Rename RNG-pertitnent members
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@@ -237,7 +237,7 @@ namespace J3ML::Geometry {
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Enclose(pointArray[i]);
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}
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Vector3 AABB::GetRandomPointInside(J3ML::Algorithm::RNG &rng) const {
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Vector3 AABB::RandomPointInside(RNG &rng) const {
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float f1 = rng.Float();
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float f2 = rng.Float();
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float f3 = rng.Float();
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@@ -573,20 +573,20 @@ namespace J3ML::Geometry {
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Vector3 AABB::AnyPointFast() const { return minPoint;}
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Vector3 AABB::GetRandomPointOnSurface(RNG &rng) const {
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Vector3 AABB::RandomPointOnSurface(RNG &rng) const {
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int i = rng.Int(0, 5);
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float f1 = rng.Float();
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float f2 = rng.Float();
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return FacePoint(i, f1, f2);
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}
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Vector3 AABB::GetRandomPointOnEdge(RNG &rng) const {
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Vector3 AABB::RandomPointOnEdge(RNG &rng) const {
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int i = rng.Int(0, 11);
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float f = rng.Float();
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return PointOnEdge(i, f);
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}
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Vector3 AABB::GetRandomCornerPoint(RNG &rng) const {
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Vector3 AABB::RandomCornerPoint(RNG &rng) const {
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return CornerPoint(rng.Int(0, 7));
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}
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