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7bc87d00ef
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Cleanup & remove ReImage
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2025-02-02 06:12:56 -05:00 |
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5e65f17a90
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Update RenderTarget.cpp
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fix case where it was possible to create a 0x0 RenderTarget.
Prerelease-47
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2025-01-31 00:08:55 -05:00 |
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426498d53c
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Performance optimization
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2025-01-30 23:16:30 -05:00 |
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28bdc7f667
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Fix GL error 1280 on windoze.
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2025-01-30 14:18:42 -05:00 |
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Redacted
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e8bfa7b6f0
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Update .gitea/workflows/buildtest.yml
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2025-01-29 19:17:12 -05:00 |
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d60620ef7c
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Update J2D.cpp
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Fix a case that would sometimes cause Render Targets to appear strange due to being drawn at a sub-pixel position.
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2025-01-28 19:06:17 -05:00 |
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8cb470ad1c
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Update ReWindow & don't link to OpenGL.
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2025-01-27 11:57:55 -05:00 |
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575a4a0f9b
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🤷
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Removed the specific need for a RenderTarget's texture to have to be square because apparently the problem magically went away.
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2025-01-20 20:42:19 -05:00 |
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e9bdaf54b6
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Update CMakeLists.txt
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Latest J3ML
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2025-01-20 16:34:09 -05:00 |
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7b2f7de032
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Small restructure.
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2025-01-20 16:32:09 -05:00 |
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e8245c4442
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Latest ReWindow
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Prerelease-46
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2025-01-15 23:47:58 -05:00 |
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bd918aa351
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Creating a texture atlas from multiple small textures.
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2025-01-10 20:51:28 -05:00 |
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a0cc8524d9
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J2D DrawLines
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2025-01-05 12:18:18 -05:00 |
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1964aeae86
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Bugfix
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Fixed a bug that would sometimes cause rendering text after rendering an alpha-masked sprite to be invisible.
Prerelease-45
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2025-01-03 22:22:37 -05:00 |
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b84e2ee2c5
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Just pushing what I have.
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2025-01-03 22:16:27 -05:00 |
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1597662e2e
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Just pushing what I have.
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Prerelease-44
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2024-12-22 00:38:16 -05:00 |
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0823730e82
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Better Wavefront OBJ loader.
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2024-12-20 10:12:11 -05:00 |
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6cbd369d51
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Fixed one side of the cube looking weird
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How I understand it, When lighting a cube specifically. It will always look weird because it's just not enough information 🤷
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2024-12-18 11:11:26 -05:00 |
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926ae06834
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Merge branch 'master' of https://git.redacted.cc/Josh/JGL
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2024-12-17 21:40:06 -05:00 |
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d5fd68eba8
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Light test 1
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2024-12-17 21:39:58 -05:00 |
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08b2dfbecc
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Update internals.h
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msvc
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2024-12-17 13:58:07 -05:00 |
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e33a51b7d4
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Materials.
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2024-12-16 22:25:36 -05:00 |
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7f5ee5cf0c
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Pushing what I have.
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2024-12-16 16:33:16 -05:00 |
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401e2c0883
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Minor edits.
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2024-12-09 18:46:24 -05:00 |
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e5bdc441d1
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Merge branch 'master' of https://git.redacted.cc/Josh/JGL
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2024-12-09 14:21:44 -05:00 |
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392375e56c
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small refactor
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2024-12-09 14:21:34 -05:00 |
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b007c78cfe
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Roll back to code from prelease-41. Fix segfault later
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2024-12-09 13:15:46 -05:00 |
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512dc3cb1a
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Separate J2D and J3D.
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2024-12-08 10:30:03 -05:00 |
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a22a83d2f8
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Fix out-of-date ReWindow API usage.
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Prerelease-42
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2024-12-06 12:05:29 -05:00 |
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76cd48c9b7
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Update Font.cpp
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Fixed several cases where the font index would be incorrect.
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2024-12-06 11:34:38 -05:00 |
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38bb1b22ce
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Include Jupiteroid as a default font
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2024-12-04 16:22:14 -05:00 |
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122644a013
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Update repositories
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Prerelease-41
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2024-12-04 14:25:48 -05:00 |
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Redacted
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641f2de8d0
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Update CMakeLists.txt
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Prerelease-40
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2024-12-04 11:16:20 -05:00 |
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6618aa5e6b
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just pushing what I have
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2024-12-01 11:00:48 -05:00 |
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3970aa2718
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Update GLAD
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2024-11-25 16:53:20 -05:00 |
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fb5ca55fda
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Alpha masked sprite.
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2024-11-22 07:46:48 -05:00 |
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bcca6285af
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J2D DottedLine & DashedLine
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2024-11-20 18:04:21 -05:00 |
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f8395726cd
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Improve performance of single-pixel blit.
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2024-11-20 09:23:09 -05:00 |
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ca7abb3044
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DrawPartialRenderTarget
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Prerelease-39
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2024-11-19 19:55:08 -05:00 |
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14c45ab0f1
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Merge branch 'master' of https://git.redacted.cc/Josh/JGL
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2024-11-14 18:19:42 -05:00 |
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1ca5e5a694
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Fix for Windows.
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2024-11-14 18:22:28 -05:00 |
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25fc3f8698
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Fix for Windows.
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2024-11-14 18:20:57 -05:00 |
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a836fc7b32
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More batching & performance optimization.
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2024-11-14 16:14:18 -05:00 |
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e6dcc9d61e
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Reformatting
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2024-11-14 10:57:00 -05:00 |
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6dff2f97c1
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BatchWireframeAABB
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2024-11-13 21:07:21 -05:00 |
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dbcc3e11e1
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Update CMakeLists.txt
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Prerelease-38
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2024-11-13 15:16:29 -05:00 |
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b2bc1170df
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Blit single pixel onto target RenderTarget (cave-game)
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2024-11-13 11:51:20 -05:00 |
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5d7fe84bd0
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BatchWireframeRevoSphere
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2024-11-13 10:04:32 -05:00 |
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627a047a9b
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Batching for WireframeSphere.
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2024-11-12 22:50:18 -05:00 |
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f0e2cd151f
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cleanup
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2024-11-12 21:41:42 -05:00 |
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