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ee90e7f95b
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Fix measure string.
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2025-05-29 22:58:25 -04:00 |
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a5424eb370
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BatchFillCircle Instanced Rendering.
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Added JGL::ClearScreen as-well to clear fbo 0 at any time.
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2025-05-17 17:04:27 -04:00 |
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6f99689add
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Performance optimization.
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2025-05-12 11:38:28 -04:00 |
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7ea4b8696e
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cleanup & performance optimization.
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2025-05-11 13:49:07 -04:00 |
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6d37cd93e3
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BatchFillRect instanced rendering.
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during shader creation you can now also specify your attributes.
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2025-05-09 16:41:29 -04:00 |
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ede11131fe
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Change gradient rect to accept 4x color4
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2025-05-06 11:55:01 -04:00 |
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f7eff123be
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Fix alpha masking when using shader.
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2025-04-18 12:00:51 -04:00 |
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02370c6bfa
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work on the default shader.
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2025-04-17 13:33:08 -04:00 |
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2f13be9dd8
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Merge branch 'shader_preprocessor' into shaders_again
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2025-04-16 01:44:27 -04:00 |
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4c798ea76a
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shader with state stack.
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2025-04-16 01:43:00 -04:00 |
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4374b83464
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Add Shader::OnCompilationErrorMessag
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2025-04-15 19:11:07 -05:00 |
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147123b202
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Working on the default shader
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( Need a system for accessing texture units & sampling etc )
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2025-04-15 12:18:14 -04:00 |
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019b4aa5ae
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Implement Shader::UseDefault()
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2025-04-14 21:44:33 -04:00 |
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5068b4660e
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Josh Attempts Shaders
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2025-04-14 21:28:06 -04:00 |
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291b3f3778
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Fix the wireframe AABB not rendering correctly.
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2025-02-23 22:04:20 -05:00 |
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c5490cb321
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Made a naming choice for will <3.
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2025-02-13 21:47:53 -05:00 |
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04b7cc9544
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Anisotropic filtering.
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2025-02-13 03:18:23 -05:00 |
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7498390180
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Add the ability to use mipmaps with RenderTargets.
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2025-02-11 18:48:15 -05:00 |
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4ac28a2c10
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Fixed a regression that causes MSAA to not work.
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2025-02-11 16:25:59 -05:00 |
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db7a37d647
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Allow the user to have J2D states inside of J2D states.
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2025-02-03 15:30:05 -05:00 |
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7bc87d00ef
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Cleanup & remove ReImage
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2025-02-02 06:12:56 -05:00 |
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28bdc7f667
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Fix GL error 1280 on windoze.
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2025-01-30 14:18:42 -05:00 |
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8cb470ad1c
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Update ReWindow & don't link to OpenGL.
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2025-01-27 11:57:55 -05:00 |
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575a4a0f9b
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🤷
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Removed the specific need for a RenderTarget's texture to have to be square because apparently the problem magically went away.
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2025-01-20 20:42:19 -05:00 |
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e8245c4442
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Latest ReWindow
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2025-01-15 23:47:58 -05:00 |
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1964aeae86
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Bugfix
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Fixed a bug that would sometimes cause rendering text after rendering an alpha-masked sprite to be invisible.
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2025-01-03 22:22:37 -05:00 |
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b84e2ee2c5
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Just pushing what I have.
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2025-01-03 22:16:27 -05:00 |
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0823730e82
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Better Wavefront OBJ loader.
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2024-12-20 10:12:11 -05:00 |
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d5fd68eba8
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Light test 1
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2024-12-17 21:39:58 -05:00 |
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401e2c0883
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Minor edits.
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2024-12-09 18:46:24 -05:00 |
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512dc3cb1a
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Separate J2D and J3D.
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2024-12-08 10:30:03 -05:00 |
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a22a83d2f8
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Fix out-of-date ReWindow API usage.
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2024-12-06 12:05:29 -05:00 |
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38bb1b22ce
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Include Jupiteroid as a default font
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2024-12-04 16:22:14 -05:00 |
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122644a013
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Update repositories
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2024-12-04 14:25:48 -05:00 |
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6618aa5e6b
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just pushing what I have
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2024-12-01 11:00:48 -05:00 |
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fb5ca55fda
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Alpha masked sprite.
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2024-11-22 07:46:48 -05:00 |
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ca7abb3044
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DrawPartialRenderTarget
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2024-11-19 19:55:08 -05:00 |
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1ca5e5a694
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Fix for Windows.
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2024-11-14 18:22:28 -05:00 |
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a836fc7b32
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More batching & performance optimization.
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2024-11-14 16:14:18 -05:00 |
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6dff2f97c1
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BatchWireframeAABB
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2024-11-13 21:07:21 -05:00 |
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b2bc1170df
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Blit single pixel onto target RenderTarget (cave-game)
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2024-11-13 11:51:20 -05:00 |
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5d7fe84bd0
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BatchWireframeRevoSphere
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2024-11-13 10:04:32 -05:00 |
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627a047a9b
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Batching for WireframeSphere.
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2024-11-12 22:50:18 -05:00 |
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f0e2cd151f
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cleanup
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2024-11-12 21:41:42 -05:00 |
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83a9baea34
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Cleanup
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2024-11-12 11:31:18 -05:00 |
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82669b43bc
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Wireframe OBB + VertexArray
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2024-10-31 12:50:56 -04:00 |
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779f212a29
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Implemented J3D::DrawCubicBezierCurve
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2024-10-25 13:17:07 -04:00 |
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72c256f907
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FillSphere is completely fucked.
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2024-10-24 12:42:38 -04:00 |
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7687c0d873
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fix winding order
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2024-10-24 12:23:55 -04:00 |
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ad34e9ffc0
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Implement FillAABB
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2024-10-24 12:09:59 -04:00 |
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