Bugfix
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Fixed a bug that would sometimes cause rendering text after rendering an alpha-masked sprite to be invisible.
This commit is contained in:
5
main.cpp
5
main.cpp
@@ -321,6 +321,7 @@ int main(int argc, char** argv) {
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if (!file.is_open())
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return -1;
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/*
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std::stringstream buffer;
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buffer << file.rdbuf();
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std::string file_text = buffer.str();
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@@ -328,6 +329,7 @@ int main(int argc, char** argv) {
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std::cout << file_text << std::endl;
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auto result = VertexArray::LoadAMO(file_text);
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*/
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ReWindow::Logger::Error.EnableConsole(false);
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ReWindow::Logger::Warning.EnableConsole(false);
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@@ -336,7 +338,4 @@ int main(int argc, char** argv) {
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while (window->IsAlive())
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window->ManagedRefresh();
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return 0;
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//for (const auto& v3 : result)
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//std::cout << v3.x << " " << v3.y << " " << v3.z << std::endl;
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}
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@@ -485,7 +485,6 @@ void JGL::J2D::DrawSprite(const Texture& texture, const Texture &alpha_mask, con
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// Reset Texture 1.
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glBindTexture(GL_TEXTURE_2D, 0);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisable(GL_TEXTURE_2D);
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// Reset Texture 0.
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