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05392398ab
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Big cleanup.
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2024-04-28 18:44:11 -04:00 |
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4880a42da1
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Create README.md
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2024-04-28 16:48:56 -04:00 |
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803616e40a
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Reference count textures.
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2024-04-27 21:41:43 -04:00 |
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ab502fed80
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Update entity.cpp
Make lighting effect regular entites the same as multi-textured ones.
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2024-04-26 20:34:15 -04:00 |
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71ca8f0495
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Refactor
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2024-04-09 15:53:24 -04:00 |
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964ee51356
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Better error handling.
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2024-04-07 19:22:52 -04:00 |
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093572125a
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Refactor
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2024-04-07 18:51:28 -04:00 |
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248f58048e
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Fix debug collision renders
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2024-04-07 12:44:02 -04:00 |
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f9ba0cebf5
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Refactor
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2024-04-07 12:14:57 -04:00 |
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5d499d507f
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I guess I can live with that
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2024-04-06 21:46:54 -04:00 |
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396a129d39
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Shit is broke :(
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2024-04-06 19:42:29 -04:00 |
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23c6e591ac
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Merge branch 'main' of https://git.redacted.cc/Redacted/Re3D
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2024-04-05 18:31:41 -04:00 |
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719ac2b549
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Better MT lighting.
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2024-04-05 18:31:34 -04:00 |
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cc103d34df
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Added notes
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2024-04-04 16:16:28 -04:00 |
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5f3d50d004
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Rotating multi-textured cube + alpha fix.
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2024-04-04 16:06:50 -04:00 |
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maxbyte9p
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413dc50205
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Split portions of VertexArray load into seperate functions
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2024-04-04 16:05:42 -04:00 |
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maxbyte9p
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8977343c68
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Split computations of of roll, yaw, pitch into seperate functions
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2024-04-04 14:29:22 -04:00 |
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357aeedd8c
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Multi-Texturing fix
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2024-04-04 12:26:37 -04:00 |
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maxbyte9p
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19ef2c1f21
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Wrote constructor
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2024-04-04 12:23:08 -04:00 |
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6d1fe1b431
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Multi-Textured entities.
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2024-03-31 23:13:29 -04:00 |
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a5f3510a45
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Update J3ML
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2024-03-26 11:25:08 -04:00 |
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bba5b5242a
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Draw normals on collision map for debug info
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2024-03-24 11:03:50 -04:00 |
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02bfb8ff60
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Use VBO now copies texCoords & indices to vram.
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2024-03-19 14:15:14 -04:00 |
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389da5d713
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Refactor & Cleanup
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2024-03-19 11:35:01 -04:00 |
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0380010262
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Slightly better stand-in code
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2024-03-15 14:46:06 -04:00 |
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3c598e0937
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*super basic* collision map vs AABB
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2024-03-15 13:55:38 -04:00 |
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63e2de1730
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aabb collides & cleanup.
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2024-03-13 07:35:20 -04:00 |
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22c3872cdb
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Oriented Bounding Boxes collide.
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2024-03-12 16:10:34 -04:00 |
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48e154a4d5
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Point inside OrientedBoundingBox + Cleanup.
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2024-03-10 09:34:28 -04:00 |
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3835911a4a
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Cleanup Collision a bit
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2024-03-06 19:11:39 -05:00 |
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2eafcfc083
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Update CMakeLists.txt
Update engine components
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2024-02-25 14:03:54 -05:00 |
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2f73eb2f0c
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Demo source refactor (Can have multiple demo programs now)
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2024-02-23 03:41:17 -05:00 |
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576117895d
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Moved demo/main.cpp to src
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2024-02-22 17:30:08 -05:00 |
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b1b17ae1e5
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Fix build script
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2024-02-22 02:24:15 -05:00 |
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f67fe99bc4
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Merge remote-tracking branch 'origin/main'
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2024-02-21 20:26:49 -05:00 |
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e03c056090
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Re-introduce camera movement input
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2024-02-21 20:26:42 -05:00 |
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095f221817
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Texture Constructor.
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2024-02-21 06:55:43 -05:00 |
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8efa271b95
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Refactor render logic + init logic
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2024-02-21 06:15:45 -05:00 |
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02c10facd8
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Broken Text
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2024-02-20 17:51:44 -05:00 |
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79ba5d8933
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Write the screenshot all at once
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2024-02-20 11:28:34 -05:00 |
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47cf9787f7
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Screenshot
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2024-02-20 09:43:10 -05:00 |
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9b22587b93
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Migrate to latest J3ML
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2024-02-20 05:14:43 -05:00 |
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5ef03c9604
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Better error handling
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2024-02-10 05:34:53 -05:00 |
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cf9d3bcaeb
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Skeletal Animation
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2024-02-01 21:05:08 -05:00 |
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c73f7562bf
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Implement Serialize Mechanism
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2024-01-30 12:37:36 -05:00 |
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0606b866d5
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1
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2024-01-30 04:33:44 -05:00 |
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7432b6ff40
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1
1
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2024-01-29 14:09:48 -05:00 |
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f46d8b0ac3
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Bump to OpenGL 2.1 & GLSL 1.20
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2024-01-29 07:14:12 -05:00 |
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1eb8f0e2c7
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Fog
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2024-01-28 18:01:57 -05:00 |
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15555a2493
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Bump to OpenGL 2.0 & Shader setup.
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2024-01-28 15:01:51 -05:00 |
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