Implement J3ML Core Math & Unit Tests

This commit is contained in:
2024-07-10 14:17:56 -04:00
parent cbfbc6acf0
commit 98802f2b0d
3 changed files with 105 additions and 2 deletions

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@@ -17,6 +17,14 @@
#include <cassert>
#include <vector>
/// TODO: Implement lookup tables.
#ifdef USE_LOOKUP_TABLES
static float fast_cossin_table[MAX_CIRCLE_ANGLE];
#endif
#include <J3ML/Algorithm/Reinterpret.hpp>
@@ -199,8 +207,12 @@ namespace J3ML::Math::Functions {
/// Computes the relative error of the two variables.
float RelativeError(float a, float b);
inline bool IsFinite(float f) { return (ReinterpretAs<u32>(f) << 1) < 0xFF000000u; }
inline bool IsFinite(double d) { return (ReinterpretAs<u64>(d) << 1) < 0xFFE0000000000000ULL; }
template <typename T> bool IsFinite(T) { return true;}
template<> inline bool IsFinite(float f) { return (ReinterpretAs<u32>(f) << 1) < 0xFF000000u; }
template<> inline bool IsFinite(double d) { return (ReinterpretAs<u64>(d) << 1) < 0xFFE0000000000000ULL; }
template<> inline bool IsFinite(u32 i) { return (i << 1) < 0xFF000000u; }
template<> inline bool IsFinite(u64 i) { return (i << 1) < 0xFFE0000000000000ULL;}
inline bool IsNotANumber(float f) { return (ReinterpretAs<u32>(f) << 1) > 0xFF000000u; }
inline bool IsNotANumber(double d) { return (ReinterpretAs<u64>(d) << 1) > 0xFFE0000000000000ULL; }

8
include/J3ML/Math.hpp Normal file
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@@ -0,0 +1,8 @@
//
// Created by dawsh on 7/6/24.
//
#ifndef MATH_HPP
#define MATH_HPP
#endif //MATH_HPP

83
tests/MathFuncTests.hpp Normal file
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@@ -0,0 +1,83 @@
/// Josh's 3D Math Library
/// A C++20 Library for 3D Math, Computer Graphics, and Scientific Computing.
/// Developed and Maintained by Josh O'Leary @ Redacted Software.
/// Special Thanks to William Tomasine II and Maxine Hayes.
/// (c) 2024 Redacted Software
/// This work is dedicated to the public domain.
/// @file MathFuncTests.hpp
/// @desc Unit tests for core math functions
/// @edit 2024-07-06
#pragma once
#include <jtest/jtest.hpp>
#include <J3ML/J3ML.h>
inline void MathFuncTests()
{
using namespace jtest;
using namespace J3ML::Math;
TEST("Math::IsFinite", [] {
check(IsFinite<u32>(420));
check(IsFinite<u64>(25));
check(IsFinite(5.f));
check(IsFinite(5.0));
check(!IsFinite(Infinity));
check(!IsFinite(NotANumber));
});
TEST("Math::IsNotANumber", [] {
check(!IsNotANumber(5.f));
check(!IsNotANumber(5.0));
check(IsNotANumber(NotANumber));
check(!IsNotANumber(Infinity));
});
TEST("Math::IsInfinite", [] {
check(!IsInfinite(5.f));
check(!IsInfinite(5.0));
check(IsInfinite(Infinity));
});
TEST("Math::ReinterpretAsU32", [] {
check(ReinterpretAs<u32>(0.f) == 0x00000000);
check(ReinterpretAs<u32>(1.f) == 0x3F800000);
check(ReinterpretAs<u32>(2.f) == 0x40000000);
check(ReinterpretAs<u32>(-1.f) == 0xBF800000);
check(ReinterpretAs<u32>(Infinity) == 0x7F800000);
});
TEST("Math::ReinterpretAsFloat", [] {
check(ReinterpretAs<float, u32>(0x00000000) == 0.f);
check(ReinterpretAs<float, u32>(0x3F800000) == 1.f);
check(ReinterpretAs<float, u32>(0x40000000) == 2.f);
check(ReinterpretAs<float, u32>(0xBF800000) == -1.f);
check(ReinterpretAs<float>(0x7F800000) == Infinity);
check(IsNotANumber(ReinterpretAs<float>(0x7F800001)));
});
TEST("Math::SqrtVals", [] {
});
TEST("Math::SqrtPrecision", [] {
});
TEST("Math::SqrtRSqrtPrecision", [] {
});
TEST("Math::SqrtRecipPrecision", [] {
});
TEST("Math::Min", [] {});
TEST("Math::Max", [] {});
TEST("Math::IsPow2", [] {});
}