1
1
This commit is contained in:
@@ -1,5 +0,0 @@
|
||||
#version 120
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(0.0, 0.0, 0.0, 0.0);
|
||||
}
|
5
assets/shaders/defaultFragment.glsl
Normal file
5
assets/shaders/defaultFragment.glsl
Normal file
@@ -0,0 +1,5 @@
|
||||
#version 120
|
||||
|
||||
void main() {
|
||||
gl_FragColor = vec4(1.0, 1.0, 1.0, 0.0);
|
||||
}
|
5
assets/shaders/defaultVertex.glsl
Normal file
5
assets/shaders/defaultVertex.glsl
Normal file
@@ -0,0 +1,5 @@
|
||||
#version 120
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(gl_Vertex.xy, 0.0, 1.0);
|
||||
}
|
@@ -31,7 +31,8 @@ void Render::pre_render() {
|
||||
|
||||
Shader test;
|
||||
test.name = "test";
|
||||
test.load(engine->workingDir + "/assets/shaders/default.glsl", GL_VERTEX_SHADER);
|
||||
test.load(engine->workingDir + "/assets/shaders/defaultVertex.glsl", GL_VERTEX_SHADER);
|
||||
test.load(engine->workingDir + "/assets/shaders/defaultFragment.glsl", GL_FRAGMENT_SHADER);
|
||||
test.link();
|
||||
engine->world->shaderList.push_back(test);
|
||||
}
|
||||
|
Reference in New Issue
Block a user