Merge remote-tracking branch 'origin/master'
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Run ReCI Build Test / Explore-Gitea-Actions (push) Successful in 1m26s
This commit is contained in:
@@ -17,8 +17,6 @@ jobs:
|
||||
- run: echo "The ${{ gitea.repository }} repository has been cloned to the runner."
|
||||
- run: echo "The workflow is now ready to run your tests on the runner."
|
||||
- run: echo "Install toolchain and run ReCI build test"
|
||||
- run: apt-get update && apt-get install -y git && git clone $RECI_GIT $RECI
|
||||
- run: bash $RECI/scripts/setup_build_tools.sh
|
||||
- run: bash reci/scripts/install_build_dependencies.sh
|
||||
- run: bash $RECI/scripts/run_buildtest.sh ${{ gitea.repository }}
|
||||
- run: apt-get update && apt-get install -y lua5.3 git && git clone $RECI_GIT $RECI
|
||||
- run: lua $RECI/reci.lua -f $RECI/scripts/buildtools.reci -f reci/scripts/builddeps.reci -f $RECI/scripts/buildtest.reci
|
||||
- run: echo "This job's status is ${{ job.status }}."
|
||||
|
@@ -41,7 +41,7 @@ CPMAddPackage(
|
||||
|
||||
CPMAddPackage(
|
||||
NAME ReTexture
|
||||
URL https://git.redacted.cc/Redacted/ReTexture/archive/Prerelease-2.zip
|
||||
URL https://git.redacted.cc/Redacted/ReTexture/archive/Release-1.zip
|
||||
)
|
||||
|
||||
if (WIN32)
|
||||
|
@@ -32,7 +32,7 @@ namespace JGL
|
||||
/// @param text The string to measure.
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/// @param ptSize The font size at which to measure.
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/// @return The size-in-pixels that would contain the entire text.
|
||||
Vector2 MeasureString(const std::string& text, float ptSize);
|
||||
Vector2 MeasureString(const std::string& text, unsigned int ptSize);
|
||||
public:
|
||||
int index = 0;
|
||||
FT_Face face;
|
||||
|
@@ -61,3 +61,7 @@ public:
|
||||
void eraseFont(CachedFont* font);
|
||||
void purgeCache();
|
||||
};
|
||||
|
||||
namespace JGL {
|
||||
inline FontCache fontCache;
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||||
}
|
||||
|
@@ -1,12 +0,0 @@
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||||
#pragma once
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||||
|
||||
#include <J3ML/J3ML.h>
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||||
|
||||
namespace JGL {
|
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enum class Gradient : u8 {
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Vertical = 0,
|
||||
Horizontal = 1,
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||||
DiagonalTopLeft = 2,
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||||
DiagonalBottomLeft = 3
|
||||
};
|
||||
}
|
@@ -1,14 +0,0 @@
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||||
#pragma once
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||||
|
||||
namespace JGL {
|
||||
enum Inversion {
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None = 0,
|
||||
Vertical = 1,
|
||||
Horizontal = 2,
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||||
};
|
||||
|
||||
inline Inversion operator|(Inversion a, Inversion b) {
|
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return static_cast<Inversion>(static_cast<int>(a) | static_cast<int>(b));
|
||||
}
|
||||
|
||||
}
|
@@ -15,8 +15,7 @@
|
||||
#include <string>
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#include <iostream>
|
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#include <JGL/Color4.h>
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#include <JGL/Gradient.h>
|
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#include <JGL/Inversion.h>
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#include <JGL/enums.h>
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||||
#include <JGL/FontCache.h>
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#include <JGL/Font.h>
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||||
#include <J3ML/LinearAlgebra.h>
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@@ -103,16 +102,26 @@ namespace JGL {
|
||||
void OutlineRect(const Color3& color, const Vector2& pos, const Vector2& size, float thickness = 1);
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|
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///Draws a sprite to the screen.
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void DrawSprite(GLuint texture, const Vector2& pos, const Vector2& size, u8 opacity = 255, Inversion inversion = Inversion::None);
|
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void DrawSprite(GLuint texture, float x, float y, float w, float h, u8 opacity = 255, Inversion inversion = Inversion::None);
|
||||
void DrawSprite(GLuint texture, const Vector2& pos, const Vector2& size, u8 opacity = 255, Inversion::Inversion inversion = Inversion::None);
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void DrawSprite(GLuint texture, float x, float y, float w, float h, u8 opacity = 255, Inversion::Inversion inversion = Inversion::None);
|
||||
|
||||
///Draws a non axis-aligned fill rect to the screen.
|
||||
///The order of the vertices must be such that if you were to connect them you'd never go diagonally across the quad.
|
||||
void FillQuad(const Color4& color, const Vector2& v1, const Vector2& v2, const Vector2& v3, const Vector2& v4);
|
||||
void FillQuad(const Color3& color, const Vector2& v1, const Vector2& v2, const Vector2& v3, const Vector2& v4);
|
||||
|
||||
///Draws a non axis-aligned outline rect to the screen.
|
||||
///The order of the vertices must be such that if you were to connect them you'd never go diagonally across the quad.
|
||||
void OutlineQuad(const Color4& color, const Vector2& v1, const Vector2& v2, const Vector2& v3, const Vector2& v4, float thickness = 1);
|
||||
void OutlineQuad(const Color3& color, const Vector2& v1, const Vector2& v2, const Vector2& v3, const Vector2& v4, float thickness = 1);
|
||||
|
||||
/// Draws a filled rectangle on the screen.
|
||||
void FillRect(const Color4& color, const Vector2& pos, const Vector2& size);
|
||||
void FillRect(const Color3& color, const Vector2& pos, const Vector2& size);
|
||||
|
||||
/// Draws a filled rectangle where the color transitions across it.
|
||||
void FillGradientRect(const Color4& color1, const Color4& color2, const Gradient& gradient, const Vector2& pos, const Vector2& size);
|
||||
void FillGradientRect(const Color3& color1, const Color3& color2, const Gradient& gradient, const Vector2& pos, const Vector2& size);
|
||||
void FillGradientRect(const Color4& color1, const Color4& color2, const Gradient::Gradient& gradient, const Vector2& pos, const Vector2& size);
|
||||
void FillGradientRect(const Color3& color1, const Color3& color2, const Gradient::Gradient& gradient, const Vector2& pos, const Vector2& size);
|
||||
|
||||
/// Draws a filled rectangle with rounded corners on the screen.
|
||||
void FillRoundedRect(const Color4& color, const Vector2 &pos, const Vector2 &size, float radius = 5, unsigned int subdivisions = 8);
|
||||
@@ -132,8 +141,12 @@ namespace JGL {
|
||||
// TODO: Implement an overload that simply takes 3 Vector3's
|
||||
|
||||
/// Draws a filled triangle on the screen.
|
||||
void FillTriangle(const Color4& color, const Triangle2D &tri);
|
||||
void FillTriangle(const Color4& color, const Triangle2D& tri);
|
||||
void FillTriangle(const Color3& color, const Triangle2D& tri);
|
||||
|
||||
/// Draws a triangle where each corner is defined by a given color, Smoothly transitioning between them.
|
||||
void FillGradientTriangle(const Color4& a_color, const Color4& b_color, const Color4& c_color, const Triangle2D& tri);
|
||||
void FillGradientTriangle(const Color3& a_color, const Color3& b_color, const Color3& c_color, const Triangle2D& tri);
|
||||
// TODO: Implement an overload that simply takes 3 Vector3's
|
||||
|
||||
|
||||
|
26
include/JGL/enums.h
Normal file
26
include/JGL/enums.h
Normal file
@@ -0,0 +1,26 @@
|
||||
#pragma once
|
||||
|
||||
namespace JGL::Inversion {
|
||||
enum Inversion {
|
||||
None = 0,
|
||||
Vertical = 1,
|
||||
Horizontal = 2,
|
||||
};
|
||||
|
||||
inline Inversion operator|(Inversion a, Inversion b) {
|
||||
return static_cast<Inversion>(static_cast<int>(a) | static_cast<int>(b));
|
||||
}
|
||||
}
|
||||
|
||||
namespace JGL::Gradient {
|
||||
enum Gradient {
|
||||
Vertical = 0,
|
||||
Horizontal = 1,
|
||||
DiagonalTopLeft = 2,
|
||||
DiagonalBottomLeft = 3
|
||||
};
|
||||
|
||||
inline Gradient operator|(Gradient a, Gradient b) {
|
||||
return static_cast<Gradient>(static_cast<int>(a) | static_cast<int>(b));
|
||||
}
|
||||
}
|
22
main.cpp
22
main.cpp
@@ -5,12 +5,13 @@
|
||||
#include <J3ML/LinearAlgebra/Vector2.h>
|
||||
#include <JGL/Font.h>
|
||||
#include <jlog/jlog.hpp>
|
||||
#include <ReTexture/rTexture.h>
|
||||
#include <ReTexture/Texture.h>
|
||||
|
||||
using J3ML::LinearAlgebra::Vector2;
|
||||
using namespace JGL;
|
||||
using namespace ReTexture;
|
||||
|
||||
RTexture* image;
|
||||
Texture* image;
|
||||
GLuint imageID;
|
||||
//The Re3D style base projection.
|
||||
std::vector<GLfloat> perspective(float fov, float aspect, float nearPlane, float farPlane) {
|
||||
@@ -90,7 +91,7 @@ public:
|
||||
glDepthFunc(GL_LESS);
|
||||
glDepthMask(GL_TRUE);
|
||||
|
||||
image = new RTexture("assets/sprites/Re3D.png");
|
||||
image = new Texture("assets/sprites/Re3D.png");
|
||||
glGenTextures(1, &imageID);
|
||||
glBindTexture(GL_TEXTURE_2D, imageID);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
@@ -98,10 +99,10 @@ public:
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
if (image->format == RTextureFormat::RGBA)
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image->width, image->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixelData.data());
|
||||
if (image->format == RTextureFormat::RGB)
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, image->width, image->height, 0, GL_RGB, GL_UNSIGNED_BYTE, image->pixelData.data());
|
||||
if (image->getTextureFormat() == TextureFormat::RGBA)
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image->getWidth(), image->getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixelData.data());
|
||||
if (image->getTextureFormat() == TextureFormat::RGB)
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, image->getWidth(), image->getHeight(), 0, GL_RGB, GL_UNSIGNED_BYTE, image->pixelData.data());
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
@@ -124,8 +125,9 @@ public:
|
||||
J3D::End();
|
||||
|
||||
J2D::Begin();
|
||||
J2D::FillQuad(Color4(Colors::Red), {500, 52}, {500, 152}, {600, 152}, {600, 52});
|
||||
J2D::FillRect(Colors::Blue, {0,52}, {100,100});
|
||||
J2D::DrawSprite(imageID, {0, 52}, {(float) image->width, (float) image->height}, 128);
|
||||
J2D::DrawSprite(imageID, {0, 52}, {(float) image->getWidth(), (float) image->getHeight()}, 128);
|
||||
J2D::FillRect(Color4::FromColor3(Colors::Pinks::HotPink), {68, 120}, {32, 32});
|
||||
J2D::FillGradientRect(Colors::Red, Colors::Blue, Gradient::DiagonalBottomLeft, {100,52}, {100,100});
|
||||
J2D::FillRoundedRect(JGL::Colors::Red, {200, 52}, {100, 100}, 8, 8);
|
||||
@@ -134,10 +136,10 @@ public:
|
||||
J2D::FillCircle(JGL::Colors::White, {52, 204}, 50, 24);
|
||||
J2D::OutlineCircle(JGL::Colors::White, {153, 204}, 50, 24);
|
||||
|
||||
J2D::FillTriangle(Colors::Red, {{0, 275}, {0, 375}, {100, 375}});
|
||||
//J2D::FillTriangle(Colors::Red, {{0, 275}, {0, 375}, {100, 375}});
|
||||
J2D::FillGradientTriangle(Color4(Colors::Red), Color4(Colors::Green), Color4(Colors::Blue), {{0, 275}, {0, 375}, {100, 375}});
|
||||
J2D::OutlineTriangle(Colors::Blue, {{100, 275}, {0, 275}, {100, 375}});
|
||||
J2D::DrawGradientLine(JGL::Colors::Red, JGL::Colors::Blue, {105, 375}, {200, 275}, 2);
|
||||
|
||||
auto result = Jupiteroid.MeasureString("Jupiteroid Font", 16);
|
||||
|
||||
J2D::FillRect(JGL::Colors::Gray, {0, 0}, result);
|
||||
|
1
reci/scripts/builddeps.reci
Normal file
1
reci/scripts/builddeps.reci
Normal file
@@ -0,0 +1 @@
|
||||
Main:new("Install build dependencies", "apt-get install -yq libgl1-mesa-dev libfreetype-dev")
|
73
src/JGL.cpp
73
src/JGL.cpp
@@ -42,7 +42,7 @@ namespace JGL {
|
||||
glGetFloatv(GL_CURRENT_COLOR, oldColor);
|
||||
glColor4f(baseColor[0], baseColor[1], baseColor[2], baseColor[3]);
|
||||
|
||||
glGetIntegerv(GL_ACTIVE_TEXTURE, &activeTextureUnit);
|
||||
glGetIntegerv(GL_ACTIVE_TEXTURE,& activeTextureUnit);
|
||||
activeTextureUnit = activeTextureUnit - GL_TEXTURE0;
|
||||
if (activeTextureUnit != 0)
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
@@ -126,16 +126,16 @@ namespace JGL {
|
||||
}
|
||||
|
||||
//TODO rotation, I'm unsure if @josh wants degrees or radians.
|
||||
void J2D::DrawSprite(GLuint texture, const Vector2& pos, const Vector2& size, u8 opacity, Inversion inversion) {
|
||||
void J2D::DrawSprite(GLuint texture, const Vector2& pos, const Vector2& size, u8 opacity, Inversion::Inversion inversion) {
|
||||
if (!inJ2D)
|
||||
ERROR("Attempt to Render J2D element before J2D begin.")
|
||||
|
||||
std::array<Vector2, 4> textureCoordinates = {Vector2(0, 0), Vector2(0, 1), Vector2(1, 1), Vector2(1, 0)};;
|
||||
const Vector2 vertices[] = {{pos.x, pos.y}, {pos.x, pos.y + size.y}, {pos.x + size.x, pos.y + size.y}, {pos.x + size.x, pos.y}};
|
||||
|
||||
if (inversion & Inversion::Vertical)
|
||||
if (inversion& Inversion::Vertical)
|
||||
textureCoordinates = {Vector2(0, 1), Vector2(0, 0), Vector2(1, 0), Vector2(1, 1)};
|
||||
if (inversion & Inversion::Horizontal)
|
||||
if (inversion& Inversion::Horizontal)
|
||||
textureCoordinates = {Vector2(1, 0), Vector2(1, 1), Vector2(0, 1), Vector2(0, 0)};
|
||||
if ((inversion& Inversion::Horizontal) && (inversion& Inversion::Vertical))
|
||||
textureCoordinates = {Vector2(1, 1), Vector2(1, 0), Vector2(0, 0), Vector2(0, 1)};
|
||||
@@ -149,7 +149,38 @@ namespace JGL {
|
||||
glColor4f(baseColor[0], baseColor[1], baseColor[2], baseColor[3]);
|
||||
}
|
||||
|
||||
void J2D::DrawSprite(GLuint texture, float x, float y, float w, float h, u8 opacity, Inversion inversion) {
|
||||
void J2D::FillQuad(const Color4& color, const Vector2& v1, const Vector2& v2, const Vector2& v3, const Vector2& v4) {
|
||||
if (!inJ2D)
|
||||
ERROR("Attempt to Render J2D element before J2D begin.")
|
||||
|
||||
Vector2 vertices[] = {v1, v2, v3, v4};
|
||||
glColor4f(color.r / 255.f, color.g / 255.f, color.b / 255.f, color.a / 255.f);
|
||||
glVertexPointer(2, GL_FLOAT, sizeof(Vector2), vertices);
|
||||
glDrawArrays(GL_QUADS, 0, 4);
|
||||
glColor4f(baseColor[0], baseColor[1], baseColor[2], baseColor[3]);
|
||||
}
|
||||
|
||||
void J2D::FillQuad(const Color3& color, const Vector2& v1, const Vector2& v2, const Vector2& v3, const Vector2& v4) {
|
||||
J2D::FillQuad(Color4(color), v1, v2, v3, v4);
|
||||
}
|
||||
|
||||
void J2D::OutlineQuad(const Color4& color, const Vector2& v1, const Vector2& v2, const Vector2& v3, const Vector2& v4, float thickness) {
|
||||
if (!inJ2D)
|
||||
ERROR("Attempt to Render J2D element before J2D begin.")
|
||||
|
||||
Vector2 vertices[] = {v1, v2, v3, v4};
|
||||
glLineWidth(thickness);
|
||||
glColor4f(color.r / 255.f, color.g / 255.f, color.b / 255.f, color.a / 255.f);
|
||||
glVertexPointer(2, GL_FLOAT, sizeof(Vector2), vertices);
|
||||
glDrawArrays(GL_LINE_LOOP, 0, 4);
|
||||
glColor4f(baseColor[0], baseColor[1], baseColor[2], baseColor[3]);
|
||||
}
|
||||
|
||||
void J2D::OutlineQuad(const Color3& color, const Vector2& v1, const Vector2& v2, const Vector2& v3, const Vector2& v4, float thickness) {
|
||||
J2D::OutlineQuad(Color4(color), v1, v2, v3, v4);
|
||||
}
|
||||
|
||||
void J2D::DrawSprite(GLuint texture, float x, float y, float w, float h, u8 opacity, Inversion::Inversion inversion) {
|
||||
J2D::DrawSprite(texture, {x, y}, {w, h}, opacity, inversion);
|
||||
}
|
||||
|
||||
@@ -168,7 +199,7 @@ namespace JGL {
|
||||
J2D::FillRect({color.r, color.g, color.b, 255}, pos, size);
|
||||
}
|
||||
|
||||
void J2D::FillGradientRect(const Color4& color1, const Color4& color2, const Gradient& gradient, const Vector2& pos, const Vector2& size) {
|
||||
void J2D::FillGradientRect(const Color4& color1, const Color4& color2, const Gradient::Gradient& gradient, const Vector2& pos, const Vector2& size) {
|
||||
if (!inJ2D)
|
||||
ERROR("Attempt to Render J2D element before J2D begin.")
|
||||
|
||||
@@ -201,11 +232,11 @@ namespace JGL {
|
||||
glColor4f(baseColor[0], baseColor[1], baseColor[2], baseColor[3]);
|
||||
}
|
||||
|
||||
void J2D::FillGradientRect(const Color3& color1, const Color3& color2, const Gradient& gradient, const Vector2& pos, const Vector2& size) {
|
||||
void J2D::FillGradientRect(const Color3& color1, const Color3& color2, const Gradient::Gradient& gradient, const Vector2& pos, const Vector2& size) {
|
||||
J2D::FillGradientRect({color1.r, color1.g, color1.b, 255}, {color2.r, color2.g, color2.b, 255}, gradient, pos, size);
|
||||
}
|
||||
|
||||
void J2D::FillRoundedRect(const Color4 &color, const Vector2 &pos, const Vector2 &size, float radius, unsigned int subdivisions) {
|
||||
void J2D::FillRoundedRect(const Color4& color, const Vector2& pos, const Vector2& size, float radius, unsigned int subdivisions) {
|
||||
if (!inJ2D)
|
||||
ERROR("Attempt to Render J2D element before J2D begin.")
|
||||
|
||||
@@ -381,7 +412,7 @@ namespace JGL {
|
||||
J2D::OutlineTriangle({color.r, color.g, color.b, 255}, tri, thickness);
|
||||
}
|
||||
|
||||
void J2D::FillTriangle(const Color4& color, const Triangle2D &tri) {
|
||||
void J2D::FillTriangle(const Color4& color, const Triangle2D& tri) {
|
||||
if (!inJ2D)
|
||||
ERROR("Attempt to Render J2D element before J2D begin.")
|
||||
|
||||
@@ -393,7 +424,29 @@ namespace JGL {
|
||||
glColor4f(baseColor[0], baseColor[1], baseColor[2], baseColor[3]);
|
||||
}
|
||||
|
||||
void J2D::FillTriangle(const Color3& color, const Triangle2D &tri) {
|
||||
void J2D::FillGradientTriangle(const Color4& a_color, const Color4& b_color, const Color4& c_color, const Triangle2D& tri) {
|
||||
if (!inJ2D)
|
||||
ERROR("Attempt to Render J2D element before J2D begin.")
|
||||
|
||||
Vector2 vertices[] = {{tri.A.x, tri.A.y}, {tri.B.x, tri.B.y}, {tri.C.x, tri.C.y}};
|
||||
GLfloat colors[] = {a_color.r / 255.f, a_color.g / 255.f, a_color.b / 255.f, a_color.a / 255.f,b_color.r / 255.f,
|
||||
b_color.g / 255.f, b_color.b / 255.f, b_color.a / 255.f,c_color.r / 255.f, c_color.g / 255.f, c_color.b / 255.f,
|
||||
c_color.a / 255.f };
|
||||
|
||||
glEnableClientState(GL_COLOR_ARRAY);
|
||||
glColorPointer(4, GL_FLOAT, sizeof(Color4), colors);
|
||||
glVertexPointer(2, GL_FLOAT, sizeof(Vector2), vertices);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||
glDisableClientState(GL_COLOR_ARRAY);
|
||||
glColor4f(baseColor[0], baseColor[1], baseColor[2], baseColor[3]);
|
||||
}
|
||||
|
||||
void J2D::FillGradientTriangle(const Color3& a_color, const Color3& b_color, const Color3& c_color, const Triangle2D& tri) {
|
||||
J2D::FillGradientTriangle(Color4(a_color), Color4(b_color), Color4(c_color), tri);
|
||||
}
|
||||
|
||||
|
||||
void J2D::FillTriangle(const Color3& color, const Triangle2D& tri) {
|
||||
J2D::FillTriangle({color.r, color.g, color.b, 255}, tri);
|
||||
}
|
||||
|
||||
|
@@ -8,6 +8,8 @@
|
||||
#include <freetype2/ft2build.h>
|
||||
#include FT_FREETYPE_H
|
||||
#include FT_OUTLINE_H
|
||||
#include <JGL/FontCache.h>
|
||||
|
||||
#endif
|
||||
#if _WIN32
|
||||
#include <ft2build.h>
|
||||
@@ -18,7 +20,6 @@
|
||||
|
||||
namespace JGL::Detail
|
||||
{
|
||||
|
||||
FT_Library ft;
|
||||
|
||||
std::vector<Font> fonts;
|
||||
@@ -95,7 +96,7 @@ namespace JGL
|
||||
return Font(path);
|
||||
}
|
||||
|
||||
Vector2 Font::MeasureString(const std::string &text, float ptSize) {
|
||||
Vector2 Font::MeasureString(const std::string &text, unsigned int ptSize) {
|
||||
|
||||
// TODO: Check if a font of that size is in the cache and if so use the info from that because this is sloooooooooooooow.
|
||||
// That'll make it go vroom vroom.
|
||||
@@ -103,12 +104,32 @@ namespace JGL
|
||||
// This is likely returning slightly incorrect results for likely several reasons.
|
||||
// Half-ass solution for now ~ dawsh.
|
||||
|
||||
FT_BBox glyph_bbox;
|
||||
Vector2 extents = Vector2(0,0);
|
||||
bool font_of_size_in_cache = false;
|
||||
|
||||
for(const auto& f : fontCache.getFonts()) {
|
||||
if (f->getFontSize() == ptSize) {
|
||||
font_of_size_in_cache = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (font_of_size_in_cache) {
|
||||
CachedFont* font;
|
||||
|
||||
for (auto* f: fontCache.getFonts())
|
||||
if (f->getFontSize() == ptSize)
|
||||
font = f;
|
||||
|
||||
for (const char& c : text)
|
||||
extents.x += font->getGlyph(c)->advanceX;
|
||||
|
||||
extents.y = ptSize;
|
||||
return extents;
|
||||
}
|
||||
|
||||
FT_Set_Pixel_Sizes(this->face, ptSize, ptSize);
|
||||
|
||||
Vector2 extents = Vector2(0,0);
|
||||
|
||||
for (const char& c : text) {
|
||||
|
||||
FT_GlyphSlot slot = face->glyph;
|
||||
@@ -137,8 +158,6 @@ namespace JGL
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
return extents;
|
||||
}
|
||||
|
||||
|
@@ -18,8 +18,6 @@
|
||||
|
||||
namespace JGL {
|
||||
|
||||
FontCache fontCache; // <-- Not implemented yet
|
||||
|
||||
void PurgeFontCache() {
|
||||
fontCache.purgeCache();
|
||||
}
|
||||
|
Reference in New Issue
Block a user