2D Text Context!!!
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@@ -47,6 +47,26 @@ void FreeCam::jglRenderPass() {
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//JGL::J3D::DrawString3D(JGL::Colors::White, "Framecount: " + std::to_string(engine->frameCount), {0,0.25,0}, -0.005125, 48, Fonts::ModeSeven);
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//JGL::J3D::DrawString3D(JGL::Colors::White, "Frame dT: " + std::to_string(engine->frameDelta), {0,0.5,0}, -0.005125, 48, Fonts::ModeSeven);
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JGL::J2D::DrawString2D(JGL::Colors::White, "FPS: " + std::to_string((int) engine->framerate()), 0, -1, -0.005125, 48, Fonts::ModeSeven);
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JGL::J2D::DrawString2D(JGL::Colors::White, "Framecount: " + std::to_string(engine->frameCount), 0, 0, -0.000125,8192, Fonts::Jupiteroid);
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// HOLY SHYT!!!!
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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glLoadIdentity();
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glOrtho(0.0f, engine->window->getWidth(), engine->window->getHeight(), 0.0f, -1.f, 1.f);
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glLoadIdentity();
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JGL::J2D::DrawString2D(JGL::Colors::White, "FPS: " + std::to_string((int) engine->framerate()), 200, 50, 1, 16, Fonts::ModeSeven);
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JGL::J2D::DrawString2D(JGL::Colors::White, "Framecount: " + std::to_string(engine->frameCount), 200, 75, 1,16, Fonts::Jupiteroid);
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JGL::J2D::FillRect2D({255,0,0}, {25.f, 25.f}, {50, 50});
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//glMatrixMode(GL_MODELVIEW);
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glPopMatrix();
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glMatrixMode(GL_PROJECTION);
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glPopMatrix();
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glMatrixMode(GL_MODELVIEW);
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}
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