SetCursorCenter Windows
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@@ -280,6 +280,7 @@ public:
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void SetCursorCustomIcon() const;
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/// @returns Where the cursor was just before we teleported it to the center.
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/// @note On some remote desktop software you won't actually see the cursor move, It does work though. - Redacted.
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/// @note This is useful for 3D games.
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std::pair<int, int> SetCursorCenter();
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@@ -13,13 +13,19 @@ public:
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using namespace ReWindow;
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//bool local_fullscreen_mode = false;
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// TODO get rid of this.
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bool local_focused = true;
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//bool local_vsync = false;
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//bool local_cursor_visible = true;
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//bool local_closing = false;
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std::pair<int, int> RWindow::SetCursorCenter() {
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auto current_cursor_pos = GetAccurateMouseCoordinates();
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RECT client_rect;
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GetClientRect(platform->hwnd, &client_rect);
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POINT center((client_rect.right - client_rect.left) / 2, (client_rect.bottom - client_rect.top) / 2 );
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ClientToScreen(platform->hwnd, ¢er);
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SetCursorPos(center.x, center.y);
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return current_cursor_pos;
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}
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void RWindow::PollEvents() {
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MSG msg;
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while (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE))
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@@ -152,8 +158,9 @@ LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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}
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//This is the same as "Motion Notify" in the X Window System.
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case WM_MOUSEMOVE:
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break;
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case WM_MOUSEMOVE: {
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}
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}
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return DefWindowProc(hwnd, uMsg, wParam, lParam);
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}
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@@ -291,7 +298,6 @@ namespace OpenGL {
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typedef HGLRC (WINAPI *WGLCREATECONTEXTPROC)(HDC hdc);
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WGLCREATECONTEXTPROC wglCreateContext = nullptr;
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}
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bool OpenGLWindow::Open() {
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