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@@ -3,16 +3,23 @@
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using Vector3 = LinearAlgebra::Vector3;
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void EXPECT_V3_EQ(const Vector3& lhs, const Vector3& rhs)
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{
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EXPECT_FLOAT_EQ(lhs.x, rhs.x);
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EXPECT_FLOAT_EQ(lhs.y, rhs.y);
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EXPECT_FLOAT_EQ(lhs.z, rhs.z);
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}
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TEST(Vector3Test, V3_Constructor_Default)
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{
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EXPECT_EQ(Vector3(), Vector3::Zero);
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EXPECT_V3_EQ(Vector3(), Vector3::Zero);
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}
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TEST(Vector3Test, V3_Constructor_XYZ)
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{
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Vector3 Input {0, 1, 0};
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EXPECT_EQ(Input, Vector3::Down);
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EXPECT_V3_EQ(Input, Vector3::Down);
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}
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TEST(Vector3Test, V3_Addition_Op) {
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@@ -21,7 +28,7 @@ TEST(Vector3Test, V3_Addition_Op) {
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Vector3 ExpectedResult {3,3,3};
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EXPECT_EQ(A + B, ExpectedResult);
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EXPECT_V3_EQ(A + B, ExpectedResult);
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}
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TEST(Vector3Test, V3_Addition_Method) {
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Vector3 A {1,1,1};
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@@ -29,7 +36,7 @@ TEST(Vector3Test, V3_Addition_Method) {
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Vector3 ExpectedResult {3,3,3};
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EXPECT_EQ(A.Add(B), ExpectedResult);
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EXPECT_V3_EQ(A.Add(B), ExpectedResult);
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}
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TEST(Vector3Test, V3_Addition_Static) {
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Vector3 A {1,1,1};
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@@ -37,7 +44,7 @@ TEST(Vector3Test, V3_Addition_Static) {
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Vector3 ExpectedResult {4,4,4};
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EXPECT_EQ(Vector3::Add(A, B), ExpectedResult);
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EXPECT_V3_EQ(Vector3::Add(A, B), ExpectedResult);
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}
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TEST(Vector3Test, V3_Subtract_Op) {
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Vector3 A {2,2,2};
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@@ -45,7 +52,7 @@ TEST(Vector3Test, V3_Subtract_Op) {
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Vector3 ExpectedResult {1.5f, 1.5f, 1.5f};
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EXPECT_EQ(A - B, ExpectedResult);
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EXPECT_V3_EQ(A - B, ExpectedResult);
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}
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TEST(Vector3Test, V3_Subtract_Method) {
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Vector3 A {3,3,3};
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@@ -53,7 +60,7 @@ TEST(Vector3Test, V3_Subtract_Method) {
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Vector3 ExpectedResult {2,2,2};
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EXPECT_EQ(A.Sub(B), ExpectedResult);
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EXPECT_V3_EQ(A.Sub(B), ExpectedResult);
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}
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TEST(Vector3Test, V3_Subtract_Static) {
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Vector3 A {4,4,4};
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@@ -61,7 +68,7 @@ TEST(Vector3Test, V3_Subtract_Static) {
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Vector3 ExpectedResult {3,3,3};
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EXPECT_EQ(Vector3::Sub(A, B), ExpectedResult);
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EXPECT_V3_EQ(Vector3::Sub(A, B), ExpectedResult);
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}
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TEST(Vector3Test, V3_Scalar_Mult_Op) {
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Vector3 A { 1,1,1};
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@@ -69,7 +76,7 @@ TEST(Vector3Test, V3_Scalar_Mult_Op) {
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Vector3 ExpectedResult {1.5f, 1.5f, 1.5f};
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EXPECT_EQ(A * B, ExpectedResult);
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EXPECT_V3_EQ(A * B, ExpectedResult);
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}
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TEST(Vector3Test, V3_Scalar_Mult_Method) {
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Vector3 A {3,3,3};
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@@ -77,7 +84,7 @@ TEST(Vector3Test, V3_Scalar_Mult_Method) {
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Vector3 ExpectedResult {4.5f, 4.5f, 4.5f};
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EXPECT_EQ(A.Mul(B), ExpectedResult);
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EXPECT_V3_EQ(A.Mul(B), ExpectedResult);
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}
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TEST(Vector3Test, V3_Scalar_Mult_Static) {
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Vector3 A {2,2,2};
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@@ -85,21 +92,21 @@ TEST(Vector3Test, V3_Scalar_Mult_Static) {
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Vector3 ExpectedResult {3.f, 3.f, 3.f};
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EXPECT_EQ(Vector3::Mul(A, B), ExpectedResult);
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EXPECT_V3_EQ(Vector3::Mul(A, B), ExpectedResult);
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}
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TEST(Vector3Test, V3_Scalar_Div_Op) {
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Vector3 A {4,4,4};
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float B = 2.f;
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Vector3 ExpectedResult {2,2,2};
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EXPECT_EQ(A / B, ExpectedResult);
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EXPECT_V3_EQ(A / B, ExpectedResult);
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}
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TEST(Vector3Test, V3_Scalar_Div_Method) {
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Vector3 A {6,6,6};
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float B = 2.f;
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Vector3 ExpectedResult { 3,3,3};
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EXPECT_EQ(A.Div(B), ExpectedResult);
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EXPECT_V3_EQ(A.Div(B), ExpectedResult);
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}
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TEST(Vector3Test, V3_Scalar_Div_Static) {
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Vector3 A {3,3,3};
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@@ -107,7 +114,7 @@ TEST(Vector3Test, V3_Scalar_Div_Static) {
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Vector3 ExpectedResult { 2.f, 2.f, 2.f};
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EXPECT_EQ(Vector3::Div(A, B), ExpectedResult);
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EXPECT_V3_EQ(Vector3::Div(A, B), ExpectedResult);
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}
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TEST(Vector3Test, V3_Sizeof) {
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EXPECT_EQ(sizeof(Vector3), 12);
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@@ -121,14 +128,14 @@ TEST(Vector3Test, V3_Min) {
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Vector3 Minimum {3,3,3};
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Vector3 ExpectedResult {2,2,2};
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EXPECT_EQ(Input.Min(Minimum), ExpectedResult);
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EXPECT_V3_EQ(Input.Min(Minimum), ExpectedResult);
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}
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TEST(Vector3Test, V3_Max) {
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Vector3 Input {2,2,2};
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Vector3 Maximum {3,3,3};
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Vector3 ExpectedResult {3,3,3};
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EXPECT_EQ(Input.Max(Maximum), ExpectedResult);
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EXPECT_V3_EQ(Input.Max(Maximum), ExpectedResult);
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}
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TEST(Vector3Test, V3_Clamp) {
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Vector3 Input {5,-1,8};
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@@ -137,7 +144,7 @@ TEST(Vector3Test, V3_Clamp) {
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Vector3 ExpectedResult {5,1,5};
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EXPECT_EQ(Input.Clamp(Minimum, Maximum), ExpectedResult);
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EXPECT_V3_EQ(Input.Clamp(Minimum, Maximum), ExpectedResult);
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}
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TEST(Vector3Test, V3_DotProduct) {
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@@ -155,7 +162,7 @@ TEST(Vector3Test, V3_CrossProduct) {
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Vector3 ExpectedResult {0,0,0};
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EXPECT_EQ(A.Cross(B), ExpectedResult);
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EXPECT_V3_EQ(A.Cross(B), ExpectedResult);
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}
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TEST(Vector3Test, V3_Project) {
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@@ -167,7 +174,7 @@ TEST(Vector3Test, V3_Normalize) {
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Vector3 Input {2, 0, 0};
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Vector3 ExpectedResult {1, 0, 0};
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EXPECT_EQ(Input, ExpectedResult);
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EXPECT_V3_EQ(Input.Normalize(), ExpectedResult);
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}
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TEST(Vector3Test, V3_Lerp)
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{
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@@ -175,13 +182,16 @@ TEST(Vector3Test, V3_Lerp)
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Vector3 Finish {};
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float Percent = 50;
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Vector3 ExpectedResult {};
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EXPECT_EQ(Start.Lerp(Finish, Percent), ExpectedResult);
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EXPECT_V3_EQ(Start.Lerp(Finish, Percent), ExpectedResult);
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}
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TEST(Vector3Test, V3_AngleBetween) {
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Vector3 A{ .5f, .5f, .5f};
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Vector3 B {.25f, .75f, .25f};
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A = A.Normalize();
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B = B.Normalize();
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LinearAlgebra::Angle2D ExpectedResult {0,0};
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EXPECT_EQ(A.AngleBetween(B), ExpectedResult);
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LinearAlgebra::Angle2D ExpectedResult {-0.697914, -2.35619};
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std::cout << A.AngleBetween(B).x << ", " << A.AngleBetween(B).y << "";
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auto angle = A.AngleBetween(B);
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EXPECT_FLOAT_EQ(angle.x, ExpectedResult.x);
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EXPECT_FLOAT_EQ(angle.y, ExpectedResult.y);
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}
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