Windows works with all buttons. (XInput treats the DPad as buttons, rather than a joystick axis, so code to handle that special case has been added).

This commit is contained in:
2025-05-23 14:25:28 -05:00
parent 2be8d8e7a1
commit e07ac37699
8 changed files with 447 additions and 703 deletions

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@@ -26,18 +26,18 @@ CPMAddPackage(
set(CMAKE_CXX_STANDARD 20)
file(GLOB_RECURSE jstick_HEADERS "include/*.hpp")
file(GLOB_RECURSE jstick_SRC "src/*.cpp")
file(GLOB_RECURSE SHARED_SOURCES "src/shared/*.cpp")
file(GLOB_RECURSE WINDOWS_SOURCES "src/platform/windows/*.cpp")
file(GLOB_RECURSE LINUX_SOURCES "src/platform/linux/*.cpp")
include_directories("include")
if (UNIX AND NOT APPLE)
add_library(jstick SHARED ${jstick_SRC})
add_library(jstick SHARED ${SHARED_SOURCES} ${LINUX_SOURCES})
endif()
if (WIN32)
add_library(jstick STATIC ${jstick_SRC}
src/platform/linux/jstick_linux.cpp
src/platform/windows/jstick_xinput.cpp)
add_library(jstick STATIC ${SHARED_SOURCES} ${WINDOWS_SOURCES})
endif()
target_include_directories(jstick PUBLIC
@@ -48,7 +48,7 @@ target_include_directories(jstick PUBLIC
target_include_directories(jstick PUBLIC ${jstick_SOURCE_DIR}/include)
#target_link_libraries(jstick PUBLIC Event jlog J3ML)
target_link_libraries(jstick PUBLIC Event jlog J3ML)
install(TARGETS ${PROJECT_NAME} DESTINATION lib/${PROJECT_NAME})
@@ -56,4 +56,4 @@ install(FILES ${jstick_HEADERS} DESTINATION include/${PROJECT_NAME})
add_executable(jstick-test main.cpp)
#target_link_libraries(jstick-test ${PROJECT_NAME})
target_link_libraries(jstick-test ${PROJECT_NAME})

13
README.md Normal file
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@@ -0,0 +1,13 @@
## Josh Stick API
A single-header, single-namespace, single API for reading controller and joystick device input on Linux and Windows.
## Features
* Windows Support via XInput API
* Linux Support via jsdev API
## TODO
* Support multiple devices at once.
* Note that XInput only supports a maximum of 4 devices.

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@@ -62,6 +62,11 @@ namespace jstick {
TheBigOne = 8,
ThumbL = 9,
ThumbR = 10,
DPadDown = 11,
DPadRight = 12,
DPadUp = 13,
DPadLeft = 14,
};
/// This event is fired when a new joystick device is detected.
@@ -87,10 +92,14 @@ namespace jstick {
bool Initialize();
bool Cleanup();
/// @return true if the input system treats the DPad as a Vector2 axis, or false if treated as four buttons.
bool GetDPadIsAxisOrButtons();
/// Checks the device files for a joystick with the given handle.
/// @return True if the joystick device file exists.
/// @note Joystick devices are indexed by an incrementing integer ID, on *nix systems.
bool JoystickDetected(int jsHandle = 0);
bool JoystickDetected(int hwid = 0);
/// @return True if there is a connected joystick device with the matching Hardware ID.
/// @note jstick supports only one device at a time, currently.
@@ -105,23 +114,25 @@ namespace jstick {
void JoystickServiceUpdate();
void ReadEventLoop();
bool IsButtonDown(const XBoxButton& btn);
short GetLeftTrigger();
short GetRightTrigger();
bool IsButtonDown(const XBoxButton& btn, int hwid = 0);
short GetLeftTrigger(int hwid = 0);
short GetRightTrigger(int hwid = 0);
Vector2 GetLeftThumbstickAxis(float deadzone = 1e-2f);
Vector2 GetRightThumbstickAxis(float deadzone = 1e-2f);
Vector2 GetDPadAxis(float deadzone = 1e-2f);
Vector2 GetLeftThumbstickAxis(float deadzone = 1e-2f, int hwid = 0);
Vector2 GetRightThumbstickAxis(float deadzone = 1e-2f, int hwid = 0);
Vector2 GetDPadAxis(float deadzone = 1e-2f, int hwid = 0);
// TODO: Find a better name for the function set that converts -32768/+32768 range to -1/+1
// TODO: Because Normalization specifically refers to clamping the Axis Vector to Unit Vector range,
// TODO: And I wan that set of functions as part of the API as well.
Vector2 GetLeftThumbstickAxisNormalized(float deadzone = 1e-3f);
Vector2 GetRightThumbstickAxisNormalized(float deadzone = 1e-3f);
Vector2 GetDPadAxisNormalized(float deadzone = 1e-3f);
Vector2 GetLeftThumbstickAxisNormalized(float deadzone = 1e-3f, int hwid = 0);
Vector2 GetRightThumbstickAxisNormalized(float deadzone = 1e-3f, int hwid = 0);
Vector2 GetDPadAxisNormalized(float deadzone = 1e-3f, int hwid = 0);
float GetLeftTriggerNormalized();
float GetRightTriggerNormalized();
float GetLeftTriggerNormalized(int hwid = 0);
float GetRightTriggerNormalized(int hwid = 0);
void Vibrate(int LV = 0, int RV = 0, int hwid = 0);
}

486
main.cpp
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@@ -1,432 +1,76 @@
/**
* Author: Jason White
*
* Description:
* Reads joystick/gamepad events and displays them.
*
* Compile:
* gcc joystick.c -o joystick
*
* Run:
* ./joystick [/dev/input/jsX]
*
* See also:
* https://www.kernel.org/doc/Documentation/input/joystick-api.txt
*/
#ifdef __linux__
#include <cstdio>
#include <cstdint>
#include <cstring>
#include <string>
#include <iostream>
#include <filesystem>
#include <format>
#include <jstick.hpp>
#include <fcntl.h>
#include <unistd.h>
#include <linux/joystick.h>
enum class XBoxButton : uint8_t
{
ButtonA = 0,
ButtonB = 1,
ButtonX = 2,
ButtonY = 3,
BumperL = 4,
BumperR = 5,
Back = 6,
Start = 7,
TheBigOne = 8,
ThumbL = 9,
ThumbR = 10,
};
/// Reads a joystick event from the joystick device.
/// @returns 0 on success. Otherwise -1 is returned.
int read_event(int fd, struct js_event *event)
{
ssize_t bytes;
bytes = read(fd, event, sizeof(*event));
if (bytes == sizeof(*event))
return 0;
/// Error, could not read full event.
return -1;
}
/// @returns the number of axes on the controller or 0 if an error occurs.
size_t get_axis_count(int fd)
{
__u8 axes;
if (ioctl(fd, JSIOCGAXES, &axes) == -1)
return 0;
return axes;
}
/// @returns the number of buttons on the controller or 0 if an error occurs.
size_t get_button_count(int fd)
{
__u8 buttons;
if (ioctl(fd, JSIOCGBUTTONS, &buttons) == -1)
return 0;
return buttons;
}
/// Current state of an axis.
struct Axes {
short LeftThumbX = 0;
short LeftThumbY = 0;
short RightThumbX = 0;
short RightThumbY = 0;
short DPadX = 0;
short DPadY = 0;
// TODO Left & Right triggers should start at -32767 because 0 would be pressed half way.
short LeftTrigger = 0;
short RightTrigger = 0;
};
/// Keeps track of the current axis state.
/// @note This function assumes that axes are numbered starting from 0, and that
/// the X axis is an even number, and the Y axis is an odd number. However, this
/// is usually a safe assumption.
/// @returns the axis that the event indicated.
size_t get_axis_state(struct js_event *event, struct Axes& axes)
{
/// Mappings on my device, meaning these assumptions are incorrect.
// LStick X = 0
// LStick Y = 1
// LTrigger = 2
// RStick X = 3
// RStick Y = 4
// RTrigger = 5
// DirPad X = 6
// DirPad Y = 7
size_t axis = event->number;
short value = event->value;
// X-Box 360 & X-Box One are the same.
if (axis == 0) axes.LeftThumbX = value;
if (axis == 1) axes.LeftThumbY = value;
if (axis == 2) axes.LeftTrigger = value;
if (axis == 3) axes.RightThumbX = value;
if (axis == 4) axes.RightThumbY = value;
if (axis == 5) axes.RightTrigger = value;
if (axis == 6) axes.DPadX = value;
if (axis == 7) axes.DPadY = value;
// "Sony PLAYSTATION(R)3 Controller", Has 6 axes.
/*
// D-PAD UP -> Button 12
// D-Pad DOWN -> Button 13
// D-Pad LEFT -> Button 14
// D-Pad RIGHT -> Button 15
if (axis == 0) axes.LeftThumbX = value;
if (axis == 1) axes.LeftThumbY = value;
if (axis == 3) axes.RightThumbX = value;
if (axis == 4) axes.RightThumbY = value;
if (axis == 2) axes.LeftTrigger = value;
if (axis == 5) axes.RightTrigger = value;
*/
// Playstation 4
/*
if (axis == 0) axes.LeftThumbX = value;
if (axis == 1) axes.LeftThumbY = value;
if (axis == 3) axes.RightThumbX = value;
if (axis == 4) axes.RightThumbY = value;
if (axis == 2) axes.LeftTrigger = value;
if (axis == 5) axes.RightTrigger = value;
if (axis == 6) axes.DPadX = value;
if (axis == 7) axes.DPadY = value;
*/
// "8BitDo Pro 2" in Direct Input mode. This controller also supports the Xbox mode.
/*
if (axis == 0) axes.LeftThumbX = value;
if (axis == 1) axes.LeftThumbY = value;
if (axis == 2) axes.RightThumbX = value;
if (axis == 3) axes.RightThumbY = value;
if (axis == 4) axes.RightTrigger = value;
if (axis == 5) axes.LeftTrigger = value;
if (axis == 6) axes.DPadX = value;
if (axis == 7) axes.DPadY = value;
*/
std::cout << std::format("axis_index: {}, val: {}", axis, value) << std::endl;
std::cout << std::format("lthumb: {},{} ltrigger: {}, rthumb: {},{}, rtrigger: {}, dp: {},{}", axes.LeftThumbX, axes.LeftThumbY, axes.LeftTrigger, axes.RightThumbX, axes.RightThumbY, axes.RightTrigger, axes.DPadX, axes.DPadY) << std::endl;
/*size_t axis = event->number / 2;
if (axis < 3)
{
if (event->number % 2 == 0)
axes[axis].x = event->value;
else
axes[axis].y = event->value;
}
return axis;*/
return axis;
}
uint8_t get_num_axes(int joystick_handle) {
char num_axes;
ioctl(joystick_handle, JSIOCGAXES, &num_axes);
return num_axes;
}
std::string get_joystick_name(int joystick_handle)
{
char name_buf[128];
if (ioctl(joystick_handle, JSIOCGNAME(sizeof(name_buf)), name_buf) < 0)
strncpy(name_buf, "Unknown", sizeof(name_buf));
return std::string(name_buf);
}
int get_joystick_driver_ver(int joystick_handle)
{
int version;
ioctl(joystick_handle, JSIOCGVERSION, &version);
return version;
}
bool check_for_joystick_device()
{
return std::filesystem::exists("/dev/input/js0");
}
int js;
bool device_open;
bool connect_device() {
js = open("/dev/input/js0", O_NONBLOCK);
if (js == -1)
perror("Could not open joystick");
std::cout << get_joystick_name(js) << std::endl;
std::cout << get_joystick_driver_ver(js) << std::endl;
std::cout << get_axis_count(js) << std::endl;
}
void disconnect_device() {
close(js);
}
#define ENUM_TO_STRING(var) (#var)
int main(int argc, char *argv[])
{
std::cout << jstick::NumJoysticksDetected() << std::endl;
int hwid = jstick::Connect(0);
if (hwid != -1) {
std::cout << jstick::GetDeviceName(hwid) << std::endl;
jstick::ButtonPressed += [&](jstick::XBoxButton btn){
std::cout << std::format("Button Pressed: {}", (int)btn) << std::endl;
};
jstick::ButtonReleased += [&](jstick::XBoxButton btn) {
std::cout << std::format("Button Released: {}", (int)btn) << std::endl;
};
jstick::DPadMoved += [&](Vector2 v) {
std::cout << std::format("DPad Moved {},{}", v.x, v.y) << std::endl;
};
jstick::LeftThumbstickMoved += [&](Vector2 v){
std::cout << std::format("LThumb Moved {},{}", v.x, v.y) << std::endl;
};
jstick::RightThumbstickMoved += [&](Vector2 v){
std::cout << std::format("RThumb Moved {},{}", v.x, v.y) << std::endl;
};
jstick::LeftTriggerMoved += [&] (short val) {
std::cout << std::format("LTrigger Moved {}", val) << std::endl;
};
jstick::RightTriggerMoved += [&](short val) {
std::cout << std::format("RTrigger Moved {}", val) << std::endl;
};
}
while(true) {
jstick::ReadEventLoop();
}
return 0;
/*
const char *device;
struct js_event event;
struct Axes axes = {};
size_t axis;
if (argc > 1)
device = argv[1];
else
device = "/dev/input/js0";
js = open(device, O_NONBLOCK);
if (js == -1)
perror("Could not open joystick");
else
{
std::cout << get_joystick_name(js) << std::endl;
std::cout << get_joystick_driver_ver(js) << std::endl;
std::cout << get_axis_count(js) << std::endl;
}
/// This loop will exit if the controller is unplugged.
bool had = false;
while (1)
{
bool has_file = check_for_joystick_device();
if (has_file && !had) {
if (js == -1)
{
std::cout << "Controller plugged in!" << std::endl;
js = open(device, O_NONBLOCK);
if (js == -1)
perror("Could not open joystick");
}
} else if (!has_file && had) {
std::cout << "Controller unplugged!" << std::endl;
if (js != -1) {
close(js);
js = -1;
}
}
had = has_file;
while (read_event(js, &event) == 0)
{
switch (event.type)
{
case JS_EVENT_BUTTON:
printf("Button %u %s\n", event.number, event.value ? "pressed" : "released");
break;
case JS_EVENT_AXIS:
axis = get_axis_state(&event, axes);
//if (axis < 3)
//printf("Axis %zu at (%6d, %6d)\n", axis, axes[axis].x, axes[axis].y);
break;
case JS_EVENT_INIT:
default:
/// Ignore init events.
break;
}
fflush(stdout);
}
}
close(js);
return 0;
*/
}
#endif
#ifdef WIN32
#include <iostream>
#include <windows.h>
#include <XInput.h>
#pragma comment(lib, "XInput.lib")
class TController
{
private:
int n;
XINPUT_STATE state;
public:
TController(int num)
{
n = num;
}
XINPUT_STATE GetState()
{
ZeroMemory(&state, sizeof(XINPUT_STATE));
XInputGetState(n, &state);
return state;
}
bool IsConnected()
{
ZeroMemory(&state, sizeof(XINPUT_STATE));
DWORD statenow = XInputGetState(n, &state);
if(statenow == ERROR_SUCCESS) return true;
return false;
}
void vibrate(int LV=0, int RV=0)
{
XINPUT_VIBRATION vibration;
ZeroMemory(&vibration, sizeof(XINPUT_VIBRATION));
vibration.wLeftMotorSpeed = LV;
vibration.wRightMotorSpeed = RV;
XInputSetState(n, &vibration);
}
};
#include <thread>
using namespace std::chrono_literals;
int main()
{
TController* controller0;
controller0 = new TController(0);
if (controller0->IsConnected())
{
while (controller0->IsConnected())
{
if(controller0->GetState().Gamepad.wButtons & XINPUT_GAMEPAD_X)
{
std::cout << "A.";
controller0->vibrate(65535, 0);
}
}
bool success = jstick::Initialize();
if (!success) {
std::cerr << "Could not initialize jstick!" << std::endl;
return -1;
}
if (!jstick::JoystickDetected()) {
std::cerr << "No devices detected!" << std::endl;
return -1;
}
while (jstick::JoystickDetected()) {
jstick::ReadEventLoop();
if (jstick::IsButtonDown(jstick::XBoxButton::Back))
std::cout << "Back Button Pressed" << std::endl;
if (jstick::IsButtonDown(jstick::XBoxButton::Start))
std::cout << "Start Button Pressed" << std::endl;
if (jstick::IsButtonDown(jstick::XBoxButton::ButtonA))
std::cout << "A Button Pressed" << std::endl;
if (jstick::IsButtonDown(jstick::XBoxButton::ButtonB))
std::cout << "B Button Pressed" << std::endl;
if (jstick::IsButtonDown(jstick::XBoxButton::ButtonX))
std::cout << "X Button Pressed" << std::endl;
if (jstick::IsButtonDown(jstick::XBoxButton::ButtonY))
std::cout << "Y Button Pressed" << std::endl;
if (jstick::IsButtonDown(jstick::XBoxButton::BumperL))
std::cout << "Left Bumper Pressed" << std::endl;
if (jstick::IsButtonDown(jstick::XBoxButton::BumperR))
std::cout << "Right Bumper Pressed" << std::endl;
if (jstick::IsButtonDown(jstick::XBoxButton::ThumbL))
std::cout << "Left Thumb Pressed" << std::endl;
if (jstick::IsButtonDown(jstick::XBoxButton::ThumbR))
std::cout << "Right Thumb Pressed" << std::endl;
if (!jstick::GetDPadIsAxisOrButtons())
{
if (jstick::IsButtonDown(jstick::XBoxButton::DPadUp))
std::cout << "DPad Up Pressed" << std::endl;
if (jstick::IsButtonDown(jstick::XBoxButton::DPadDown))
std::cout << "DPad Down Pressed" << std::endl;
if (jstick::IsButtonDown(jstick::XBoxButton::DPadLeft))
std::cout << "DPad Left Pressed" << std::endl;
if (jstick::IsButtonDown(jstick::XBoxButton::DPadRight))
std::cout << "DPad Right Pressed" << std::endl;
}
std::this_thread::sleep_for(10ms);
}
return 0;
}
#endif

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@@ -1,256 +0,0 @@
#include <jstick.hpp>
#ifdef UNIX
#include <linux/joystick.h>
#include <unistd.h>
#include <bits/fs_fwd.h>
#endif
#ifdef WIN32
//#include <joystickapi.h>
#endif
#include <cstddef>
#include <cstdio>
#include <fcntl.h>
#include <format>
#include <filesystem>
#include <iostream>
#include <J3ML/LinearAlgebra/Vector2i.hpp>
struct axis_state {
short x, y;
};
int js_handle;
bool js_connected;
struct js_event event;
struct axis_state axes[3] = {0};
bool btn_state[10] = {false};
size_t axis;
Vector2 l_thumb;
Vector2 r_thumb;
short l_trigger;
short r_trigger;
Vector2 dpad;
jstick::ControllerType device_type;
/// Reads a joystick event from the joystick device.
/// @returns 0 on success. Otherwise -1 is returned.
int read_event(int fd, struct js_event *event) {
ssize_t bytes;
bytes = read(fd, event, sizeof(*event));
if (bytes == sizeof(*event))
return 0;
/// Error, could not read full event.
return -1;
}
std::string js_device_file(int hwid) {
return std::format("/dev/input/js{}", hwid);
}
bool jstick::JoystickDetected(int jsHandle) {
return std::filesystem::exists(js_device_file(jsHandle));
}
int jstick::NumJoysticksDetected() {
int max = 4;
for (int i = 0; i < max; i++) {
if (!JoystickDetected(i))
return i;
}
return max;
}
bool jstick::Connected(int hwid) {
return js_connected && js_handle == hwid;
}
std::string jstick::GetDeviceName(int hwid) {
char name_buf[128];
if (ioctl(hwid, JSIOCGNAME(sizeof(name_buf)), name_buf) < 0)
strncpy(name_buf, "Unknown", sizeof(name_buf));
return std::string(name_buf);
}
int jstick::Connect(int hwid) {
if (js_connected) {
std::cerr << "Joystick already connected! Support for multiple joysticks is in-progress!" << std::endl;
return false;
}
js_handle = open(js_device_file(hwid).c_str(), O_NONBLOCK);
if (js_handle == -1) {
perror("Could not open joystick");
return false;
}
js_connected = true;
device_type = GetDeviceTypeFromName(GetDeviceName(js_handle));
JoystickConnected.Invoke(js_handle);
return js_handle;
}
bool jstick::Disconnect(int hwid) {
if (!js_connected || js_handle == -1) {
std::cerr << "Joystick is already disconnected! Support for multiple joysticks is in-progrss!" << std::endl;
return false;
}
close(js_handle);
JoystickDisconnected.Invoke(js_handle);
js_connected = false;
return true;
}
void jstick::JoystickServiceUpdate() {
int device_count = NumJoysticksDetected();
bool has = JoystickDetected();
if (has && !js_connected)
Connect();
}
void ProcessButtonEvent(uint8_t button_index, bool value) {
jstick::XBoxButton btn = (jstick::XBoxButton)button_index;
btn_state[button_index] = value;
if (value) {
jstick::ButtonPressed.Invoke(btn);
} else {
jstick::ButtonReleased.Invoke(btn);
}
}
void ProcessAxisEvent(uint8_t axis, short value) {
// TODO: Handle all single-axis changes, and then invoke the axis event with the new vectors.
Vector2 prev_lthumb = l_thumb;
Vector2 prev_rthumb = r_thumb;
Vector2 prev_dp = dpad;
short prev_ltrigger = l_trigger;
short prev_rtrigger = r_trigger;
if (device_type == jstick::ControllerType::XBox)
{
if (axis == 0) l_thumb.x = value;
if (axis == 1) l_thumb.y = value;
if (axis == 2) l_trigger = value;
if (axis == 3) r_thumb.x = value;
if (axis == 4) r_thumb.y = value;
if (axis == 5) r_trigger = value;
if (axis == 6) dpad.x = value;
if (axis == 7) dpad.y = value;
}
if (device_type == jstick::ControllerType::PS3) {
if (axis == 0) l_thumb.x = value;
if (axis == 1) l_thumb.y = value;
if (axis == 2) r_thumb.x = value;
if (axis == 3) r_thumb.y = value;
if (axis == 4) l_trigger = value;
if (axis == 5) r_trigger = value;
}
if (device_type == jstick::ControllerType::PS4) {
if (axis == 0) l_thumb.x = value;
if (axis == 1) l_thumb.y = value;
if (axis == 2) r_thumb.x = value;
if (axis == 3) r_thumb.y = value;
if (axis == 4) l_trigger = value;
if (axis == 5) r_trigger = value;
if (axis == 6) dpad.x = value;
if (axis == 7) dpad.y = value;
}
// TODO: Compare against the l_thumb from the last time the event was called.
if (l_thumb.DistanceSq(prev_lthumb) > 0.1f)
jstick::LeftThumbstickMoved.Invoke(l_thumb);
if (r_thumb.DistanceSq(prev_rthumb) > 0.1f)
jstick::RightThumbstickMoved.Invoke(r_thumb);
if (dpad.DistanceSq(prev_dp) > 0.1f)
jstick::DPadMoved.Invoke(dpad);
if (Math::Abs(l_trigger) - Math::Abs(prev_ltrigger) > 1.f)
jstick::LeftTriggerMoved.Invoke(l_trigger);
if (Math::Abs(r_trigger) - Math::Abs(prev_rtrigger) > 1.f)
jstick::RightTriggerMoved.Invoke(r_trigger);
}
void jstick::ReadEventLoop() {
while (read_event(js_handle, &event) == 0) {
switch (event.type) {
case JS_EVENT_BUTTON:
ProcessButtonEvent(event.number, event.value != 0);
break;
case JS_EVENT_AXIS:
ProcessAxisEvent(event.number, event.value);
break;
case JS_EVENT_INIT:
default:
break;
}
fflush(stdout);
}
}
bool jstick::IsButtonDown(const XBoxButton &btn) {
return btn_state[(uint8_t)btn];
}
Vector2 jstick::GetLeftThumbstickAxis(float deadzone) { return l_thumb;}
Vector2 jstick::GetRightThumbstickAxis(float deadzone) { return r_thumb; }
Vector2 jstick::GetDPadAxis(float deadzone) { return dpad; }
short jstick::GetRightTrigger() { return r_trigger;}
short jstick::GetLeftTrigger() { return l_trigger; }
constexpr float short_range = 32768.f;
Vector2 jstick::GetLeftThumbstickAxisNormalized(float deadzone) {
return l_thumb / short_range;
}
Vector2 jstick::GetRightThumbstickAxisNormalized(float deadzone) {
return r_thumb / short_range;
}
Vector2 jstick::GetDPadAxisNormalized(float deadzone) {
return dpad / short_range;
}
float jstick::GetLeftTriggerNormalized() {
return l_trigger / short_range;
}
float jstick::GetRightTriggerNormalized() {
return r_trigger / short_range;
}
jstick::ControllerType jstick::GetDeviceTypeFromName(const std::string &name) {
if (name == "Microsoft X-Box 360 pad")
return ControllerType::XBox;
return ControllerType::Unknown;
}

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@@ -1,3 +1,258 @@
//
// Created by josh on 5/22/2025.
//
#include <jstick.hpp>
#ifdef UNIX
#include <linux/joystick.h>
#include <unistd.h>
#include <bits/fs_fwd.h>
#endif
#ifdef WIN32
//#include <joystickapi.h>
#endif
#include <cstddef>
#include <cstdio>
#include <fcntl.h>
#include <format>
#include <filesystem>
#include <iostream>
#include <J3ML/LinearAlgebra/Vector2i.hpp>
struct axis_state {
short x, y;
};
int js_handle;
bool js_connected;
struct js_event event;
struct axis_state axes[3] = {0};
bool btn_state[10] = {false};
size_t axis;
Vector2 l_thumb;
Vector2 r_thumb;
short l_trigger;
short r_trigger;
Vector2 dpad;
jstick::ControllerType device_type;
/// Reads a joystick event from the joystick device.
/// @returns 0 on success. Otherwise -1 is returned.
int read_event(int fd, struct js_event *event) {
ssize_t bytes;
bytes = read(fd, event, sizeof(*event));
if (bytes == sizeof(*event))
return 0;
/// Error, could not read full event.
return -1;
}
std::string js_device_file(int hwid) {
return std::format("/dev/input/js{}", hwid);
}
bool jstick::JoystickDetected(int jsHandle) {
return std::filesystem::exists(js_device_file(jsHandle));
}
int jstick::NumJoysticksDetected() {
int max = 4;
for (int i = 0; i < max; i++) {
if (!JoystickDetected(i))
return i;
}
return max;
}
bool jstick::Connected(int hwid) {
return js_connected && js_handle == hwid;
}
std::string jstick::GetDeviceName(int hwid) {
char name_buf[128];
if (ioctl(hwid, JSIOCGNAME(sizeof(name_buf)), name_buf) < 0)
strncpy(name_buf, "Unknown", sizeof(name_buf));
return std::string(name_buf);
}
bool jstick::GetDPadIsAxisOrButtons() { return true; }
int jstick::Connect(int hwid) {
if (js_connected) {
std::cerr << "Joystick already connected! Support for multiple joysticks is in-progress!" << std::endl;
return false;
}
js_handle = open(js_device_file(hwid).c_str(), O_NONBLOCK);
if (js_handle == -1) {
perror("Could not open joystick");
return false;
}
js_connected = true;
device_type = GetDeviceTypeFromName(GetDeviceName(js_handle));
JoystickConnected.Invoke(js_handle);
return js_handle;
}
bool jstick::Disconnect(int hwid) {
if (!js_connected || js_handle == -1) {
std::cerr << "Joystick is already disconnected! Support for multiple joysticks is in-progrss!" << std::endl;
return false;
}
close(js_handle);
JoystickDisconnected.Invoke(js_handle);
js_connected = false;
return true;
}
void jstick::JoystickServiceUpdate() {
int device_count = NumJoysticksDetected();
bool has = JoystickDetected();
if (has && !js_connected)
Connect();
}
void ProcessButtonEvent(uint8_t button_index, bool value) {
jstick::XBoxButton btn = (jstick::XBoxButton)button_index;
btn_state[button_index] = value;
if (value) {
jstick::ButtonPressed.Invoke(btn);
} else {
jstick::ButtonReleased.Invoke(btn);
}
}
void ProcessAxisEvent(uint8_t axis, short value) {
// TODO: Handle all single-axis changes, and then invoke the axis event with the new vectors.
Vector2 prev_lthumb = l_thumb;
Vector2 prev_rthumb = r_thumb;
Vector2 prev_dp = dpad;
short prev_ltrigger = l_trigger;
short prev_rtrigger = r_trigger;
if (device_type == jstick::ControllerType::XBox)
{
if (axis == 0) l_thumb.x = value;
if (axis == 1) l_thumb.y = value;
if (axis == 2) l_trigger = value;
if (axis == 3) r_thumb.x = value;
if (axis == 4) r_thumb.y = value;
if (axis == 5) r_trigger = value;
if (axis == 6) dpad.x = value;
if (axis == 7) dpad.y = value;
}
if (device_type == jstick::ControllerType::PS3) {
if (axis == 0) l_thumb.x = value;
if (axis == 1) l_thumb.y = value;
if (axis == 2) r_thumb.x = value;
if (axis == 3) r_thumb.y = value;
if (axis == 4) l_trigger = value;
if (axis == 5) r_trigger = value;
}
if (device_type == jstick::ControllerType::PS4) {
if (axis == 0) l_thumb.x = value;
if (axis == 1) l_thumb.y = value;
if (axis == 2) r_thumb.x = value;
if (axis == 3) r_thumb.y = value;
if (axis == 4) l_trigger = value;
if (axis == 5) r_trigger = value;
if (axis == 6) dpad.x = value;
if (axis == 7) dpad.y = value;
}
// TODO: Compare against the l_thumb from the last time the event was called.
if (l_thumb.DistanceSq(prev_lthumb) > 0.1f)
jstick::LeftThumbstickMoved.Invoke(l_thumb);
if (r_thumb.DistanceSq(prev_rthumb) > 0.1f)
jstick::RightThumbstickMoved.Invoke(r_thumb);
if (dpad.DistanceSq(prev_dp) > 0.1f)
jstick::DPadMoved.Invoke(dpad);
if (Math::Abs(l_trigger) - Math::Abs(prev_ltrigger) > 1.f)
jstick::LeftTriggerMoved.Invoke(l_trigger);
if (Math::Abs(r_trigger) - Math::Abs(prev_rtrigger) > 1.f)
jstick::RightTriggerMoved.Invoke(r_trigger);
}
void jstick::ReadEventLoop() {
while (read_event(js_handle, &event) == 0) {
switch (event.type) {
case JS_EVENT_BUTTON:
ProcessButtonEvent(event.number, event.value != 0);
break;
case JS_EVENT_AXIS:
ProcessAxisEvent(event.number, event.value);
break;
case JS_EVENT_INIT:
default:
break;
}
fflush(stdout);
}
}
bool jstick::IsButtonDown(const XBoxButton &btn) {
return btn_state[(uint8_t)btn];
}
Vector2 jstick::GetLeftThumbstickAxis(float deadzone) { return l_thumb;}
Vector2 jstick::GetRightThumbstickAxis(float deadzone) { return r_thumb; }
Vector2 jstick::GetDPadAxis(float deadzone) { return dpad; }
short jstick::GetRightTrigger() { return r_trigger;}
short jstick::GetLeftTrigger() { return l_trigger; }
constexpr float short_range = 32768.f;
Vector2 jstick::GetLeftThumbstickAxisNormalized(float deadzone) {
return l_thumb / short_range;
}
Vector2 jstick::GetRightThumbstickAxisNormalized(float deadzone) {
return r_thumb / short_range;
}
Vector2 jstick::GetDPadAxisNormalized(float deadzone) {
return dpad / short_range;
}
float jstick::GetLeftTriggerNormalized() {
return l_trigger / short_range;
}
float jstick::GetRightTriggerNormalized() {
return r_trigger / short_range;
}
jstick::ControllerType jstick::GetDeviceTypeFromName(const std::string &name) {
if (name == "Microsoft X-Box 360 pad")
return ControllerType::XBox;
return ControllerType::Unknown;
}

View File

@@ -3,15 +3,30 @@
#include <windows.h>
#include <XInput.h>
#pragma comment(lib, "XInput.lib")
#define MAX_DEVICES 4
bool device_exists[MAX_DEVICES];
XINPUT_STATE cur_state[MAX_DEVICES];
XINPUT_STATE prev_state[MAX_DEVICES];
bool jstick::Initialize()
{
// TODO: Anything.
return true;
}
/// XInput treats the DPad as buttons.
bool jstick::GetDPadIsAxisOrButtons() { return false; }
bool jstick::JoystickDetected(int jsHandle)
/// XInput does not work via an event-poll loop, so we do nothing here.
void jstick::ReadEventLoop()
{
DWORD dwUserIndex = (DWORD)jsHandle;
prev_state[0] = cur_state[0];
DWORD dwUserIndex = (DWORD)0;
XINPUT_STATE state;
ZeroMemory(&state, sizeof(XINPUT_STATE));
@@ -20,6 +35,33 @@ bool jstick::JoystickDetected(int jsHandle)
if (result == ERROR_SUCCESS)
{
cur_state[0] = state;
}
}
void jstick::Vibrate(int LV, int RV, int hwid)
{
XINPUT_VIBRATION vibration;
ZeroMemory(&vibration, sizeof(XINPUT_VIBRATION));
vibration.wLeftMotorSpeed = LV;
vibration.wRightMotorSpeed = RV;
XInputSetState(hwid, &vibration);
}
bool jstick::JoystickDetected(int hwid)
{
DWORD dwUserIndex = (DWORD)hwid;
XINPUT_STATE state;
ZeroMemory(&state, sizeof(XINPUT_STATE));
DWORD result = XInputGetState(dwUserIndex, &state);
if (result == ERROR_SUCCESS) {
return true;
} else {
std::cout << "Error Code: " << result << std::endl;
@@ -27,3 +69,37 @@ bool jstick::JoystickDetected(int jsHandle)
}
}
bool jstick::IsButtonDown(const XBoxButton& btn, int hwid)
{
XINPUT_STATE state;
ZeroMemory(&state, sizeof(XINPUT_STATE));
DWORD result = XInputGetState(hwid, &state);
if (result != ERROR_SUCCESS) {
return false;
}
switch (btn) {
case XBoxButton::Back: if (state.Gamepad.wButtons & XINPUT_GAMEPAD_BACK) { return true; } break;
case XBoxButton::Start: if (state.Gamepad.wButtons & XINPUT_GAMEPAD_START) { return true; } break;
case XBoxButton::ThumbL: if (state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB) { return true; } break;
case XBoxButton::ThumbR: if (state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) { return true; } break;
case XBoxButton::ButtonA: if (state.Gamepad.wButtons & XINPUT_GAMEPAD_A) { return true; } break;
case XBoxButton::ButtonB: if (state.Gamepad.wButtons & XINPUT_GAMEPAD_B) { return true; } break;
case XBoxButton::ButtonX: if (state.Gamepad.wButtons & XINPUT_GAMEPAD_X) { return true; } break;
case XBoxButton::ButtonY: if (state.Gamepad.wButtons & XINPUT_GAMEPAD_Y) { return true; } break;
case XBoxButton::BumperL: if (state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER) { return true; } break;
case XBoxButton::BumperR: if (state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER) { return true; } break;
case XBoxButton::DPadUp: if (state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) { return true; } break;
case XBoxButton::DPadLeft: if (state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) { return true; } break;
case XBoxButton::DPadDown: if (state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) { return true; } break;
case XBoxButton::DPadRight: if (state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) { return true; } break;
default: return false;
}
return false;
}

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@@ -0,0 +1 @@
#pragma bruh