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This commit is contained in:
2024-01-29 14:09:48 -05:00
parent f46d8b0ac3
commit 7432b6ff40
4 changed files with 12 additions and 6 deletions

View File

@@ -1,5 +0,0 @@
#version 120
void main() {
gl_Position = vec4(0.0, 0.0, 0.0, 0.0);
}

View File

@@ -0,0 +1,5 @@
#version 120
void main() {
gl_FragColor = vec4(1.0, 1.0, 1.0, 0.0);
}

View File

@@ -0,0 +1,5 @@
#version 120
void main() {
gl_Position = vec4(gl_Vertex.xy, 0.0, 1.0);
}

View File

@@ -31,7 +31,8 @@ void Render::pre_render() {
Shader test;
test.name = "test";
test.load(engine->workingDir + "/assets/shaders/default.glsl", GL_VERTEX_SHADER);
test.load(engine->workingDir + "/assets/shaders/defaultVertex.glsl", GL_VERTEX_SHADER);
test.load(engine->workingDir + "/assets/shaders/defaultFragment.glsl", GL_FRAGMENT_SHADER);
test.link();
engine->world->shaderList.push_back(test);
}