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f7eff123be
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Fix alpha masking when using shader.
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2025-04-18 12:00:51 -04:00 |
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02370c6bfa
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work on the default shader.
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2025-04-17 13:33:08 -04:00 |
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2f13be9dd8
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Merge branch 'shader_preprocessor' into shaders_again
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2025-04-16 01:44:27 -04:00 |
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4c798ea76a
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shader with state stack.
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2025-04-16 01:43:00 -04:00 |
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af31b41782
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Implement testing GLSL preprocessing and #include support.
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2025-04-16 01:36:39 -04:00 |
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4374b83464
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Add Shader::OnCompilationErrorMessag
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Prerelease-54
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2025-04-15 19:11:07 -05:00 |
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147123b202
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Working on the default shader
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( Need a system for accessing texture units & sampling etc )
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2025-04-15 12:18:14 -04:00 |
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2a2410e9bf
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Merge pull request 'Shader Implementation' (#42) from shaders_again into master
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Reviewed-on: #42
Prerelease-53
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2025-04-15 01:21:42 -04:00 |
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fdabbe866f
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Implement doxygen annotation for Shader class.
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2025-04-14 22:12:28 -04:00 |
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dac830fc7c
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Implement ineffectual shader for basis testing.
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2025-04-14 21:45:42 -04:00 |
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019b4aa5ae
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Implement Shader::UseDefault()
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2025-04-14 21:44:33 -04:00 |
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3a293a2e0c
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Even Epicer
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2025-04-14 21:37:27 -04:00 |
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73de143ec5
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Epic Color Transition Fragment Shader
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2025-04-14 21:36:08 -04:00 |
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5068b4660e
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Josh Attempts Shaders
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2025-04-14 21:28:06 -04:00 |
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fd656cd543
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Upgrade mcolor version.
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2025-02-26 15:19:46 -05:00 |
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291b3f3778
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Fix the wireframe AABB not rendering correctly.
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2025-02-23 22:04:20 -05:00 |
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4ee84d6442
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Fix OpenGL 1280 on Windoze
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Prerelease-52
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2025-02-19 21:06:38 -05:00 |
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59df950e11
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Add draw commands to support the texture atlas.
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2025-02-18 14:10:59 -05:00 |
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03a687179c
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Texture Atlas constructors.
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2025-02-18 13:52:43 -05:00 |
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ae84a68e11
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Fix typo
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2025-02-13 21:49:32 -05:00 |
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c5490cb321
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Made a naming choice for will <3.
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2025-02-13 21:47:53 -05:00 |
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04b7cc9544
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Anisotropic filtering.
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2025-02-13 03:18:23 -05:00 |
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7498390180
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Add the ability to use mipmaps with RenderTargets.
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Prerelease-51
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2025-02-11 18:48:15 -05:00 |
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4ac28a2c10
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Fixed a regression that causes MSAA to not work.
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2025-02-11 16:25:59 -05:00 |
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61c1c3245c
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Fixed a case where resizing the render target was no good
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Prerelease-50
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2025-02-07 01:56:34 -05:00 |
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cb9fe4e5c9
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Update J2D.cpp
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Dramatically improve the speed of J2D::DrawCubicBezierCurve
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2025-02-06 12:01:49 -05:00 |
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c7e7aa6fb5
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Batch FillRect & Batch FillCircle.
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2025-02-06 11:43:03 -05:00 |
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1261321992
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Merge branch 'master' of https://git.redacted.cc/Josh/JGL
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2025-02-06 10:26:35 -05:00 |
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6d1ddad428
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Add a way to query the max texture size.
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2025-02-06 10:26:34 -05:00 |
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eae3c794fa
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Update README.md
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Added extended J2D member functions. (TODO: Document new usability of J2D contexts)
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2025-02-04 15:51:52 -05:00 |
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db7a37d647
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Allow the user to have J2D states inside of J2D states.
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Prerelease-49
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2025-02-03 15:30:05 -05:00 |
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26600915db
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Update Texture.cpp
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Prerelease-48
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2025-02-02 21:21:33 -05:00 |
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7bc87d00ef
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Cleanup & remove ReImage
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2025-02-02 06:12:56 -05:00 |
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5e65f17a90
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Update RenderTarget.cpp
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fix case where it was possible to create a 0x0 RenderTarget.
Prerelease-47
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2025-01-31 00:08:55 -05:00 |
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426498d53c
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Performance optimization
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2025-01-30 23:16:30 -05:00 |
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28bdc7f667
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Fix GL error 1280 on windoze.
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2025-01-30 14:18:42 -05:00 |
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Redacted
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e8bfa7b6f0
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Update .gitea/workflows/buildtest.yml
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2025-01-29 19:17:12 -05:00 |
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d60620ef7c
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Update J2D.cpp
Run ReCI Build Test / Explore-Gitea-Actions (push) Failing after 2m11s
Fix a case that would sometimes cause Render Targets to appear strange due to being drawn at a sub-pixel position.
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2025-01-28 19:06:17 -05:00 |
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8cb470ad1c
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Update ReWindow & don't link to OpenGL.
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2025-01-27 11:57:55 -05:00 |
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575a4a0f9b
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🤷
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Removed the specific need for a RenderTarget's texture to have to be square because apparently the problem magically went away.
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2025-01-20 20:42:19 -05:00 |
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e9bdaf54b6
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Update CMakeLists.txt
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Latest J3ML
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2025-01-20 16:34:09 -05:00 |
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7b2f7de032
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Small restructure.
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2025-01-20 16:32:09 -05:00 |
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e8245c4442
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Latest ReWindow
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Prerelease-46
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2025-01-15 23:47:58 -05:00 |
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bd918aa351
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Creating a texture atlas from multiple small textures.
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2025-01-10 20:51:28 -05:00 |
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a0cc8524d9
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J2D DrawLines
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2025-01-05 12:18:18 -05:00 |
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1964aeae86
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Bugfix
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Fixed a bug that would sometimes cause rendering text after rendering an alpha-masked sprite to be invisible.
Prerelease-45
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2025-01-03 22:22:37 -05:00 |
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b84e2ee2c5
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Just pushing what I have.
Run ReCI Build Test / Explore-Gitea-Actions (push) Failing after 14s
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2025-01-03 22:16:27 -05:00 |
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1597662e2e
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Just pushing what I have.
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Prerelease-44
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2024-12-22 00:38:16 -05:00 |
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0823730e82
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Better Wavefront OBJ loader.
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2024-12-20 10:12:11 -05:00 |
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6cbd369d51
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Fixed one side of the cube looking weird
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How I understand it, When lighting a cube specifically. It will always look weird because it's just not enough information 🤷
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2024-12-18 11:11:26 -05:00 |
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