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2024-12-06 11:50:20 -05:00
parent feacea61b1
commit 4b2aeea2ca
5 changed files with 117 additions and 351 deletions

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@@ -11,7 +11,7 @@
#pragma once
#include <rewindow/types/inputdevice.hpp>
#include <rewindow/types/scancode.h>
#include "rewindow/data/scancode.h"
#include <Event.h>
#include <map>

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@@ -15,275 +15,16 @@
#include <rewindow/types/key.h>
#include <Event.h>
#include <map>
#include <rewindow/types/scancode.h>
#include "rewindow/data/scancode.h"
#include <rewindow/types/inputdevice.hpp>
//#include <rewindow/types/keyboard.h>
//#include <rewindow/types/gamepad.h>
namespace ReWindow
{
/*
enum class ReScanCodeIndex : unsigned int {
Unimplemented = 0,
MLeft = 1,
MRight = 2,
MMiddle = 3,
MWheel_Up = 4,
MWheel_Down = 5,
MSide_A = 8,
MSide_B = 9,
KP_0 = 90,
KP_1 = 87,
KP_2 = 88,
KP_3 = 89,
KP_4 = 83,
KP_5 = 84,
KP_6 = 85,
KP_7 = 79,
KP_8 = 80,
KP_9 = 81,
KP_PERIOD = 91,
KP_RETURN = 104,
KP_PLUS = 86,
KP_MINUS = 82,
KP_ASTERISK = 63,
KP_SLASH = 106,
KP_NUMLOCK = 77,
PAGEUP = 112,
PAGEDOWN = 117,
HOME = 110,
MENU = 135,
END = 115,
INSERT = 118,
DEL = 119,
UP = 111,
DOWN = 116,
LEFT = 113,
RIGHT = 114,
BACKSPACE = 22,
EQUALS = 21,
MINUS = 20,
ZERO = 19,
NINE = 18,
EIGHT = 17,
SEVEN = 16,
SIX = 15,
FIVE = 14,
FOUR = 13,
THREE = 12,
TWO = 11,
ONE = 10,
GRAVE = 49,
BACKSLASH = 51,
CLOSING_SQUARE_BRACKET = 35,
OPENING_SQUARE_BRACKET = 34,
P = 33,
O = 32,
I = 31,
U = 30,
Y = 29,
T = 28,
R = 27,
E = 26,
W = 25,
Q = 24,
TAB = 23,
RETURN = 36,
SINGLEQUOTE = 48,
SEMICOLON = 47,
L = 46,
K = 45,
J = 44,
H = 43,
G = 42,
F = 41,
D = 40,
S = 39,
A = 38,
CAPSLOCK = 66,
RIGHT_SHIFT = 62,
SLASH = 61,
PERIOD = 60,
COMMA = 59,
M = 58,
N = 57,
B = 56,
V = 55,
C = 54,
X = 53,
Z = 52,
LEFT_SHIFT = 50,
RIGHT_CONTROL = 105,
RIGHT_ALT = 108,
SPACE = 65,
LEFT_ALT = 64,
SUPER = 133,
LEFT_CTRL = 37,
ESCAPE = 9,
F1 = 67,
F2 = 68,
F3 = 69,
F4 = 70,
F5 = 71,
F6 = 72,
F7 = 73,
F8 = 74,
F9 = 75,
F10 = 76,
F11 = 95,
F12 = 96,
PRINT = 107,
SCROLL_LOCK = 78,
BREAK = 127,
};
class ReScanCode
{
public:
std::string Mnemonic;
unsigned int Sindex;
ReScanCode() = default;
explicit ReScanCode(const std::string& string, ReScanCodeIndex sindex);
explicit ReScanCode(const std::string& string, unsigned int sindex);
bool operator == (const ReScanCode& rs) const;
bool operator<(const ReScanCode& rhs) const;
ReScanCode(const ReScanCode&) = default;
};
namespace ReScanCodes {
static const ReScanCode Unimplemented ("?", 0);
static const ReScanCode MouseButtonLeft ("ML", ReScanCodeIndex::MLeft);
static const ReScanCode MouseButtonRight ("MR", ReScanCodeIndex::MRight);
static const ReScanCode MouseButtonMiddle ("MM", ReScanCodeIndex::MMiddle);
static const ReScanCode MouseButtonSideA ("M4", ReScanCodeIndex::MSide_A);
static const ReScanCode MouseButtonSideB ("M5", ReScanCodeIndex::MSide_B);
/// NOTE: IsMouseButtonDown will not return correctly for the mouse-wheel-buttons, because the action is effectively instantaneous.
static const ReScanCode MWheelUp ("MWU", ReScanCodeIndex::MWheel_Up);
/// NOTE: IsMouseButtonDown will not return correctly for the mouse-wheel-buttons, because the action is effectively instantaneous.
static const ReScanCode MWheelDown ("MWD", ReScanCodeIndex::MWheel_Down);
// TODO: Encode both Uppercase and Lowercase version for each keymap
static const ReScanCode Escape ("ESC", ReScanCodeIndex::ESCAPE);
static const ReScanCode F1 ("F1", ReScanCodeIndex::F1);
static const ReScanCode F2 ("F2", ReScanCodeIndex::F2);
static const ReScanCode F3 ("F3", ReScanCodeIndex::F3);
static const ReScanCode F4 ("F4", ReScanCodeIndex::F4);
static const ReScanCode F5 {"F5", ReScanCodeIndex::F5};
static const ReScanCode F6 {"F6", ReScanCodeIndex::F6};
static const ReScanCode F7 {"F7", ReScanCodeIndex::F7};
static const ReScanCode F8 {"F8", ReScanCodeIndex::F8};
static const ReScanCode F9 {"F9", ReScanCodeIndex::F9};
static const ReScanCode F10 {"F10", ReScanCodeIndex::F10};
static const ReScanCode F11 {"F11", ReScanCodeIndex::F11};
static const ReScanCode F12 {"F12", ReScanCodeIndex::F12};
static const ReScanCode Print {"PRINT", ReScanCodeIndex::PRINT};
static const ReScanCode ScrollLock {"SCROLL_LOCK", ReScanCodeIndex::SCROLL_LOCK};
static const ReScanCode Break {"BREAK", ReScanCodeIndex::BREAK};
//TODO On Windows, Return & KP_RETURN are the same thing.
static const ReScanCode NumPadReturn {"KP_↵", ReScanCodeIndex::KP_RETURN};
static const ReScanCode NumPadPlus {"KP_+", ReScanCodeIndex::KP_PLUS};
static const ReScanCode NumPadMinus {"KP_-", ReScanCodeIndex::KP_MINUS};
static const ReScanCode NumPadAsterisk {"KP_*", ReScanCodeIndex::KP_ASTERISK};
static const ReScanCode NumPadForwardSlash {"KP_/", ReScanCodeIndex::KP_SLASH};
static const ReScanCode NumPadPeriod {"KP_.", ReScanCodeIndex::KP_PERIOD};
static const ReScanCode NumPadNumLock {"KP_NUMLOCK", ReScanCodeIndex::KP_NUMLOCK};
static const ReScanCode NumPad1 {"KP_1", ReScanCodeIndex::KP_1};
static const ReScanCode NumPad2 {"KP_2", ReScanCodeIndex::KP_2};
static const ReScanCode NumPad3 {"KP_3", ReScanCodeIndex::KP_3};
static const ReScanCode NumPad4 {"KP_4", ReScanCodeIndex::KP_4};
static const ReScanCode NumPad5 {"KP_5", ReScanCodeIndex::KP_5};
static const ReScanCode NumPad6 {"KP_6", ReScanCodeIndex::KP_6};
static const ReScanCode NumPad7 {"KP_7", ReScanCodeIndex::KP_7};
static const ReScanCode NumPad8 {"kP_8", ReScanCodeIndex::KP_8};
static const ReScanCode NumPad9 {"KP_9", ReScanCodeIndex::KP_9};
static const ReScanCode NumPad0 {"KP_0", ReScanCodeIndex::KP_0};
static const ReScanCode Grave {"`", ReScanCodeIndex::GRAVE};
static const ReScanCode One {"1", ReScanCodeIndex::ONE};
static const ReScanCode Two {"2", ReScanCodeIndex::TWO};
static const ReScanCode Three {"3", ReScanCodeIndex::THREE};
static const ReScanCode Four {"4", ReScanCodeIndex::FOUR};
static const ReScanCode Five {"5", ReScanCodeIndex::FIVE};
static const ReScanCode Six {"6", ReScanCodeIndex::SIX};
static const ReScanCode Seven {"7", ReScanCodeIndex::SEVEN};
static const ReScanCode Eight {"8", ReScanCodeIndex::EIGHT};
static const ReScanCode Nine {"9", ReScanCodeIndex::NINE};
static const ReScanCode Zero {"0", ReScanCodeIndex::ZERO};
static const ReScanCode Minus {"-", ReScanCodeIndex::MINUS};
static const ReScanCode Equals {"+", ReScanCodeIndex::EQUALS};
static const ReScanCode Backspace {"⌫", ReScanCodeIndex::BACKSPACE};
static const ReScanCode Tab {"⇥", ReScanCodeIndex::TAB};
static const ReScanCode Q {"Q", ReScanCodeIndex::Q};
static const ReScanCode W {"W", ReScanCodeIndex::W};
static const ReScanCode E {"E", ReScanCodeIndex::E};
static const ReScanCode R {"R", ReScanCodeIndex::R};
static const ReScanCode T {"T", ReScanCodeIndex::T};
static const ReScanCode Y {"Y", ReScanCodeIndex::Y};
static const ReScanCode U {"U", ReScanCodeIndex::U};
static const ReScanCode I {"I", ReScanCodeIndex::I};
static const ReScanCode O {"O", ReScanCodeIndex::O};
static const ReScanCode P {"P", ReScanCodeIndex::P};
static const ReScanCode LeftBracket {"[", ReScanCodeIndex::OPENING_SQUARE_BRACKET};
static const ReScanCode RightBracket {"]", ReScanCodeIndex::CLOSING_SQUARE_BRACKET};
static const ReScanCode BackSlash {"\\", ReScanCodeIndex::BACKSLASH};
static const ReScanCode CapsLock {"CAPS", ReScanCodeIndex::CAPSLOCK};
static const ReScanCode A {"A", ReScanCodeIndex::A};
static const ReScanCode S {"S", ReScanCodeIndex::S};
static const ReScanCode D {"D", ReScanCodeIndex::D};
static const ReScanCode F {"F", ReScanCodeIndex::F};
static const ReScanCode G {"G", ReScanCodeIndex::G};
static const ReScanCode H {"H", ReScanCodeIndex::H};
static const ReScanCode J {"J", ReScanCodeIndex::J};
static const ReScanCode K {"K", ReScanCodeIndex::K};
static const ReScanCode L {"L", ReScanCodeIndex::L};
static const ReScanCode Semicolon {";", ReScanCodeIndex::SEMICOLON};
static const ReScanCode SingeQuote {"\'", ReScanCodeIndex::SINGLEQUOTE};
static const ReScanCode Return {"↵", ReScanCodeIndex::RETURN};
static const ReScanCode LeftShift {"⇧", ReScanCodeIndex::LEFT_SHIFT};
static const ReScanCode Z {"Z", ReScanCodeIndex::Z};
static const ReScanCode X {"X", ReScanCodeIndex::X};
static const ReScanCode C {"C", ReScanCodeIndex::C};
static const ReScanCode V {"V", ReScanCodeIndex::V};
static const ReScanCode B {"B", ReScanCodeIndex::B};
static const ReScanCode N {"N", ReScanCodeIndex::N};
static const ReScanCode M {"M", ReScanCodeIndex::M};
static const ReScanCode Comma {",", ReScanCodeIndex::COMMA};
static const ReScanCode Period {".", ReScanCodeIndex::PERIOD};
static const ReScanCode ForwardSlash {"/", ReScanCodeIndex::SLASH};
static const ReScanCode LeftControl {"LCTRL", ReScanCodeIndex::LEFT_CTRL};
static const ReScanCode Super {"❖", ReScanCodeIndex::SUPER};
static const ReScanCode LeftAlt {"🄰", ReScanCodeIndex::LEFT_ALT};
static const ReScanCode Space {" ", ReScanCodeIndex::SPACE};
static const ReScanCode RightAlt {"R🄰", ReScanCodeIndex::RIGHT_ALT};
static const ReScanCode Menu {"▤", ReScanCodeIndex::MENU};
static const ReScanCode RightControl {"RCTRL", ReScanCodeIndex::RIGHT_CONTROL};
static const ReScanCode RightShift {"R⇧", ReScanCodeIndex::RIGHT_SHIFT};
static const ReScanCode Insert {"INSERT", ReScanCodeIndex::INSERT};
static const ReScanCode Home {"HOME", ReScanCodeIndex::HOME};
static const ReScanCode PageUp {"PAGEUP", ReScanCodeIndex::PAGEUP};
static const ReScanCode Delete {"DELETE", ReScanCodeIndex::DEL};
static const ReScanCode End {"End", ReScanCodeIndex::END};
static const ReScanCode PageDown {"PAGEDOWN", ReScanCodeIndex::PAGEDOWN};
static const ReScanCode UpArrow {("↑"), ReScanCodeIndex::UP};
static const ReScanCode DownArrow {("↓"), ReScanCodeIndex::DOWN};
static const ReScanCode LeftArrow {("←"), ReScanCodeIndex::LEFT};
static const ReScanCode RightArrow {("→"), ReScanCodeIndex::RIGHT};
}
*/
//using Key = ReScanCode;
using Button = ReScanCode;
/*
@@ -338,6 +79,61 @@ namespace ReWindow
};
*/
/*class MouseState {
public:
struct
{
bool LMB = false;
bool RMB = false;
bool MMB = false;
bool SideButton1 = false;
bool SideButton2 = false;
bool MWheelUp = false;
bool MWheelDown = false;
} Buttons;
Vector2 Position;
int Wheel = 0;
[[nodiscard]] bool IsDown(const MouseButton& btn) const
{
if (btn == MouseButtons::Left) return Buttons.LMB;
if (btn == MouseButtons::Right) return Buttons.RMB;
if (btn == MouseButtons::Middle) return Buttons.MMB;
if (btn == MouseButtons::Mouse4) return Buttons.SideButton1;
if (btn == MouseButtons::Mouse5) return Buttons.SideButton2;
//if (btn == MouseButtons::MWheelUp) return Buttons.MWheelUp;
//if (btn == MouseButtons::MWheelDown) return Buttons.MWheelDown;
return false; // Unknown button?
}
void Set(const MouseButton& btn, bool state)
{
if (btn == MouseButtons::Left) Buttons.LMB = state;
if (btn == MouseButtons::Right) Buttons.RMB = state;
if (btn == MouseButtons::Middle) Buttons.MMB = state;
if (btn == MouseButtons::Mouse4) Buttons.SideButton1 = state;
if (btn == MouseButtons::Mouse5) Buttons.SideButton2 = state;
//if (btn == MouseButtons::MWheelUp) Buttons.MWheelUp = state;
//if (btn == MouseButtons::MWheelDown) Buttons.MWheelDown = state;
}
bool& operator[](const MouseButton& btn)
{
if (btn == MouseButtons::Left) return Buttons.LMB;
if (btn == MouseButtons::Right) return Buttons.RMB;
if (btn == MouseButtons::Middle) return Buttons.MMB;
if (btn == MouseButtons::Mouse4) return Buttons.SideButton1;
if (btn == MouseButtons::Mouse5) return Buttons.SideButton2;
//if (btn == MouseButtons::MWheelUp) return Buttons.MWheelUp;
//if (btn == MouseButtons::MWheelDown) return Buttons.MWheelDown;
throw std::runtime_error("Attempted to handle unmapped mouse button");
}
};*/
struct MouseState
{
ButtonState Left;

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@@ -8,9 +8,11 @@
#include <rewindow/types/cursors.h>
#include <rewindow/types/mousebutton.h>
#include <rewindow/types/gamepadbutton.h>
#include <J3ML/LinearAlgebra.hpp>
#include <rewindow/types/mouse.h>
#include <rewindow/types/WindowEvents.hpp>
#include <rewindow/types/keyboard.h>
#include <rewindow/types/gamepad.h>
#include <J3ML/LinearAlgebra.hpp>
#include <format>
enum class RWindowFlags: uint8_t {
@@ -34,71 +36,6 @@ namespace ReWindow
{
using J3ML::LinearAlgebra::Vector2;
//class KeyboardState {
//public:
// std::map<Key, bool> PressedKeys;
//};
//class GamepadState {
//public:
// std::map<GamepadButton, bool> PressedButtons;
//};
/*class MouseState {
public:
struct
{
bool LMB = false;
bool RMB = false;
bool MMB = false;
bool SideButton1 = false;
bool SideButton2 = false;
bool MWheelUp = false;
bool MWheelDown = false;
} Buttons;
Vector2 Position;
int Wheel = 0;
[[nodiscard]] bool IsDown(const MouseButton& btn) const
{
if (btn == MouseButtons::Left) return Buttons.LMB;
if (btn == MouseButtons::Right) return Buttons.RMB;
if (btn == MouseButtons::Middle) return Buttons.MMB;
if (btn == MouseButtons::Mouse4) return Buttons.SideButton1;
if (btn == MouseButtons::Mouse5) return Buttons.SideButton2;
//if (btn == MouseButtons::MWheelUp) return Buttons.MWheelUp;
//if (btn == MouseButtons::MWheelDown) return Buttons.MWheelDown;
return false; // Unknown button?
}
void Set(const MouseButton& btn, bool state)
{
if (btn == MouseButtons::Left) Buttons.LMB = state;
if (btn == MouseButtons::Right) Buttons.RMB = state;
if (btn == MouseButtons::Middle) Buttons.MMB = state;
if (btn == MouseButtons::Mouse4) Buttons.SideButton1 = state;
if (btn == MouseButtons::Mouse5) Buttons.SideButton2 = state;
//if (btn == MouseButtons::MWheelUp) Buttons.MWheelUp = state;
//if (btn == MouseButtons::MWheelDown) Buttons.MWheelDown = state;
}
bool& operator[](const MouseButton& btn)
{
if (btn == MouseButtons::Left) return Buttons.LMB;
if (btn == MouseButtons::Right) return Buttons.RMB;
if (btn == MouseButtons::Middle) return Buttons.MMB;
if (btn == MouseButtons::Mouse4) return Buttons.SideButton1;
if (btn == MouseButtons::Mouse5) return Buttons.SideButton2;
//if (btn == MouseButtons::MWheelUp) return Buttons.MWheelUp;
//if (btn == MouseButtons::MWheelDown) return Buttons.MWheelDown;
throw std::runtime_error("Attempted to handle unmapped mouse button");
}
};*/
/// RWindow is a class implementation of a platform-independent window abstraction.
/// This library also provides abstractions for user-input devices, and their interaction with the window.
class RWindow {
@@ -127,6 +64,8 @@ namespace ReWindow
Event<MouseButtonDownEvent> OnMouseButtonDownEvent;
Event<MouseButtonUpEvent> OnMouseButtonUpEvent;
Event<MouseWheelEvent> OnMouseWheelEvent;
Event<InputDevice*, InputEvent> OnInputDeviceEvent;
#pragma endregion
/// These methods can also be overridden in derived classes.
@@ -157,6 +96,7 @@ namespace ReWindow
Mouse* GetMouse();
Keyboard* GetKeyboard();
#pragma region Input Helpers
/// Returns a Vector2 representing mouse coordinates relative to the top-left corner of the window.
/// This result is cached from the operating-system, and as such may be out-of-date.
/// @see GetAccurateMouseCoordinates().
@@ -164,6 +104,26 @@ namespace ReWindow
int GetMouseWheelPersistent() const { return currentMouse.Wheel;}
#pragma endregion
#pragma region Cursor Modifiers
void SetCursorStyle(CursorStyle style) const;
void SetCursorCustomIcon() const;
void SetCursorLocked();
void SetCursorCenter();
void RestoreCursorFromLastCenter(); // Feels nicer for users
/// Hides the cursor when it's inside of our window. Useful for 3D game camera.
void SetCursorVisible(bool cursor_enable);
bool GetCursorVisible();
#pragma endregion
/// Sets which rendering API is to be used with this window.
void SetRenderer(RenderingAPI api);
@@ -267,7 +227,7 @@ namespace ReWindow
Vector2 GetSize() const;
/// Returns the position of the "renderable area" of the window relative to it's top left corner.
/// (used to account for the width or the border & title bar).
/// (used to account for the width of the border & title bar).
Vector2 GetPositionOfRenderableArea() const;
/// Requests the operating system to move the window to the specified coordinates on the display.
@@ -286,20 +246,6 @@ namespace ReWindow
/// NOTE: The implementation is defined per-OS, and thus there is no guarantee of it always working.
void Lower() const;
void SetCursorStyle(CursorStyle style) const;
void SetCursorCustomIcon() const;
void SetCursorLocked();
void SetCursorCenter();
void RestoreCursorFromLastCenter(); // Feels nicer for users
/// Hides the cursor when it's inside of our window. Useful for 3D game camera.
void SetCursorVisible(bool cursor_enable);
bool GetCursorVisible();
/// Calls OpenGL's SwapBuffers routine.
/// NOTE: This is only used when the underlying rendering API is set to OpenGL.
@@ -330,6 +276,10 @@ namespace ReWindow
/// Requests the operating system to take the window out of fullscreen mode. Previously saved window size is restored, if possible.
void RestoreFromFullscreen();
bool DetectsMouse();
bool DetectsKeyboard();
bool DetectsGamepad();
protected:
#pragma region Data
@@ -348,14 +298,12 @@ namespace ReWindow
bool flags[5];
std::vector<RWindowEvent> eventLog;
/// Input Devices;
Mouse* mouse;
//Keyboard* keyboard;
//KeyboardState currentKeyboard; // Current Frame's Keyboard State
//KeyboardState previousKeyboard; // Previous Frame's Keyboard State
//MouseState currentMouse;
//MouseState previousMouse;
Keyboard* keyboard;
Gamepad* gamepad;
std::vector<InputDevice*> input_devices;
RenderingAPI renderer = RenderingAPI::OPENGL;

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@@ -17,13 +17,35 @@ std::string RWindowFlagToStr(RWindowFlags flag) {
using namespace ReWindow;
RWindow::RWindow() {
title = "ReWindow Application";
width = 640;
height = 480;
keyboard = new Keyboard();
mouse = new Mouse();
if (DetectsKeyboard())
{
keyboard = new Keyboard();
input_devices.push_back(keyboard);
}
if (DetectsMouse())
{
mouse = new Mouse();
input_devices.push_back(mouse);
}
if (DetectsGamepad())
{
gamepad = new Gamepad();
input_devices.push_back(gamepad);
}
//RWindow::singleton = this;
}