Refactor & More.
Changed the entity system to utilize mix-ins. Added instanced sprites. Texture support.
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include/Game/entity/DemoGameHud.h
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14
include/Game/entity/DemoGameHud.h
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#include <Engine/types/entity/Hud.h>
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namespace Game {
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class DemoGameHud;
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}
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class Game::DemoGameHud : public Engine::Hud {
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public:
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void Render() override;
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public:
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DemoGameHud() : Hud() {}
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};
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