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ReWindow/README.md
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# ReWindow
[![License: Unlicense](https://img.shields.io/badge/license-Unlicense-blue.svg)](http://unlicense.org/)
A library which allows easily creating and managing a window and it's events across multiple platforms *primarily for games*.
## Features
- Window Creation - Create multiple windows at once. Windows can also create so-called `message-boxes`, which are technically windows too.
- Window Management - Change the state of the window, title, size, fullscreen mode, v-sync, and more.
- Window Events - Callback function hooks for reading user-input and window state events, such as exit, focus, etc.
- State of the Art C++20
- Supported Platforms: X11 on Linux, Windows
- Builds on ARM.
- One API supports all platforms.
- Supports OpenGL, Vulkan, Software Rendering(?)
- Public Domain.
- Lightweight AF.
- Painless integration with \<your favorite graphics API\>. (Ours is JGL!)
- Straightforward, well-documented source code and API.
- Packaged with InputService as a built-in, portable input API.
## Run Demo
Install dependencies
```bash
Fedora/RHEL: dnf install cmake make gcc-g++ libX11 libX11-devel mesa-libGL-devel vulkan-loader-devel dbus-devel
Ubuntu/Debian: apt-get install cmake make gcc g++ libx11-6 libx11-dev libgl-dev libvulkan-dev libxrandr-dev libdbus-1-dev
```
Clone the repository
```bash
git clone https://git.redacted.cc/Redacted/ReWindow.git
```
Build
```bash
cd ReWindow && mkdir build && cd build && cmake .. && make
```
Run it
```bash
./ReWindowDemo
```