Files
j3ml/include/J3ML/LinearAlgebra.h
2023-12-27 21:42:38 -06:00

76 lines
2.3 KiB
C++

#pragma once
#include <cstdint>
#include <cmath>
#include <cstdlib>
#include <algorithm>
#include <functional>
namespace Math
{
const float Pi = M_PI;
inline float Radians(float degrees) { return degrees * (Pi/180.f); }
inline float Degrees(float radians) { return radians * (180.f/Pi); }
struct NumberRange
{
float LowerBound;
float UpperBound;
};
float NormalizeToRange(float input, float fromLower, float fromUpper, float toLower, float toUpper);
float NormalizeToRange(float input, const NumberRange& from, const NumberRange& to);
// auto rotation_normalized = NormalizeToRange(inp, {0, 360}, {-1, 1});
inline float Lerp(float a, float b, float t);
}
// Dawsh Linear Algebra Library - Everything you need for 3D math
namespace LinearAlgebra {
class Vector2; // A type representing a position in a 2-dimensional coordinate space.
class Vector3; // A type representing a position in a 3-dimensional coordinate space.
class Vector4; // A type representing a position in a 4-dimensional coordinate space.
class Angle2D; // Uses x,y components to represent a 2D rotation.
class EulerAngle; // Uses pitch,yaw,roll components to represent a 3D orientation.
class AxisAngle; //
class CoordinateFrame; //
class Matrix2x2;
class Matrix3x3;
class Matrix4x4;
class Transform2D;
class Transform3D;
class Quaternion;
using Position = Vector3;
}
// TODO: Enforce Style Consistency (Function Names use MicroSoft Case)
// Note: Josh Linear Algebra Types are designed as Immutable Data Types
// x, y, z, w, etc. values should not and can not be set directly.
// rather, you just construct a new type and assign it.
// This might sound ass-backwards for many object types.
// But mathematically, a vector or matrix is defined by it's size, and values.
// Changing the value of one axis fundamentally changes the definition of the vector/matrix.
// So we enforce this conceptually at code level...
// If you're wondering how it remains performant, it only heap-allocates a tiny space (4*n bytes for vectors) (4*n*m bytes for matrices)
// Just Trust Me Bro - Josjh
#define MUTABLE true // Toggle This For: Ugly math, ugly code, and an ugly genital infection!
#if MUTABLE
#define IMMUTABLE !MUTABLE
#endif
namespace LinearAlgebra
{
}