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2025-07-12 16:55:26 -04:00
parent 87f862730b
commit ac9512ef1d
11 changed files with 136 additions and 313 deletions

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@@ -1,27 +0,0 @@
/// ReWindowLibrary
/// A C++20 Library for creating and managing windows in a platform-independent manner
/// Developed and Maintained by the boys @ Redacted Software.
/// (c) 2024 Redacted Software
/// This work is dedicated to the public domain.
/// @file gamepad.h
/// @desc A class that models the functionality of a gamepad / controller device.
/// @edit 2024-07-29
#pragma once
namespace ReWindow {
class Gamepad;
class Xbox360Gamepad;
class XboxOneGamepad;
class PS4Gamepad;
class Ultimate8BitDoPro2Gamepad;
}
class ReWindow::Gamepad {
public:
virtual ~Gamepad() = default;
};
class ReWindow::XboxOneGamepad : public Gamepad {};
class ReWindow::PS4Gamepad : public Gamepad {};

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@@ -1,104 +0,0 @@
/// ReWindowLibrary
/// A C++20 Library for creating and managing windows in a platform-independent manner
/// Developed and Maintained by the boys @ Redacted Software.
/// (c) 2024 Redacted Software
/// This work is dedicated to the public domain.
/// @file gamepadbutton.h
/// @desc GamepadButton class and enumerations to define standard buttons found on a Gamepad
/// @edit 2024-07-29
#include <string>
#include <utility>
namespace ReWindow {
class GamepadButton;
class GamepadTrigger;
class GamepadThumbstick;
}
class ReWindow::GamepadButton {
protected:
std::string mnemonic_btn_code;
public:
explicit GamepadButton(std::string mnemonic) : mnemonic_btn_code(std::move(mnemonic)){}
[[nodiscard]] std::string GetMnemonicButtonCode() const;
/// Compares two GamepadButtons by their mnemonic button codes, not their activation state.
bool operator ==(const GamepadButton& rhs) const;
};
class ReWindow::GamepadTrigger {
protected:
std::string mnemonic_trigger_code;
/// A float value between 0 and 1 representing how much the trigger has been pushed in by.
float position = 0.0f;
/// The minimum possible movement of the trigger from the at-rest position.
/// Movements less than this won't count.
float dead_zone = 0.0f;
public:
void SetDeadzone(float minimum = 0.01f);
[[nodiscard]] float GetActuation() const;
public:
explicit GamepadTrigger(std::string mnemonic) : mnemonic_trigger_code(std::move(mnemonic)){}
};
class ReWindow::GamepadThumbstick {
protected:
std::string mnemonic_stick_code;
// X -1 is all the way left, X +1 is all the way right.
// Y -1 is all the way down, Y +1 is all the way up.
std::pair<float, float> position = {0.0f, 0.0f};
// The minimum possible movement from the center in any direction.
float dead_zone = 0.0f;
public:
[[nodiscard]] std::pair<float, float> GetPosition() const;
void SetDeadzone(float minimum = 0.01f);
public:
explicit GamepadThumbstick(std::string mnemonic) : mnemonic_stick_code(std::move(mnemonic)){}
};
namespace ReWindow::GamepadButtons {
static const GamepadButton Triangle("");
static const GamepadButton Square("");
static const GamepadButton Circle("");
static const GamepadButton Cross("X");
// If you like xbox :shrug:
static const GamepadButton Y = Triangle;
static const GamepadButton X = Square;
static const GamepadButton A = Cross;
static const GamepadButton B = Circle;
static const GamepadButton LButton("LB");
static const GamepadButton RButton("RB");
/* For controllers where L2 & R2 is a button or counts as one when pressed all the way down.
* Gamecube & PS2 controllers do this. - Redacted. */
static const GamepadButton LButton2("LB2");
static const GamepadButton RButton2("RB2");
// The buttons when you press in the sticks.
static const GamepadButton LButton3("LB3");
static const GamepadButton RButton3("RB3");
// Will eventually need to handle making it not possible to, for ex. Press left and right at the same time.
static const GamepadButton DPadUp("DPU");
static const GamepadButton DPadDown("DPD");
static const GamepadButton DPadLeft("DPL");
static const GamepadButton DPadRight("DPR");
static const GamepadButton Select("SEL");
static const GamepadButton Start("START");
}
namespace ReWindow::GamepadTriggers {
static const ReWindow::GamepadTrigger Left {"LT"};
static const ReWindow::GamepadTrigger Right {"RT"};
}
namespace ReWindow::GamepadThumbsticks {
static const GamepadThumbstick Left {"LS"};
static const GamepadThumbstick Right {"RS"};
}

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@@ -7,14 +7,12 @@
#include <ReWindow/types/Key.h>
#include <ReWindow/types/Cursors.h>
#include <ReWindow/types/MouseButton.h>
#include <ReWindow/types/GamepadButton.h>
#include <ReWindow/types/WindowEvents.h>
#include <queue>
namespace ReWindow {
struct KeyboardState { std::map<Key, bool> PressedKeys; };
struct GamepadState { std::map<GamepadButton, bool> PressedButtons; };
class MouseState;
class RWindow;
@@ -52,10 +50,11 @@ protected:
Platform* platform;
inline static RWindow* extant;
int width = 1280;
int height = 720;
int width = 640;
int height = 480;
bool open = false; // Is the underlying OS-Window-Handle actually open.
bool closing = false;
bool resizable = true;
bool fullscreen_mode = false;
bool focused = true;
@@ -63,22 +62,18 @@ protected:
bool cursor_visible = true;
bool cursor_focused = false;
bool toggling_cursor_focus = false;
bool closing = false;
bool key_repeat = false;
float delta_time = 0.f;
float refresh_rate = 0.f;
unsigned int refresh_count = 0;
std::pair<int, int> render_area_position = {0, 0};
unsigned long long refresh_count = 0;
std::string title = "Redacted Window";
std::pair<int, int> lastKnownWindowSize {0, 0};
std::vector<RWindowEvent> eventLog; // history of all logged window events.
std::queue<RWindowEvent> eventQueue; //
MouseState currentMouse; // purrent frame mouse state.
MouseState previousMouse; // previous frame mouse state
// TODO: Why tf are these on the header and not just in the cpp?
float refresh_rate_prev_1 = 0.f;
float refresh_rate_prev_2 = 0.f;
float refresh_rate_prev_3 = 0.f;
@@ -89,9 +84,9 @@ protected:
/// Returns the most accurate and recent available mouse coordinates relative to the top left corner of the renderable area (not including the title bar).
/// @note Call this version at most **once** per-frame. It polls the X-Window server and therefore is quite slow.
/// @see getCursorPos();
[[nodiscard]] std::pair<int, int> GetAccurateMouseCoordinates() const;
[[nodiscard]] std::pair<int, int> GetAccurateCursorCoordinates() const;
protected:
void LogEvent(const RWindowEvent& e) { eventLog.push_back(e);}
void LogEvent(const RWindowEvent& e) { eventLog.push_back(e); }
//void EnqueueEvent(const RWindowEvent& e) { eventQueue.push(e);}
[[nodiscard]] RWindowEvent GetLastEvent() const { return eventLog.back(); }
/// Requests the operating system to make the window fullscreen. Saves the previous window size as well.
@@ -138,30 +133,39 @@ public:
/// These methods can also be overridden in derived classes.
/// Called upon the window requesting to open.
virtual void OnOpen() {}
/// Called right before the window closes.
virtual void OnClosing() {}
/// Called when the window loses focus.
virtual void OnFocusLost(const RWindowEvent& e) {}
/// Called when the window gains focus.
virtual void OnFocusGain(const RWindowEvent& e) {}
/// Called when the window is 'refreshed', in other words, a render pass is completed.
virtual void OnRefresh(float elapsed) {}
/// Called when a resize request has succeeded.
virtual void OnResizeSuccess() {}
/// Called when a resize request is sent to the operating system.
virtual bool OnResizeRequest(const WindowResizeRequestEvent& e) { return true;}
virtual void OnKeyDown(const KeyDownEvent&) {}
virtual void OnKeyUp(const KeyUpEvent&) {}
virtual void OnMouseMove(const MouseMoveEvent&) {}
virtual void OnMouseButtonDown(const MouseButtonDownEvent&) {}
virtual void OnMouseButtonUp(const MouseButtonUpEvent&) {}
virtual void OnMouseWheel(const MouseWheelEvent&) {}
/// Returns an std::pair<int, int> representing mouse coordinates relative to the top-left corner of the window.
/// This result is cached from the operating-system, and as such may be out-of-date.
/// @see GetAccurateMouseCoordinates().
[[nodiscard]] std::pair<int, int> GetMouseCoordinates() const;
[[nodiscard]] int GetMouseWheelPersistent() const { return currentMouse.Wheel; }
[[nodiscard]] bool IsOpen() const { return open; }
@@ -170,30 +174,40 @@ public:
[[nodiscard]] bool IsVisible() const;
[[nodiscard]] bool IsClosing() const { return closing; }
/// Returns whether the window currently has mouse and/or keyboard focus.
[[nodiscard]] bool IsFocused() const;
/// Returns whether the window is currently in Fullscreen.
// TODO: Support Fullscreen, FullscreenWindowed, and Windowed?
[[nodiscard]] bool IsFullscreen() const;
/// Returns whether the window can be resized.
[[nodiscard]] bool IsResizable() const;
/// Returns whether V-Sync is enabled.
[[nodiscard]] bool IsVsyncEnabled() const;
/// Returns whether the window is considered to be alive. Once dead, any logic loop should be terminated, and the cleanup procedure should run.
[[nodiscard]] bool IsAlive() const;
/// Returns whether the given key is currently being pressed.
[[nodiscard]] bool IsKeyDown(Key key) const;
/// Returns whether the given mouse button is currently being pressed.
[[nodiscard]] bool IsMouseButtonDown(const MouseButton &button) const;
[[nodiscard]] bool IsMouseButtonDown(const MouseButton& button) const;
[[nodiscard]] float GetDeltaTime() const;
/// Returns the approximate frames-per-second using delta time.
[[nodiscard]] float GetRefreshRate() const;
/// Returns the number of frames ran since the windows' creation.
[[nodiscard]] float GetRefreshCounter() const;
[[nodiscard]] unsigned long long GetRefreshCount() const;
/// Cleans up and closes the window object.
void Close();
/// Closes the window immediately, potentially without allowing finalization to occur.
void ForceClose();
@@ -220,12 +234,12 @@ public:
/// Returns the horizontal length of this window, in pixels.
[[nodiscard]] int GetWidth() const;
/// Returns the vertical length of this window, in pixels.
[[nodiscard]] int GetHeight() const;
/// This is unfortunately here because of the poor design of windows. Maybe once interfaces are done this won't be required anymore.
void SetSizeWithoutEvent(const std::pair<int, int>& size);
void SetLastKnownWindowSize(const std::pair<int, int>& size);
/// Tells the underlying window manager to destroy this window and drop the handle.
/// The window, in theory, can not be re-opened after this.
@@ -245,6 +259,7 @@ public:
/// @param width
/// @param height
void SetSize(int width, int height);
/// Requests the operating system to change the window size.
/// @param size
void SetSize(const std::pair<int, int>& size);
@@ -255,17 +270,14 @@ public:
/// Returns the known size of the window, in {x,y} pixel measurement.
[[nodiscard]] std::pair<int, int> GetSize() const;
/// Returns the position of the "renderable area" of the window relative to it's top left corner.
/// (used to account for the width or the border & title bar).
[[nodiscard]] std::pair<int, int> GetPositionOfRenderableArea() const;
/// Requests the operating system to move the window to the specified coordinates on the display.
/// @param x The horizontal screen position to place the window at.
/// @param y The vertical screen position to place the window at.
void SetPos(int x, int y);
void SetPosition(int x, int y);
/// Requests the operating system to move the window to the specified coordinates on the display.
/// @param pos A std::pair<int, int> representing the x,y coordinates of the desired window destination. Fractional values are ignored.
void SetPos(const std::pair<int, int>& pos);
void SetPosition(const std::pair<int, int>& pos);
/// Pull the window to the top, such that it is displayed on top of everything else.
/// NOTE: The implementation is defined per-OS, and thus there is no guarantee of it always working.
@@ -275,15 +287,23 @@ public:
/// NOTE: The implementation is defined per-OS, and thus there is no guarantee of it always working.
void Lower();
// TODO verify functionality if the cursor is invisible.
void SetCursorStyle(CursorStyle style) const;
void SetCursorCustomIcon() const;
/// @returns Where the cursor was just before we teleported it to the center.
/// @note On some remote desktop software you won't actually see the cursor move, It does work though. - Redacted.
/// @note The centering is delayed until the next time our window is in focus and the cursor is on top of it.
/// @note This is useful for 3D games.
std::pair<int, int> SetCursorCenter();
/// Set the position of the cursor relative to the top-left corner of the renderable area.
/// @returns False if the cursor could not be guaranteed to be teleported.
/// @note our window *must* be visible and in focus.
/// @note Moving the cursor outside of our window is unsupported.
[[nodiscard]] bool SetCursorPosition(const std::pair<int, int>& position);
[[nodiscard]] bool SetCursorPosition(int x, int y);
/// Tells the operating system to not allow the cursor to go off our window.
/// @note This is useful for 3D games.
void SetCursorFocused(bool state);
@@ -292,12 +312,17 @@ public:
/// @note This is useful for 3D games.
void SetCursorVisible(bool cursor_enable);
/// @returns Whether ther cursor is visible.
/// @returns Whether the cursor is visible.
bool GetCursorVisible();
/// @returns Whether the cursor is focused (cannot go off of our window).
bool GetCursorFocused();
/// Returns an std::pair<int, int> representing mouse coordinates relative to the top-left corner of the window.
/// This result is cached from the operating-system each time poll events is called.
/// @see GetAccurateMouseCoordinates().
[[nodiscard]] std::pair<int, int> GetCursorPosition() const;
/// Returns the current time, represented as a high-resolution std::chrono alias.
static std::chrono::steady_clock::time_point GetTimestamp();
@@ -308,8 +333,8 @@ public:
void UpdateFrameTiming(float frame_time);
public:
/// These unfortunately *have* to be public because of the poor design of the windows event loop.
void processKeyRelease (Key key);
void processKeyPress (Key key);
void processKeyRelease(Key key);
void processKeyPress(Key key);
/// @note This will be invoked **before** the window-close procedure begins.
void processOnClose();
/// @note This will be invoked **after** the window-open procedure completes.
@@ -351,7 +376,7 @@ public:
[[nodiscard]] virtual bool SoftwareRendered() { return false; }
};
// TODO in the event that we can't find OpenGL or the Open() fails, have a way to say so without throwing an exception.
// TODO Set flags in window constructor.
class ReWindow::OpenGLWindow : public RWindow {
protected:
uint8_t gl_major, gl_minor;

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@@ -15,9 +15,13 @@ class MyWindow : public OpenGLWindow {
void OnKeyDown(const KeyDownEvent& e) override {}
void OnRefresh(float elapsed) override {
SwapBuffers();
bool OnResizeRequest(const WindowResizeRequestEvent& e) override { return true; }
void OnMouseButtonDown(const MouseButtonDownEvent& e) override { RWindow::OnMouseButtonDown(e); }
void OnMouseButtonUp(const MouseButtonUpEvent& e) override { RWindow::OnMouseButtonUp(e); }
void OnRefresh(float elapsed) override {
if (IsMouseButtonDown(MouseButtons::Left))
std::cout << "Left Mouse Button" << std::endl;
@@ -33,28 +37,10 @@ class MyWindow : public OpenGLWindow {
if (IsMouseButtonDown(MouseButtons::Mouse5))
std::cout << "Mouse5 Mouse Button" << std::endl;
if (IsKeyDown(Keys::N))
std::cout << "Gotteem" << std::endl;
RWindow::OnRefresh(elapsed);
}
bool OnResizeRequest(const WindowResizeRequestEvent& e) override {
//std::cout << "resized to " << e.Size.x << ", " << e.Size.y << std::endl;
return true;
}
void OnMouseButtonDown(const MouseButtonDownEvent &e) override
{
//std::cout << "Overload Down: " << e.Button.Mnemonic << std::endl;
RWindow::OnMouseButtonDown(e);
}
void OnMouseButtonUp(const MouseButtonUpEvent &e) override
{
//std::cout << "Overload Up: " << e.Button.Mnemonic << std::endl;
RWindow::OnMouseButtonUp(e);
SwapBuffers();
}
};
@@ -69,16 +55,16 @@ int main() {
window->SetFullscreen(false);
window->SetVsyncEnabled(true);
window->SetResizable(true);
//window->SetCursorVisible(true);
window->SetKeyRepeatEnabled(false);
//window->SetCursorCenter();
//window->DialogOK("MessageBox", "Generic message from a ReWindow MessageBox.");
window->SetCursorFocused(true);
//std::this_thread::sleep_for(std::chrono::milliseconds(500));
Logger::Debug(std::format("Window '{}' flags: IN_FOCUS={} FULLSCREEN={} RESIZEABLE={} VSYNC={} KEY_REPEAT={} QUIT={}",
window->GetTitle(), window->IsFocused(), window->IsFullscreen(),
window->IsResizable(), window->IsVsyncEnabled(), window->IsKeyRepeat(), window->IsClosing()) );
std::this_thread::sleep_for(std::chrono::milliseconds(500));
Logger::Debug(std::format
(
"Window '{}' flags: IN_FOCUS={} FULLSCREEN={} RESIZEABLE={} VSYNC={} KEY_REPEAT={} QUIT={}",
window->GetTitle(), window->IsFocused(), window->IsFullscreen(), window->IsResizable(),
window->IsVsyncEnabled(), window->IsKeyRepeat(), window->IsClosing())
);
window->OnKeyDownEvent += [&] (KeyDownEvent e) { jlog::Debug(e.key.Mnemonic); };

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@@ -9,7 +9,7 @@ namespace InputService
return RWindow::GetExtant()->IsMouseButtonDown(button);
}
std::pair<int, int> GetMousePosition() {
return RWindow::GetExtant()->GetMouseCoordinates();
return RWindow::GetExtant()->GetCursorPosition();
}
std::pair<int, int> GetWindowSize() {
return RWindow::GetExtant()->GetSize();

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@@ -174,7 +174,6 @@ bool OpenGLWindow::Open() {
XSetWMProtocols(platform->display, platform->window, &platform->wmDeleteWindow, 1);
XGetWindowAttributes(platform->display, platform->window, &platform->windowAttributes);
render_area_position = { platform->windowAttributes.x, platform->windowAttributes.y };
open = true;
processOnOpen();

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@@ -223,7 +223,6 @@ bool VulkanWindow::Open() {
XSetWMProtocols(platform->display, platform->window, &platform->wmDeleteWindow, 1);
XGetWindowAttributes(platform->display, platform->window, &platform->windowAttributes);
render_area_position = { platform->windowAttributes.x, platform->windowAttributes.y };
open = true;
processOnOpen();

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@@ -22,12 +22,34 @@ public:
Cursor invisible_cursor = 0;
XWMHints* wm_hints = nullptr;
bool window_visible = true;
std::pair<int, int> position = {0, 0};
std::pair<int, int> position = { 0, 0 };
};
using namespace ReWindow;
bool RWindow::SetCursorPosition(const std::pair<int, int>& position) {
if (!IsFocused())
return false;
if (!IsVisible())
return false;
if (position.first > GetWidth() || position.first < 0)
return false;
if (position.second > GetHeight() || position.second < 0)
return false;
// TODO XWarpPointer has no way to verify it actually happened.
XWarpPointer(platform->display, None, platform->window, 0, 0, 0, 0, position.first, position.second);
return true;
}
bool RWindow::SetCursorPosition(const int x, const int y) {
return SetCursorPosition({x, y});
}
void RWindow::SetKeyRepeatEnabled(bool state) {
key_repeat = state;
@@ -49,8 +71,8 @@ void RWindow::Flash() {
}
RWindow::RWindow() {
platform = new Platform();
extant = this;
platform = new Platform();
extant = this;
}
void RWindow::SetCursorFocused(bool state) {
@@ -64,7 +86,7 @@ void RWindow::SetCursorFocused(bool state) {
}
std::pair<int, int> RWindow::SetCursorCenter() {
auto current_pos = GetAccurateMouseCoordinates();
auto current_pos = GetAccurateCursorCoordinates();
XWarpPointer(platform->display, None, platform->window, 0, 0, 0, 0, width / 2, height / 2);
return current_pos;
}
@@ -77,7 +99,6 @@ void RWindow::Raise() {
Logger::Debug(std::format("Raising window '{}'", this->title));
// Get the position of the renderable area relative to the rest of the window.
XGetWindowAttributes(platform->display, platform->window, &platform->windowAttributes);
render_area_position = { platform->windowAttributes.x, platform->windowAttributes.y };
XRaiseWindow(platform->display, platform->window);
}
@@ -161,6 +182,7 @@ void RWindow::DestroyOSWindowHandle() {
XDestroyWindow(platform->display, platform->window);
XCloseDisplay(platform->display);
delete platform;
}
void RWindow::SetCursorVisible(bool cursor_enable) {
@@ -229,7 +251,6 @@ void RWindow::PollEvents() {
// Get the position of the renderable area relative to the rest of the window.
XGetWindowAttributes(platform->display, platform->window, &platform->windowAttributes);
render_area_position = {platform->windowAttributes.x, platform->windowAttributes.y};
processFocusIn();
focused = true;
}
@@ -339,7 +360,6 @@ void RWindow::PollEvents() {
auto eventData = WindowResizeRequestEvent();
eventData.Size = {platform->xev.xconfigurerequest.width, platform->xev.xconfigurerequest.height};
lastKnownWindowSize = eventData.Size;
OnResizeRequest(eventData);
OnResizeRequestEvent(eventData);
@@ -373,8 +393,7 @@ void RWindow::SetSize(int newWidth, int newHeight) {
Logger::Info(std::format("Set size for '{}' to {} x {}", this->title, newWidth, newHeight));
}
std::pair<int, int> RWindow::GetAccurateMouseCoordinates() const {
std::pair<int, int> RWindow::GetAccurateCursorCoordinates() const {
Window root_return, child_return;
int root_x_ret, root_y_ret;
int win_x_ret, win_y_ret;
@@ -398,26 +417,21 @@ bool RWindow::IsVisible() const {
std::pair<int, int> RWindow::GetSize() const {
return { this->width, this->height};
return { this->width, this->height };
}
//std::pair<int, int> RWindow::getLastKnownResize() const
//{
// return lastKnownWindowSize;
//}
// TODO: implement integer std::pair<int, int>/3 types
std::pair<int, int> RWindow::GetPos() const {
return platform->position;
}
void RWindow::SetPos(int x, int y) {
void RWindow::SetPosition(int x, int y) {
XMoveWindow(platform->display, platform->window, x, y);
platform->position = {x, y};
}
void RWindow::SetPos(const std::pair<int, int>& pos) {
SetPos(pos.first, pos.second);
void RWindow::SetPosition(const std::pair<int, int>& pos) {
SetPosition(pos.first, pos.second);
}
void RWindow::Fullscreen() {
@@ -470,9 +484,3 @@ void RWindow::SetTitle(const std::string& title) {
XStoreName(platform->display, platform->window, title.c_str());
}
std::pair<int, int> RWindow::GetPositionOfRenderableArea() const {
return render_area_position;
}

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@@ -8,9 +8,7 @@ RWindow::~RWindow() {
DestroyOSWindowHandle();
}
std::pair<int, int> RWindow::GetMouseCoordinates() const {
std::pair<int, int> RWindow::GetCursorPosition() const {
return currentMouse.Position;
}
@@ -26,24 +24,21 @@ void RWindow::SetFullscreen(bool fs) {
}
#pragma region Event Processors Implementation
void RWindow::processFocusIn()
{
void RWindow::processFocusIn() {
RWindowEvent event {};
OnFocusGain(event);
OnFocusGainEvent(event);
LogEvent(event);
}
void RWindow::processFocusOut()
{
void RWindow::processFocusOut() {
RWindowEvent event {};
OnFocusLost(event);
OnFocusLostEvent(event);
LogEvent(event);
}
void RWindow::processMousePress(const MouseButton& btn)
{
void RWindow::processMousePress(const MouseButton& btn) {
currentMouse.Set(btn, true);
auto event = MouseButtonDownEvent(btn);
OnMouseButtonDown(event);
@@ -53,8 +48,7 @@ void RWindow::processMousePress(const MouseButton& btn)
LogEvent(event);
}
void RWindow::processMouseMove(const std::pair<int, int>& last_pos, const std::pair<int, int>& new_pos)
{
void RWindow::processMouseMove(const std::pair<int, int>& last_pos, const std::pair<int, int>& new_pos) {
currentMouse.Position = new_pos;
auto event = MouseMoveEvent(new_pos);
OnMouseMove(event);
@@ -63,8 +57,7 @@ void RWindow::processMouseMove(const std::pair<int, int>& last_pos, const std::p
LogEvent(event);
}
void RWindow::processMouseRelease(const MouseButton& btn)
{
void RWindow::processMouseRelease(const MouseButton& btn) {
currentMouse.Set(btn, false);
auto event = MouseButtonUpEvent(btn);
OnMouseButtonUp(event);
@@ -97,16 +90,14 @@ void RWindow::processKeyPress(Key key) {
LogEvent(event);
}
void RWindow::processOnClose()
{
void RWindow::processOnClose() {
auto event = RWindowEvent();
OnClosing();
OnClosingEvent();
LogEvent(event);
}
void RWindow::processOnOpen()
{
void RWindow::processOnOpen() {
auto event = RWindowEvent();
OnOpen();
OnOpenEvent();
@@ -115,36 +106,31 @@ void RWindow::processOnOpen()
#pragma endregion
std::string RWindow::GetTitle() const {
return this->title;
}
std::string RWindow::GetTitle() const { return this->title; }
/*
std::pair<int, int> RWindow::GetSize() const
{
return {this->width, this->height};
}
*/
int RWindow::GetWidth() const { return this->width; }
int RWindow::GetWidth() const
{
return this->width;
}
int RWindow::GetHeight() const { return this->height; }
int RWindow::GetHeight() const
{
return this->height;
}
bool RWindow::IsResizable() const { return resizable; }
bool RWindow::IsFullscreen() const { return fullscreen_mode; }
bool RWindow::IsFocused() const { return focused; }
bool RWindow::IsVsyncEnabled() const { return vsync; }
float RWindow::GetDeltaTime() const { return delta_time; }
float RWindow::GetRefreshRate() const { return refresh_rate; }
unsigned long long RWindow::GetRefreshCount() const { return refresh_count; }
void RWindow::SetSizeWithoutEvent(const std::pair<int, int>& size) {
width = size.first;
height = size.second;
}
void RWindow::SetLastKnownWindowSize(const std::pair<int, int>& size) {
lastKnownWindowSize = size;
}
void RWindow::SetSize(const std::pair<int, int>& size) {
this->width = size.first;
this->height = size.second;
@@ -180,9 +166,8 @@ void RWindow::Refresh() {
OnRefresh(delta_time);
// Only call once and cache the result.
currentMouse.Position = GetAccurateMouseCoordinates();
currentMouse.Position = GetAccurateCursorCoordinates();
/// TODO: Implement optional minimum epsilon to trigger a Mouse Update.
if (currentMouse.Position != previousMouse.Position) {
processMouseMove(previousMouse.Position, currentMouse.Position);
previousMouse.Position = currentMouse.Position;
@@ -227,29 +212,6 @@ void RWindow::processMouseWheel(int scrolls)
previousMouse.Wheel = currentMouse.Wheel;
}
bool RWindow::IsResizable() const {
return resizable;
}
bool RWindow::IsFullscreen() const {
return fullscreen_mode;
}
bool RWindow::IsFocused() const {
return focused;
}
bool RWindow::IsVsyncEnabled() const {
return vsync;
}
float RWindow::GetDeltaTime() const { return delta_time; }
float RWindow::GetRefreshRate() const { return refresh_rate; }
float RWindow::GetRefreshCounter() const { return refresh_count; }
void RWindow::Close() {
closing = true;
processOnClose();
@@ -260,7 +222,7 @@ bool RWindow::IsFocused() const {
DestroyOSWindowHandle();
}
bool MouseState::IsDown(const MouseButton &btn) const {
bool MouseState::IsDown(const MouseButton& btn) const {
if (btn == MouseButtons::Left) return Buttons.LMB;
if (btn == MouseButtons::Right) return Buttons.RMB;
if (btn == MouseButtons::Middle) return Buttons.MMB;
@@ -282,7 +244,7 @@ bool RWindow::IsFocused() const {
//if (btn == MouseButtons::MWheelDown) Buttons.MWheelDown = state;
}
bool &MouseState::operator [](const MouseButton &btn) {
bool &MouseState::operator [](const MouseButton& btn) {
if (btn == MouseButtons::Left) return Buttons.LMB;
if (btn == MouseButtons::Right) return Buttons.RMB;
if (btn == MouseButtons::Middle) return Buttons.MMB;

View File

@@ -31,7 +31,7 @@ void RWindow::SetCursorFocused(bool state) {
}
std::pair<int, int> RWindow::SetCursorCenter() {
auto current_cursor_pos = GetAccurateMouseCoordinates();
auto current_cursor_pos = GetAccurateCursorCoordinates();
RECT client_rect;
GetClientRect(platform->hwnd, &client_rect);
POINT center((client_rect.right - client_rect.left) / 2, (client_rect.bottom - client_rect.top) / 2 );
@@ -64,7 +64,6 @@ LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
window->SetSizeWithoutEvent({ LOWORD(lParam), HIWORD(lParam) });
auto eventData = WindowResizeRequestEvent();
eventData.Size = { window->GetWidth(), window->GetHeight() };
window->SetLastKnownWindowSize({ window->GetWidth(), window->GetHeight() });
// TODO: Implement eWindow->processOnResize()
window->OnResizeRequest(eventData);
window->OnResizeRequestEvent(eventData);
@@ -250,7 +249,7 @@ void RWindow::SetSize(int newWidth, int newHeight) {
SetWindowPos(platform->hwnd, nullptr, 0, 0, width, height, SWP_NOMOVE | SWP_NOZORDER);
}
std::pair<int, int> RWindow::GetAccurateMouseCoordinates() const {
std::pair<int, int> RWindow::GetAccurateCursorCoordinates() const {
POINT point;
GetCursorPos(&point);
ScreenToClient(platform->hwnd, &point);
@@ -276,24 +275,26 @@ std::pair<int, int> RWindow::GetSize() const {
return { (rect.right - rect.left), (rect.bottom - rect.top) };
}
void RWindow::SetPos(int x, int y) {
void RWindow::SetPosition(int x, int y) {
SetWindowPos(platform->hwnd, nullptr, x, y, 0, 0, SWP_NOSIZE | SWP_NOZORDER);
}
void RWindow::SetPos(const std::pair<int, int>& pos) {
SetPos(pos.first, pos.second);
void RWindow::SetPosition(const std::pair<int, int>& pos) {
SetPosition(pos.first, pos.second);
}
void RWindow::Fullscreen() {
// Implement fullscreen
SetWindowLong(platform->hwnd, GWL_STYLE, GetWindowLong(platform->hwnd, GWL_STYLE) & ~WS_OVERLAPPEDWINDOW);
SetWindowPos(platform->hwnd, HWND_TOP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), SWP_FRAMECHANGED | SWP_NOOWNERZORDER);
fullscreen_mode = true;
}
void RWindow::RestoreFromFullscreen() {
// Implement restore from fullscreen
SetWindowLong(platform->hwnd, GWL_STYLE, GetWindowLong(platform->hwnd, GWL_STYLE) | WS_OVERLAPPEDWINDOW);
SetWindowPos(platform->hwnd, nullptr, 0, 0, width, height, SWP_FRAMECHANGED | SWP_NOZORDER | SWP_NOOWNERZORDER);
fullscreen_mode = false;
}
void RWindow::SetCursorStyle(CursorStyle style) const {}

View File

@@ -1,26 +0,0 @@
#include <ReWindow/types/GamepadButton.h>
using namespace ReWindow;
bool GamepadButton::operator ==(const GamepadButton &rhs) const {
return this->GetMnemonicButtonCode() == rhs.GetMnemonicButtonCode();
}
std::string GamepadButton::GetMnemonicButtonCode() const {
return mnemonic_btn_code;
}
void GamepadThumbstick::SetDeadzone(float minimum) {
dead_zone = minimum;
}
std::pair<float, float> GamepadThumbstick::GetPosition() const {
return position;
}
void GamepadTrigger::SetDeadzone(float minimum) {
dead_zone = minimum;
}
float GamepadTrigger::GetActuation() const {
return position;
}