Implement Geometric Class Definitions
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@@ -48,7 +48,12 @@ add_library(J3ML SHARED ${J3ML_SRC}
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src/J3ML/Geometry/Plane.cpp
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src/J3ML/Geometry/Sphere.cpp
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src/J3ML/Geometry/Frustum.cpp
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src/J3ML/Geometry/OBB.cpp)
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src/J3ML/Geometry/OBB.cpp
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src/J3ML/Geometry/Ray.cpp
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src/J3ML/Geometry/Capsule.cpp
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src/J3ML/Geometry/TriangleMesh.cpp
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src/J3ML/Geometry/QuadTree.cpp
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src/J3ML/Geometry/LineSegment.cpp)
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set_target_properties(J3ML PROPERTIES LINKER_LANGUAGE CXX)
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install(TARGETS ${PROJECT_NAME} DESTINATION lib/${PROJECT_NAME})
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@@ -13,65 +13,16 @@ namespace Geometry {
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Vector2 B;
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};
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class Rectangle; //AABB2D;
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class Rectangle;
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class OBB2D;
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class Line2D;
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class Ray2D;
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class Triangle2D;
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class Polygon2D;
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class Sphere;
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class LineSegment
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{
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Vector3 A;
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Vector3 B;
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};
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struct IntersectionResult2D {};
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bool Intersects2D(LineSegment2D seg, Rectangle rect);
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IntersectionResult2D GetIntersection2D(LineSegment2D seg, Rectangle rect);
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class OBB;
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// A 3D axis-aligned bounding box
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// This data structure can be used to represent coarse bounds of objects, in situations where detailed triangle-level
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// computations can be avoided. In physics systems, bounding boxes are used as an efficient early-out test for geometry
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// intersection queries.
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// the 'Axis-aligned' part in the name means that the local axes of this bounding box are restricted to align with the
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// axes of the world space coordinate system. This makes computation involving AABB's very fast, since AABB's cannot
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// be arbitrarily oriented in the space with respect to each other.
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// If you need to represent a box in 3D space with arbitrary orientation, see the class OBB. */
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class Capsule;
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class Line;
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class Ray
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{
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Vector3 Origin;
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Vector3 Direction;
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};
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class Camera {
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public:
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Vector3 Position;
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Vector3 Front;
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Vector3 Right;
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Vector3 Up;
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};
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class Polygon;
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class Polyhedron;
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class QuadTree;
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class OctTree;
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class Triangle;
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class TriangleMesh;
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}
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@@ -1,8 +1,27 @@
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//
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// Created by dawsh on 1/25/24.
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//
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#pragma once
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#ifndef J3ML_CAPSULE_H
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#define J3ML_CAPSULE_H
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#include "LineSegment.h"
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#include <J3ML/LinearAlgebra/Vector3.h>
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#endif //J3ML_CAPSULE_H
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namespace Geometry
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{
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using namespace LinearAlgebra;
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class Capsule
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{
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// Specifies the two inner points of this capsule
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LineSegment l;
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// Specifies the radius of this capsule
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float r;
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Capsule() {}
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Capsule(const LineSegment& endPoints, float radius);
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Capsule(const Vector3& bottomPt, const Vector3& topPt, float radius);
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bool IsDegenerate()const;
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float Height() const;
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float Diameter() const;
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Vector3 Bottom() const;
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Vector3 Center() const;
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Vector3 Centroid() const;
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Vector3 ExtremePoint(const Vector3& direction);
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};
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}
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@@ -1,8 +1,10 @@
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//
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// Created by dawsh on 1/25/24.
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//
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#pragma once
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#ifndef J3ML_LINESEGMENT_H
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#define J3ML_LINESEGMENT_H
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#endif //J3ML_LINESEGMENT_H
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namespace Geometry
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{
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class LineSegment
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{
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Vector3 A;
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Vector3 B;
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};
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}
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@@ -1,8 +1,9 @@
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//
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// Created by dawsh on 1/25/24.
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//
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#pragma once
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#ifndef J3ML_QUADTREE_H
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#define J3ML_QUADTREE_H
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namespace Geometry
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{
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class QuadTree
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{
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#endif //J3ML_QUADTREE_H
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};
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}
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@@ -2,7 +2,15 @@
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// Created by dawsh on 1/25/24.
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//
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#ifndef J3ML_RAY_H
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#define J3ML_RAY_H
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#pragma once
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#endif //J3ML_RAY_H
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#include <J3ML/LinearAlgebra/Vector3.h>
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namespace Geometry
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{
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class Ray
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{
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Vector3 Origin;
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Vector3 Direction;
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};
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}
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@@ -1,8 +1,6 @@
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//
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// Created by dawsh on 1/25/24.
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//
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#pragma once
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#ifndef J3ML_TRIANGLE_H
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#define J3ML_TRIANGLE_H
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namespace Geometry
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{
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#endif //J3ML_TRIANGLE_H
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}
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@@ -1,8 +1,9 @@
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//
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// Created by dawsh on 1/25/24.
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//
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#pragma once
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#ifndef J3ML_TRIANGLEMESH_H
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#define J3ML_TRIANGLEMESH_H
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namespace Geometry
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{
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class TriangleMesh
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{
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#endif //J3ML_TRIANGLEMESH_H
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};
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}
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6
src/J3ML/Geometry/Capsule.cpp
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6
src/J3ML/Geometry/Capsule.cpp
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@@ -0,0 +1,6 @@
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#include <J3ML/Geometry/Capsule.h>
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namespace Geometry
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{
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}
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3
src/J3ML/Geometry/LineSegment.cpp
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3
src/J3ML/Geometry/LineSegment.cpp
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@@ -0,0 +1,3 @@
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//
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// Created by dawsh on 1/25/24.
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//
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1
src/J3ML/Geometry/QuadTree.cpp
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src/J3ML/Geometry/QuadTree.cpp
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@@ -0,0 +1 @@
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#include <J3ML/Geometry/QuadTree.h>
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src/J3ML/Geometry/Ray.cpp
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6
src/J3ML/Geometry/Ray.cpp
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@@ -0,0 +1,6 @@
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#include <J3ML/Geometry/Ray.h>
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namespace Geometry
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{
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}
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src/J3ML/Geometry/TriangleMesh.cpp
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src/J3ML/Geometry/TriangleMesh.cpp
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@@ -0,0 +1 @@
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#include <J3ML/Geometry/TriangleMesh.h>
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