Files
jstick/main.cpp

77 lines
2.3 KiB
C++

#include <iostream>
#include <jstick.hpp>
#include <thread>
using namespace std::chrono_literals;
int main()
{
bool success = jstick::Initialize();
if (!success) {
std::cerr << "Could not initialize jstick!" << std::endl;
return -1;
}
if (!jstick::JoystickDetected()) {
std::cerr << "No devices detected!" << std::endl;
return -1;
}
while (jstick::JoystickDetected()) {
jstick::ReadEventLoop();
if (jstick::IsButtonDown(jstick::XBoxButton::Back))
std::cout << "Back Button Pressed" << std::endl;
if (jstick::IsButtonDown(jstick::XBoxButton::Start))
std::cout << "Start Button Pressed" << std::endl;
if (jstick::IsButtonDown(jstick::XBoxButton::ButtonA))
std::cout << "A Button Pressed" << std::endl;
if (jstick::IsButtonDown(jstick::XBoxButton::ButtonB))
std::cout << "B Button Pressed" << std::endl;
if (jstick::IsButtonDown(jstick::XBoxButton::ButtonX))
std::cout << "X Button Pressed" << std::endl;
if (jstick::IsButtonDown(jstick::XBoxButton::ButtonY))
std::cout << "Y Button Pressed" << std::endl;
if (jstick::IsButtonDown(jstick::XBoxButton::BumperL))
std::cout << "Left Bumper Pressed" << std::endl;
if (jstick::IsButtonDown(jstick::XBoxButton::BumperR))
std::cout << "Right Bumper Pressed" << std::endl;
if (jstick::IsButtonDown(jstick::XBoxButton::ThumbL))
std::cout << "Left Thumb Pressed" << std::endl;
if (jstick::IsButtonDown(jstick::XBoxButton::ThumbR))
std::cout << "Right Thumb Pressed" << std::endl;
if (!jstick::GetDPadIsAxisOrButtons())
{
if (jstick::IsButtonDown(jstick::XBoxButton::DPadUp))
std::cout << "DPad Up Pressed" << std::endl;
if (jstick::IsButtonDown(jstick::XBoxButton::DPadDown))
std::cout << "DPad Down Pressed" << std::endl;
if (jstick::IsButtonDown(jstick::XBoxButton::DPadLeft))
std::cout << "DPad Left Pressed" << std::endl;
if (jstick::IsButtonDown(jstick::XBoxButton::DPadRight))
std::cout << "DPad Right Pressed" << std::endl;
}
std::this_thread::sleep_for(10ms);
}
return 0;
}