Refactor & More.

Changed the entity system to utilize mix-ins.

Added instanced sprites.

Texture support.
This commit is contained in:
2025-01-03 19:28:58 -05:00
parent c9daae8d25
commit 6664925621
39 changed files with 503 additions and 310 deletions

17
include/Game/entity/Box.h Normal file
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@@ -0,0 +1,17 @@
#pragma once
#include <Engine/types/entity/Entity.h>
#include <Engine/types/entity/mixins/Movable.h>
#include <Engine/types/entity/mixins/Renderable.h>
namespace Game {
class Box;
}
class Game::Box final : public Engine::Entity, public Engine::Renderable, public Engine::Movable {
public:
void Render() final;
void Update() final;
public:
explicit Box(const Vector2& position, unsigned int depth = 0, float rotation = 0.0f) : Renderable(depth), Movable(position, rotation) {}
};

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@@ -0,0 +1,14 @@
#include <Engine/types/entity/Hud.h>
namespace Game {
class DemoGameHud;
}
class Game::DemoGameHud : public Engine::Hud {
public:
void Render() override;
public:
DemoGameHud() : Hud() {}
};