Update Scene.cpp

Fixed a bug where EntityListContains could fail.
This commit is contained in:
2025-01-02 21:48:55 -05:00
parent 25d080ff2c
commit c9daae8d25

View File

@@ -3,7 +3,9 @@
#include <algorithm>
bool Engine::Scene::EntityListContains(const Entity* entity) const {
for (auto* e : entity_list)
auto flat = GetFlatEntityList(entity_list);
for (auto* e : flat)
if (e == entity)
return true;
return false;