initial commit

This commit is contained in:
2024-08-05 12:00:52 -04:00
commit 90bd4b0003
4 changed files with 133 additions and 0 deletions

54
CMakeLists.txt Normal file
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cmake_minimum_required(VERSION 3.18..3.28)
project(ReScript
VERSION 1.1
LANGUAGES CXX)
if (PROJECT_SOURCE_DIR STREQUAL PROJECT_BINARY_DIR)
message(FATAL_ERROR "In-source builds are not allowed!")
endif()
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
# Enable Package Managers
include(cmake/CPM.cmake)
file(GLOB_RECURSE ReScript_HEADERS "include/ReScript/*.hpp" "include/ReScript/*.h")
file(GLOB_RECURSE ReScript_SRC "src/ReScript/*.cpp" "src/ReScript/*.c")
include_directories("include")
if (UNIX)
add_library(ReScript SHARED ${ReScript_SRC})
endif()
if (WIN32)
add_library(ReScript STATIC ${ReScript_SRC})
endif()
set_target_properties(ReScript PROPERTIES LINKER_LANGUAGE CXX)
FIND_PACKAGE(Lua 5.3 REQUIRED)
CPMAddPackage(
NAME Event
URL https://git.redacted.cc/josh/Event/archive/Release-6.zip
)
CPMAddPackage(
NAME jlog
URL https://git.redacted.cc/josh/jlog/archive/Prerelease-12.zip
)
target_include_directories(ReScript PUBLIC ${Event_SOURCE_DIR}/include)
target_include_directories(ReScript PUBLIC ${jlog_SOURCE_DIR}/include)
install(TARGETS ${PROJECT_NAME} DESTINATION lib/${PROJECT_NAME})
install(FILES ${ReScript_HEADERS} DESTINATION include/${PROJECT_NAME})
target_link_libraries(ReScript PUBLIC Event jlog ${LUA_LIBRARY})
add_executable(RedactedReScriptDemo main.cpp)
target_link_libraries(RedactedReScriptDemo PUBLIC ReScript)

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#include <lua5.3/lua.hpp>
#pragma once
template <typename Val>
class LuaValue {
protected:
Val value;
public:
LuaValue() {};
LuaValue(Val value) { value = value; };
Val Value() { return value; };
virtual void Push(lua_State *l) = 0;
virtual void Pull(lua_State *l, int index) = 0;
};
class LuaNumber : public LuaValue<double> {
public:
LuaNumber() : LuaValue() {};
LuaNumber(double value) : LuaValue<double>(value) {};
void Push(lua_State *l) override { lua_pushnumber(l, value); };
void Pull(lua_State *l, int index) override { value = luaL_checknumber(l, index); };
};
class LuaEngine {
public:
lua_State *L;
LuaEngine() { L = luaL_newstate(); luaL_openlibs(L); };
template<typename Val>
void Push(Val lv) { lv.Push(L); };
template<typename Val>
Val Pull(int index) { Val v; v.Pull(L, index); return v; };
bool LoadString(const char *str) { return luaL_loadstring(L, str); };
};

42
main.cpp Normal file
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#include "ReScript/luaengine.hpp"
#include <cmath>
#include <errno.h>
#include <jlog/jlog.hpp>
static int l_sin (lua_State *L) {
//lua_Number d = luaL_checknumber(L, 1);
//DEBUG(std::to_string(d))
//lua_pushnumber(L, sin(d));
LuaNumber LN = LuaNumber();
LN.Pull(L, 1);
LuaNumber LN2 = LN.Value();
//LN2.Push(L);
DEBUG(std::to_string(LN.Value()));
DEBUG(std::to_string(LN2.Value()));
DEBUG(std::to_string(sin(LN.Value())));
lua_pushnumber(L, LN2.Value());
return 1;
}
int main() {
char buff[256];
int error;
//lua_State *L = luaL_newstate();
//luaL_openlibs(L);
LuaEngine LE = LuaEngine();
lua_pushcfunction(LE.L, l_sin);
lua_setglobal(LE.L, "mysin");
while(fgets(buff, sizeof(buff), stdin) != NULL) {
error = LE.LoadString(buff) || lua_pcall(LE.L, 0, 0, 0);
if (error) {
fprintf(stderr, "%s\n", lua_tostring(LE.L, -1));
lua_pop(LE.L, 1);
}
}
lua_close(LE.L);
return 0;
}

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#include "ReScript/luaengine.hpp"