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6 Commits
Prerelease
...
Prerelease
Author | SHA1 | Date | |
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c53fa52f6f | |||
7fa75cac54 | |||
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d5f9eaa5a8 | ||
dead018993 | |||
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e9a339182b | ||
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076398b290 |
@@ -9,50 +9,88 @@ if (PROJECT_SOURCE_DIR STREQUAL PROJECT_BINARY_DIR)
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endif()
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set(CMAKE_CXX_STANDARD 20)
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if (WIN32)
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set(CMAKE_CXX_FLAGS "-municode")
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endif(WIN32)
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
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# Enable Package Managers
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include(cmake/CPM.cmake)
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CPMAddPackage(
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NAME J3ML
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URL https://git.redacted.cc/josh/j3ml/archive/Release-6.zip
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URL https://git.redacted.cc/josh/j3ml/archive/Release-2.2.zip
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)
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CPMAddPackage(
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NAME ReWindow
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URL https://git.redacted.cc/Redacted/ReWindow/archive/vA0.2.30.zip
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URL https://git.redacted.cc/Redacted/ReWindow/archive/Prerelease-3.zip
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)
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CPMAddPackage(
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NAME GLAD
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URL https://git.redacted.cc/Redacted/glad/archive/v2.1ext_mt.zip
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)
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CPMAddPackage(
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NAME jlog
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URL https://git.redacted.cc/josh/jlog/Prerelease-9.zip
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)
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CPMAddPackage(
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NAME Event
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URL https://git.redacted.cc/josh/Event/archive/Release-6.zip
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)
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if (WIN32)
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#CPMAddPackage(
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#NAME harfbuzz
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#URL https://github.com/harfbuzz/harfbuzz/archive/refs/tags/9.0.0.zip
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#)
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CPMAddPackage(
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NAME freetype
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URL https://github.com/freetype/freetype/archive/refs/tags/VER-2-13-2.zip
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)
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endif()
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file(COPY "assets" DESTINATION "${PROJECT_BINARY_DIR}")
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file(GLOB_RECURSE ASSETS "assets/*")
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file(GLOB_RECURSE HEADERS "include/*.h" "include/*.hpp")
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file(GLOB_RECURSE SOURCES "src/*.c" "src/*.cpp" )
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file(GLOB_RECURSE ASSETS "assets/*")
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add_library(JGL SHARED ${SOURCES})
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set_target_properties(JGL PROPERTIES LINKER_LANGUAGE CXX)
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find_package(OpenGL REQUIRED)
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find_package(Freetype REQUIRED)
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if (UNIX AND NOT APPLE)
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find_package(Freetype REQUIRED)
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add_library(JGL SHARED ${SOURCES})
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endif()
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if (WIN32)
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add_library(JGL STATIC ${SOURCES})
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endif()
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set_target_properties(JGL PROPERTIES LINKER_LANGUAGE CXX)
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target_include_directories(JGL PUBLIC
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${PROJECT_SOURCE_DIR}/include
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${OPENGL_INCLUDE_DIRS}
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${J3ML_SOURCE_DIR}/include
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${Event_SOURCE_DIR}/include
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${ReWindow_SOURCE_DIR}/include
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${glad_SOURCE_DIR}/include
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${jlog_SOURCE_DIR}/include
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)
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add_executable(JGL_Demo main.cpp)
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set_target_properties(JGL_Demo PROPERTIES LINK_FLAGS "-Wl,-rpath,./lib")
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include_directories(${PROJECT_SOURCE_DIR}/include)
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include_directories(${OPENGL_INCLUDE_DIRS})
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include_directories(${J3ML_SOURCE_DIR}/include)
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include_directories(${ReWindow_SOURCE_DIR}/include)
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include_directories(${glad_SOURCE_DIR}/include)
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#set_target_properties(JGL_Demo PROPERTIES LINK_FLAGS "-Wl,-rpath,./lib")
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target_include_directories(JGL PRIVATE ${FREETYPE_INCLUDE_DIRS})
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target_link_libraries(JGL PRIVATE ${FREETYPE_LIBRARIES})
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target_include_directories(JGL PRIVATE ${FREETYPE_INCLUDE_DIRS})
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target_link_libraries(JGL_Demo PUBLIC JGL ${OPENGL_LIBRARIES} J3ML ReWindowLibrary glad)
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if (UNIX AND NOT APPLE)
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target_include_directories(JGL PRIVATE ${FREETYPE_INCLUDE_DIRS})
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target_link_libraries(JGL PRIVATE ${FREETYPE_LIBRARIES})
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target_link_libraries(JGL PUBLIC ${OPENGL_LIBRARIES} J3ML ReWindowLibrary glad jlog Event)
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endif()
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if (WIN32)
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target_include_directories(JGL PRIVATE ${freetype_SOURCE_DIR}/include)
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target_link_libraries(JGL PRIVATE freetype)
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target_link_libraries(JGL PUBLIC ${OPENGL_LIBRARIES} J3ML ReWindowLibrary glad jlog Event)
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endif()
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target_link_libraries(JGL_Demo PUBLIC JGL)
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@@ -10,9 +10,7 @@
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#include <iostream>
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#include <JGL/Color3.h>
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#include <J3ML/Geometry/Sphere.h>
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#include <J3ML/Geometry/OBB.h>
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#include <J3ML/Geometry/Capsule.h>
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#include <J3ML/Geometry/Plane.h>
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#include <J3ML/Geometry/TriangleMesh.h>
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// OpenGL Wrapper for rendering 2D graphics primitives in both a 2D and 3D context
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6
main.cpp
6
main.cpp
@@ -6,10 +6,6 @@
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using J3ML::LinearAlgebra::Vector2;
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#if defined(_WIN32) || defined(_WIN64)
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#include <windows.h>
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#endif
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struct Character
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{
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unsigned int TextureID; // ID handle of the glyph texture
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@@ -109,7 +105,7 @@ int main(int argc, char** argv)
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window->setRenderer(RenderingAPI::OPENGL);
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window->Open();
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window->initGL();
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window->setResizable(true);
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window->setResizable(false);
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while (window->isAlive())
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{
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window->pollEvents();
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@@ -5,10 +5,17 @@
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#include <vector>
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#include <glad/glad.h>
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#include <JGL/JGL.h>
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#include <freetype2/ft2build.h>
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#include FT_FREETYPE_H
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#include <JGL/Color3.h>
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#include <iostream>
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#if __linux__
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#include <freetype2/ft2build.h>
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#include FT_FREETYPE_H
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#endif
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#if _WIN32
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#include <ft2build.h>
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#include FT_FREETYPE_H
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#endif
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GLuint program;
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@@ -155,7 +162,7 @@ namespace JGL
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FT_Set_Pixel_Sizes(face, 0, size);
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GLuint textures[text.size()];
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std::vector<GLuint> textures(text.length());
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for (int i = 0; i < text.length(); i++)
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{
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if (FT_Load_Char(face, text.c_str()[i], FT_LOAD_RENDER))
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@@ -166,7 +173,7 @@ namespace JGL
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glActiveTexture(GL_TEXTURE0);
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glEnable(GL_TEXTURE_2D);
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glGenTextures(1, &textures[i]);
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glGenTextures(1, &textures.at(i));
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glBindTexture(GL_TEXTURE_2D, textures[i]);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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@@ -206,8 +213,8 @@ namespace JGL
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x += (g->advance.x >> 6) * scale;
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y += (g->advance.y >> 6) * scale;
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}
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for (auto& t : textures)
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glDeleteTextures(1, &t);
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for (unsigned int& texture : textures)
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glDeleteTextures(1, &texture);
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glDisable(GL_TEXTURE_2D);
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glDisable(GL_BLEND);
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@@ -235,7 +242,7 @@ namespace JGL
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float y = pos.y;
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float z = pos.z;
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GLfloat currentColor[4];
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GLuint textures[text.size()];
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std::vector<GLuint> textures(text.length());;
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glGetFloatv(GL_CURRENT_COLOR, currentColor);
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glUseProgram(0); // Fixed-function pipeline.
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glColor4f(color.r, color.g, color.b, 1.0f);
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@@ -253,7 +260,7 @@ namespace JGL
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glActiveTexture(GL_TEXTURE0);
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glEnable(GL_TEXTURE_2D);
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glGenTextures(1, &textures[i]);
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glGenTextures(1, &textures.at(i));
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glBindTexture(GL_TEXTURE_2D, textures[i]);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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@@ -296,8 +303,9 @@ namespace JGL
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}
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for (auto& t : textures)
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glDeleteTextures(1, &t);
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for (unsigned int& texture : textures)
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glDeleteTextures(1, &texture);
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glDisable(GL_TEXTURE_2D);
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glDisable(GL_BLEND);
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glBindTexture(GL_TEXTURE_2D, 0); // Unbind texture
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