Implement Axisangle::ToQuaternion, and AxisAngle constructor from matrix

This commit is contained in:
2025-03-02 05:21:41 -05:00
parent 179bf277b5
commit 152e5f4ebd

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@@ -20,4 +20,8 @@ namespace J3ML::LinearAlgebra {
axis = a.axis;
angle = a.angle;
}
Quaternion AxisAngle::ToQuaternion() const { return Quaternion(*this); }
AxisAngle::AxisAngle(const Matrix3x3 &m) : AxisAngle(Quaternion(m)) { }
}