Fix Spacing
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@@ -16,6 +16,50 @@ namespace J3ML::LinearAlgebra
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float angle;
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public:
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AxisAngle();
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explicit AxisAngle(const Quaternion& q)
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{
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auto theta = std::acos(q.w) * 2.f;
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auto ax = q.x / std::sin(std::acos(theta));
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auto ay = q.y / std::sin(std::acos(theta));
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auto az = q.z / std::sin(std::acos(theta));
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}
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explicit AxisAngle(const EulerAngle& e)
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{
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// Assuming the angles are in radians
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float heading = e.pitch;
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float attitude = e.yaw;
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float bank = e.roll;
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float c1 = std::cos(heading / 2.f);
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float s1 = std::sin(heading / 2.f);
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float c2 = std::cos(attitude / 2.f);
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float s2 = std::sin(attitude / 2.f);
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float c3 = std::cos(bank / 2.f);
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float s3 = std::sin(bank / 2.f);
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float w = c1*c2*c3 - s1*s2*s3;
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float x = c1*c2*c3 + s1*s2*s3;
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float y = s1*c2*c3 + c1*s2*s3;
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float z = c1*s2*c3 - s1*c2*s3;
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angle = 2.f * std::acos(w);
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double norm = x*x + y*y + z*z;
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if (norm < 0.001) { // when all euler angles are zero angle=0, so
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// we can set axis to anything to avoid divide by zero
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x = 1;
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y = z = 0;
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} else {
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norm = std::sqrt(norm);
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x /= norm;
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y /= norm;
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z /= norm;
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}
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axis = {x, y, z};
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}
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AxisAngle(const Vector3 &axis, float angle);
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@@ -19,8 +19,8 @@ public:
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AxisAngle ToAxisAngle() const;
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explicit EulerAngle(const Quaternion& orientation);
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explicit EulerAngle(const AxisAngle& orientation);
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explicit EulerAngle(const Quaternion& rhs);
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explicit EulerAngle(const AxisAngle& rhs);
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/// TODO: Implement separate upper and lower bounds
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/// Preserves internal value of euler angles, normalizes and clamps the output.
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@@ -48,4 +48,64 @@ namespace J3ML::LinearAlgebra {
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}
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EulerAngle::EulerAngle() : pitch(0), yaw(0), roll(0) {}
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EulerAngle::EulerAngle(const AxisAngle &rhs) {
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float x = rhs.axis.x;
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float y = rhs.axis.y;
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float z = rhs.axis.z;
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float angle = rhs.angle;
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double s = std::sin(rhs.angle);
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double c = std::cos(rhs.angle);
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double t = 1-c;
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// if axis is not already normalized then uncomment this
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// double magnitude = std::sqrt(x*x + y*y + z*z);
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// if (magnitude == 0) throw error;
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// x /= magnitude;
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// y /= magnitude;
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// z /= magnitude;
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if ((x*y*t + z*s) > 0.998) { // North pole singularity detected
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pitch = 2 * std::atan2(x * std::sin(angle/2.f), std::cos(angle/2.f));
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yaw = M_PI / 2.f;
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roll = 0;
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return;
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}
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if ((x*y*t + z*s) < -0.998) { // South pole singularity detected
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pitch = -2 * std::atan2(x * std::sin(angle/2.f), std::cos(angle/2.f));
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yaw = -M_PI / 2.f;
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roll = 0;
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return;
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}
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pitch = std::atan2(y * s-x * z * t, 1 - (y*y + z*z) * t);
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yaw = std::asin(x * y * t + z * s);
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roll = std::atan2(x * s - y * z * t, 1 - (x*x + z*z) * t);
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}
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EulerAngle::EulerAngle(const Quaternion &rhs) {
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double test = rhs.x * rhs.y + rhs.z * rhs.w;
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if (test > 0.499) { // Singularity at north pole
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pitch = 2 * std::atan2(rhs.x, rhs.w);
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yaw = M_PI / 2.f;
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roll = 0;
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return;
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}
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if (test < -0.499) { // Singularity at south pole
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pitch = -2 * std::atan2(rhs.x, rhs.y);
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yaw = - M_PI / 2.f;
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roll = 0;
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return;
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}
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float sqx = rhs.x * rhs.x;
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float sqy = rhs.y * rhs.y;
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float sqz = rhs.z * rhs.z;
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}
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}
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