RNG class has bug in Float(), sort it out soon
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@@ -4,7 +4,7 @@
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namespace J3ML::Algorithm
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{
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/** @brief A linear congruential random number generator.
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/** @brief A linear congruential random number generator.
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Uses D.H. Lehmer's Linear Congruential Method (1949) for generating random numbers.
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Supports both Multiplicative Congruential Method (increment==0) and
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@@ -39,17 +39,17 @@ namespace J3ML::Algorithm {
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assert(modulus != 0);
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/// TODO: Convert to using Shrage's method for approximate factorization (Numerical Recipes in C)
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// Currently we cast everything to 65-bit to avoid overflow, which is quite dumb.
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// Currently we cast everything to 64-bit to avoid overflow, which is quite dumb.
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// Creates the new random number
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u64 newNum = ((u64)lastNumber * (u64)multiplier + (u64)increment % (u64)modulus);
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//u64 newNum = ((u64)lastNumber * (u64)multiplier + (u64)increment % (u64)modulus);
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// TODO: use this on console platforms to rely on smaller sequences.
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// u32 m = lastNumber * multiplier;
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// u32 i = m + increment;
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// u32 f = i & 0x7FFFFFFF;
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// u32 m = (lastNumber * 214013 + 2531011) & 0x7FFFFFFF;
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// unsigned __int64 newNum = (lastNumber * multiplier + increment) & 0x7FFFFFFF;
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u32 m = lastNumber * multiplier;
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u32 i = m + increment;
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u32 f = i & 0x7FFFFFFF;
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//u32 m = (lastNumber * 214013 + 2531011) & 0x7FFFFFFF;
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u64 newNum = (lastNumber * multiplier + increment) & 0x7FFFFFFF;
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assert( ((u32)newNum!=0 || increment != 0) && "RNG degenerated to producing a stream of zeroes!");
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lastNumber = (u32)newNum;
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return lastNumber;
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@@ -89,8 +89,9 @@ namespace J3ML::Algorithm {
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float RNG::Float() {
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u32 i = ((u32)Int() & 0x007FFFFF /* random mantissa */) | 0x3F800000 /* fixed exponent */;
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auto f = ReinterpretAs<float, u32>(i); // f is now in range [1, 2[
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f -= 1.f; // Map to range [0, 1[
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// TODO: PROPERLY fix this.
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auto f = (float)i / 1e31; //ReinterpretAs<float, u32>(i); // f is now in range [1, 2[
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//f -= 1.f; // Map to range [0, 1[
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assert(f >= 0.f);
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assert(f < 1.f);
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return f;
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