(const Color3 &color, const Triangle2D &tri) {
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glColor3f(color.r / 255.f, color.g / 255.f, color.b / 255.f);
|
||||
glVertex2f(tri.A.x, tri.A.y);
|
||||
glVertex2f(tri.B.x, tri.B.y);
|
||||
glVertex2f(tri.C.x, tri.C.y);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
void J2D::FillTriangle(const Color3 &color, const Triangle2D &tri) {
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glColor3f(color.r / 255.f, color.g / 255.f, color.b / 255.f);
|
||||
glVertex2f(tri.A.x, tri.A.y);
|
||||
glVertex2f(tri.B.x, tri.B.y);
|
||||
glVertex2f(tri.C.x, tri.C.y);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
void J3D::Begin() {
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
wasDepthTest = false;
|
||||
if (glIsEnabled(GL_DEPTH_TEST))
|
||||
wasDepthTest = true,
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
}
|
||||
|
||||
void J3D::End() {
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
if (wasDepthTest)
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
}
|
||||
void J3D::DrawLine(const Color3 &color, const Vector3 &A, const Vector3 &B, float thickness) {
|
||||
glLineWidth(thickness);
|
||||
glBegin(GL_LINES);
|
||||
glColor3f(color.r / 255.f, color.g / 255.f, color.b / 255.f);
|
||||
glVertex3f(A.x, A.y, A.z);
|
||||
glVertex3f(B.x, B.y, B.z);
|
||||
glEnd();
|
||||
}
|
||||
}
|
308
src/JGL/JGL.cpp
308
src/JGL/JGL.cpp
@@ -1,308 +0,0 @@
|
||||
//
|
||||
// Created by dawsh on 1/17/24.
|
||||
//
|
||||
|
||||
#include <vector>
|
||||
#include <glad/glad.h>
|
||||
#include <JGL/JGL.h>
|
||||
#include <freetype2/ft2build.h>
|
||||
#include FT_FREETYPE_H
|
||||
#include <JGL/Color3.h>
|
||||
#include <iostream>
|
||||
|
||||
GLuint program;
|
||||
|
||||
namespace JGL
|
||||
{
|
||||
FT_Face face;
|
||||
FT_Library ft;
|
||||
|
||||
using namespace J3ML;
|
||||
|
||||
bool InitTextEngine() {
|
||||
constexpr u32 default_font_size = 16;
|
||||
if (FT_Init_FreeType(&ft))
|
||||
{
|
||||
std::cout << "Error::FREETYPE: " << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (FT_New_Face(ft, "assets/fonts/FreeSans.ttf", 0, &face))
|
||||
{
|
||||
std::cout << "Error::FREETYPE: Failed to load font!" << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
namespace J2D
|
||||
{
|
||||
void FillRect2D(const Color3 &color, const Vector2 &pos, const Vector2 &size) {
|
||||
auto vp_pos = pos;
|
||||
auto vp_size = size;
|
||||
glBegin(GL_QUADS);
|
||||
glColor3f(color.r/255.f, color.g/255.f, color.b/255.f);
|
||||
glVertex2f(vp_pos.x, vp_pos.y);
|
||||
glVertex2f(vp_pos.x, vp_pos.y + vp_size.y);
|
||||
glVertex2f(vp_pos.x + vp_size.x, vp_pos.y + vp_size.y);
|
||||
glVertex2f(vp_pos.x + vp_size.x, vp_pos.y);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
void OutlineRect2D(const Color3 &color, const Vector2 &pos, const Vector2 &size, float thickness) {
|
||||
auto vp_pos = pos;
|
||||
auto vp_size = size;
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glLineWidth(thickness);
|
||||
glColor3f(color.r, color.g, color.b);
|
||||
glVertex2f(vp_pos.x, vp_pos.y);
|
||||
glVertex2f(vp_pos.x, vp_pos.y + vp_size.y);
|
||||
glVertex2f(vp_pos.x + vp_size.x, vp_pos.y + vp_size.y);
|
||||
glVertex2f(vp_pos.x + vp_size.x, vp_pos.y);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
void DrawLine2D(const Color3 &color, const Vector2 &A, const Vector2 &B, float thickness) {
|
||||
auto vp_a = A;
|
||||
auto vp_b = B;
|
||||
|
||||
glBegin(GL_LINES);
|
||||
glLineWidth(thickness);
|
||||
glColor3f(color.r, color.g, color.b);
|
||||
glVertex2f(vp_a.x, vp_a.y);
|
||||
glVertex2f(vp_b.x, vp_b.y);
|
||||
glEnd();
|
||||
|
||||
}
|
||||
|
||||
void DrawLine2D(const Color3 &color, float x, float y, float w, float h, float thickness) {
|
||||
DrawLine2D(color, {x, y}, {w, h}, thickness);
|
||||
}
|
||||
|
||||
void DrawPixel2D(const Color3 &color, float x, float y) {
|
||||
DrawPixel2D(color, {x, y});
|
||||
}
|
||||
|
||||
void DrawPixel2D(const Color3 &color, const Vector2 &coordinates) {
|
||||
auto vp_pos = coordinates;
|
||||
glBegin(GL_POINT);
|
||||
glColor3f(color.r, color.g, color.b);
|
||||
glVertex2f(vp_pos.x, vp_pos.y);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
void
|
||||
OutlineCircle2D(const Color3 &color, const Vector2 ¢er, float radius, int subdivisions, float thickness) {
|
||||
glBegin(GL_LINE_LOOP);
|
||||
GLfloat angle;
|
||||
glColor3f(color.r, color.g, color.b);
|
||||
float step = (2.f * M_PI) / (float)subdivisions;
|
||||
for (angle = 0.0f; angle < (2.f * M_PI); angle += step)
|
||||
{
|
||||
GLfloat x = radius * sin(angle);
|
||||
GLfloat y = radius * cos(angle);
|
||||
x += center.x;
|
||||
y += center.y;
|
||||
glVertex2f(x, y);
|
||||
}
|
||||
glEnd();
|
||||
}
|
||||
|
||||
void FillCircle2D(const Color3 &color, const Vector2 ¢er, float radius, int subdivisions) {
|
||||
glBegin(GL_POLYGON);
|
||||
GLfloat angle;
|
||||
glColor3f(color.r, color.g, color.b);
|
||||
float step = (2.f * M_PI) / (float)subdivisions;
|
||||
for (angle = 0.0f; angle < (2.f * M_PI); angle += step)
|
||||
{
|
||||
GLfloat x = radius * sin(angle);
|
||||
GLfloat y = radius * cos(angle);
|
||||
x += center.x;
|
||||
y += center.y;
|
||||
glVertex2f(x, y);
|
||||
}
|
||||
glEnd();
|
||||
}
|
||||
|
||||
void OutlineTriangle2D(const Color3& color, const Triangle2D& tri)
|
||||
{
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glColor3f(color.r/255.f, color.g/255.f, color.b/255.f);
|
||||
glVertex2f(tri.A.x, tri.A.y);
|
||||
glVertex2f(tri.B.x, tri.B.y);
|
||||
glVertex2f(tri.C.x, tri.C.y);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
void FillTriangle2D(const Color3& color, const Triangle2D& tri)
|
||||
{
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glColor3f(color.r/255.f, color.g/255.f, color.b/255.f);
|
||||
glVertex2f(tri.A.x, tri.A.y);
|
||||
glVertex2f(tri.B.x, tri.B.y);
|
||||
glVertex2f(tri.C.x, tri.C.y);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
void DrawString2D(const Color3& color, std::string text, float x, float y, float scale, u32 size) {
|
||||
glUseProgram(0); // Fixed-function pipeline.
|
||||
|
||||
GLfloat currentColor[4];
|
||||
glGetFloatv(GL_CURRENT_COLOR, currentColor);
|
||||
|
||||
glColor3f(color.r/255.f, color.g/255.f, color.b/255.f);
|
||||
|
||||
FT_Set_Pixel_Sizes(face, 0, size);
|
||||
|
||||
GLuint textures[text.size()];
|
||||
for (int i = 0; i < text.length(); i++)
|
||||
{
|
||||
if (FT_Load_Char(face, text.c_str()[i], FT_LOAD_RENDER))
|
||||
continue;
|
||||
|
||||
FT_GlyphSlot g = face->glyph;
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glGenTextures(1, &textures[i]);
|
||||
glBindTexture(GL_TEXTURE_2D, textures[i]);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, g->bitmap.width, g->bitmap.rows, 0, GL_ALPHA, GL_UNSIGNED_BYTE, g->bitmap.buffer);
|
||||
|
||||
float x2 = x + g->bitmap_left * scale;
|
||||
float y2 = -y - g->bitmap_top * scale; // Adjust y-coordinate
|
||||
float w = g->bitmap.width * scale;
|
||||
float h = g->bitmap.rows * scale;
|
||||
|
||||
glBegin(GL_TRIANGLES);
|
||||
|
||||
glTexCoord2f(0, 0);
|
||||
glVertex2f(x2, y2);
|
||||
|
||||
glTexCoord2f(0, 1);
|
||||
glVertex2f(x2, y2 + h);
|
||||
|
||||
glTexCoord2f(1, 1);
|
||||
glVertex2f(x2 + w, y2 + h);
|
||||
|
||||
glTexCoord2f(0, 0);
|
||||
glVertex2f(x2, y2);
|
||||
|
||||
glTexCoord2f(1, 1);
|
||||
glVertex2f(x2 + w, y2 + h);
|
||||
|
||||
glTexCoord2f(1, 0);
|
||||
glVertex2f(x2 + w, y2);
|
||||
|
||||
glEnd();
|
||||
|
||||
x += (g->advance.x >> 6) * scale;
|
||||
y += (g->advance.y >> 6) * scale;
|
||||
}
|
||||
for (auto& t : textures)
|
||||
glDeleteTextures(1, &t);
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glDisable(GL_BLEND);
|
||||
glBindTexture(GL_TEXTURE_2D, 0); // Unbind texture
|
||||
glColor4f(currentColor[0], currentColor[1], currentColor[2], currentColor[3]); //Set draw color back to whatever it was before.
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
namespace J3D
|
||||
{
|
||||
void DrawLine3D(const Color3& color, const Vector3& A, const Vector3& B, float thickness)
|
||||
{
|
||||
glBegin(GL_LINES);
|
||||
glLineWidth(thickness);
|
||||
glColor3f(color.r/255.f, color.g/255.f, color.b/255.f);
|
||||
glVertex3f(A.x, A.y, A.z);
|
||||
glVertex3f(B.x, B.y, B.z);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
void DrawString3D(const Color3& color, const std::string& text, const Vector3& pos, float scale, u32 size)
|
||||
{
|
||||
float x = pos.x;
|
||||
float y = pos.y;
|
||||
float z = pos.z;
|
||||
GLfloat currentColor[4];
|
||||
GLuint textures[text.size()];
|
||||
glGetFloatv(GL_CURRENT_COLOR, currentColor);
|
||||
glUseProgram(0); // Fixed-function pipeline.
|
||||
glColor4f(color.r, color.g, color.b, 1.0f);
|
||||
|
||||
FT_Set_Pixel_Sizes(face, 0, size);
|
||||
|
||||
//for (c = text.c_str(); *c; c++)
|
||||
for (int i = 0; i < text.length(); i++)
|
||||
{
|
||||
if (FT_Load_Char(face, text.c_str()[i], FT_LOAD_RENDER))
|
||||
continue;
|
||||
|
||||
FT_GlyphSlot g = face->glyph;
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glGenTextures(1, &textures[i]);
|
||||
glBindTexture(GL_TEXTURE_2D, textures[i]);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, g->bitmap.width, g->bitmap.rows, 0, GL_ALPHA, GL_UNSIGNED_BYTE, g->bitmap.buffer);
|
||||
|
||||
float x2 = x + g->bitmap_left * scale;
|
||||
float y2 = -y - g->bitmap_top * scale; // Adjust y-coordinate
|
||||
float z2 = z;
|
||||
float w = g->bitmap.width * scale;
|
||||
float h = g->bitmap.rows * scale;
|
||||
|
||||
glBegin(GL_TRIANGLES);
|
||||
|
||||
glTexCoord2f(0, 0);
|
||||
glVertex3f(x2, y2, z2);
|
||||
|
||||
glTexCoord2f(0, 1);
|
||||
glVertex3f(x2, y2 + h, z2);
|
||||
|
||||
glTexCoord2f(1, 1);
|
||||
glVertex3f(x2 + w, y2 + h, z2);
|
||||
|
||||
glTexCoord2f(0, 0);
|
||||
glVertex3f(x2, y2, z2);
|
||||
|
||||
glTexCoord2f(1, 1);
|
||||
glVertex3f(x2 + w, y2 + h, z2);
|
||||
|
||||
glTexCoord2f(1, 0);
|
||||
glVertex3f(x2 + w, y2, z2);
|
||||
|
||||
glEnd();
|
||||
|
||||
x += (g->advance.x >> 6) * scale;
|
||||
y += (g->advance.y >> 6) * scale;
|
||||
|
||||
}
|
||||
|
||||
for (auto& t : textures)
|
||||
glDeleteTextures(1, &t);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glDisable(GL_BLEND);
|
||||
glBindTexture(GL_TEXTURE_2D, 0); // Unbind texture
|
||||
glColor4f(currentColor[0], currentColor[1], currentColor[2], currentColor[3]); //Set draw color back to whatever it was before.
|
||||
}
|
||||
|
||||
}
|
||||
}
|
261
src/JGL/TextRendering.cpp
Normal file
261
src/JGL/TextRendering.cpp
Normal file
@@ -0,0 +1,261 @@
|
||||
#include <JGL/JGL.h>
|
||||
|
||||
#if __linux__
|
||||
#include <freetype2/ft2build.h>
|
||||
#include FT_FREETYPE_H
|
||||
#endif
|
||||
#if _WIN32
|
||||
#include <ft2build.h>
|
||||
#include FT_FREETYPE_H
|
||||
#endif
|
||||
|
||||
namespace JGL {
|
||||
FT_Library ft;
|
||||
|
||||
struct Font {
|
||||
int index = 0;
|
||||
FT_Face face;
|
||||
};
|
||||
std::vector<Font> faces;
|
||||
|
||||
int LoadFont(const std::string &font_path) {
|
||||
if (ft == nullptr)
|
||||
return -1;
|
||||
|
||||
Font font;
|
||||
if (FT_New_Face(ft, font_path.c_str(), 0, &font.face)) {
|
||||
std::cout << "Error::FREETYPE: Failed to load font!" << std::endl;
|
||||
return -1;
|
||||
}
|
||||
unsigned int newIndex = 0;
|
||||
for (const auto& f : faces)
|
||||
if (f.index >= newIndex)
|
||||
newIndex = f.index + 1;
|
||||
|
||||
font.index = newIndex;
|
||||
faces.push_back(font);
|
||||
std::cout << "Loaded font from " << font_path << " with index " << newIndex << std::endl;
|
||||
return newIndex;
|
||||
}
|
||||
|
||||
bool InitTextEngine() {
|
||||
if (FT_Init_FreeType(&ft))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
void UnloadFont(int font_index) {
|
||||
for (int i = 0; i < faces.size(); i++)
|
||||
if (faces[i].index == font_index)
|
||||
FT_Done_Face(faces[i].face),
|
||||
faces.erase(faces.begin() + i);
|
||||
}
|
||||
|
||||
FontCache fontCache;
|
||||
void J2D::DrawString(const Color3& color, std::string text, float x, float y, float scale, u32 size, unsigned int font_index) {
|
||||
glUseProgram(0); // Fixed-function pipeline.
|
||||
|
||||
Font font{};
|
||||
CachedFont* cachedFont = fontCache.getFont(size, font_index);
|
||||
|
||||
//If the font doesn't exist in the cache yet.
|
||||
if (!cachedFont) {
|
||||
fontCache.newFont(size, font_index);
|
||||
cachedFont = fontCache.getFont(size, font_index);
|
||||
}
|
||||
|
||||
//Set up the regular font.
|
||||
for (const auto& f : faces)
|
||||
if (f.index == font_index)
|
||||
font = f;
|
||||
if (font.face == nullptr)
|
||||
return;
|
||||
|
||||
GLfloat currentColor[4];
|
||||
glGetFloatv(GL_CURRENT_COLOR, currentColor);
|
||||
|
||||
glColor4f(color.r / 255.f, color.g / 255.f, color.b / 255.f, 1.0f);
|
||||
|
||||
FT_Set_Pixel_Sizes(font.face, 0, size);
|
||||
|
||||
std::vector<GLuint> textures(text.length());
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
//For each character
|
||||
for (int i = 0; i < text.length(); i++) {
|
||||
float x2, y2, w, h;
|
||||
//If the font is in the cache already.
|
||||
if (cachedFont->getGlyph(text.c_str()[i])) {
|
||||
CachedGlyph* glyph = cachedFont->getGlyph(text.c_str()[i]);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, *glyph->getTexture());
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
|
||||
|
||||
x2 = x + glyph->x2offset * scale;
|
||||
y2 = -y - glyph->y2offset * scale; // Adjust y-coordinate
|
||||
w = glyph->w * scale;
|
||||
h = glyph->h * scale;
|
||||
x += glyph->advanceX * scale;
|
||||
y += glyph->advanceY * scale;
|
||||
|
||||
} else {
|
||||
if (FT_Load_Char(font.face, text.c_str()[i], FT_LOAD_RENDER))
|
||||
continue;
|
||||
|
||||
FT_GlyphSlot g = font.face->glyph;
|
||||
glGenTextures(1, &textures.at(i));
|
||||
glBindTexture(GL_TEXTURE_2D, textures[i]);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, g->bitmap.width, g->bitmap.rows, 0, GL_ALPHA, GL_UNSIGNED_BYTE, g->bitmap.buffer);
|
||||
|
||||
x2 = x + g->bitmap_left * scale;
|
||||
y2 = -y - g->bitmap_top * scale; // Adjust y-coordinate
|
||||
w = g->bitmap.width * scale;
|
||||
h = g->bitmap.rows * scale;
|
||||
x += (g->advance.x >> 6) * scale;
|
||||
y += (g->advance.y >> 6) * scale;
|
||||
cachedFont->appendGlyph(new CachedGlyph(textures.at(i), text.c_str()[i], g->bitmap_left, g->bitmap_top, g->bitmap.width, g->bitmap.rows, (g->advance.x >> 6), (g->advance.y >> 6)));
|
||||
}
|
||||
|
||||
glBegin(GL_TRIANGLES);
|
||||
|
||||
glTexCoord2f(0, 0);
|
||||
glVertex2f(x2, y2);
|
||||
|
||||
glTexCoord2f(0, 1);
|
||||
glVertex2f(x2, y2 + h);
|
||||
|
||||
glTexCoord2f(1, 1);
|
||||
glVertex2f(x2 + w, y2 + h);
|
||||
|
||||
glTexCoord2f(0, 0);
|
||||
glVertex2f(x2, y2);
|
||||
|
||||
glTexCoord2f(1, 1);
|
||||
glVertex2f(x2 + w, y2 + h);
|
||||
|
||||
glTexCoord2f(1, 0);
|
||||
glVertex2f(x2 + w, y2);
|
||||
|
||||
glEnd();
|
||||
}
|
||||
|
||||
//for (unsigned int& texture : textures)
|
||||
//glDeleteTextures(1, &texture);
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glDisable(GL_BLEND);
|
||||
glBindTexture(GL_TEXTURE_2D, 0); // Unbind texture
|
||||
glColor4f(currentColor[0], currentColor[1], currentColor[2], currentColor[3]); //Set draw color back to whatever it was before.
|
||||
}
|
||||
|
||||
void J3D::DrawString(const Color3& color, const std::string& text, const Vector3& pos, const Vector3& angle, float scale, u32 size, unsigned int font_index)
|
||||
{
|
||||
scale = scale * 0.002f;
|
||||
scale = -scale;
|
||||
|
||||
float x = pos.x;
|
||||
float y = pos.y;
|
||||
float z = pos.z;
|
||||
GLfloat currentColor[4];
|
||||
std::vector<GLuint> textures(text.length());;
|
||||
glGetFloatv(GL_CURRENT_COLOR, currentColor);
|
||||
glUseProgram(0); // Fixed-function pipeline.
|
||||
glColor4f(color.r, color.g, color.b, 1.0f);
|
||||
|
||||
Font font;
|
||||
for (auto& f : faces)
|
||||
if (f.index == font_index)
|
||||
font = f;
|
||||
if (font.face == NULL) {
|
||||
std::cout << "null font" << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
FT_Set_Pixel_Sizes(font.face, 0, size);
|
||||
|
||||
glPushMatrix();
|
||||
glTranslatef(x, y, z);
|
||||
glRotatef(angle.x, 1.0f, 0.0f, 0.0f);
|
||||
glRotatef(angle.y, 0.0f, 1.0f, 0.0f);
|
||||
glRotatef(angle.z, 0.0f, 0.0f, 1.0f);
|
||||
x = 0;
|
||||
y = 0;
|
||||
z = 0;
|
||||
|
||||
for (int i = 0; i < text.length(); i++)
|
||||
{
|
||||
if (FT_Load_Char(font.face, text.c_str()[i], FT_LOAD_RENDER))
|
||||
continue;
|
||||
|
||||
FT_GlyphSlot g = font.face->glyph;
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glGenTextures(1, &textures.at(i));
|
||||
glBindTexture(GL_TEXTURE_2D, textures[i]);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, g->bitmap.width, g->bitmap.rows, 0, GL_ALPHA, GL_UNSIGNED_BYTE, g->bitmap.buffer);
|
||||
|
||||
float x2 = x + g->bitmap_left * scale;
|
||||
float y2 = y - g->bitmap_top * scale; // Adjust y-coordinate
|
||||
float z2 = z;
|
||||
float w = g->bitmap.width * scale;
|
||||
float h = g->bitmap.rows * scale;
|
||||
|
||||
glBegin(GL_TRIANGLES);
|
||||
|
||||
glTexCoord2f(0, 0);
|
||||
glVertex3f(x2, y2, z2);
|
||||
|
||||
glTexCoord2f(0, 1);
|
||||
glVertex3f(x2, y2 + h, z2);
|
||||
|
||||
glTexCoord2f(1, 1);
|
||||
glVertex3f(x2 + w, y2 + h, z2);
|
||||
|
||||
glTexCoord2f(0, 0);
|
||||
glVertex3f(x2, y2, z2);
|
||||
|
||||
glTexCoord2f(1, 1);
|
||||
glVertex3f(x2 + w, y2 + h, z2);
|
||||
|
||||
glTexCoord2f(1, 0);
|
||||
glVertex3f(x2 + w, y2, z2);
|
||||
|
||||
glEnd();
|
||||
|
||||
x += (g->advance.x >> 6) * scale;
|
||||
y += (g->advance.y >> 6) * scale;
|
||||
}
|
||||
|
||||
for (unsigned int& texture : textures)
|
||||
glDeleteTextures(1, &texture);
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glDisable(GL_BLEND);
|
||||
glBindTexture(GL_TEXTURE_2D, 0); // Unbind texture
|
||||
glColor4f(currentColor[0], currentColor[1], currentColor[2], currentColor[3]); //Set draw color back to whatever it was before.
|
||||
|
||||
glPopMatrix();
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user