Implement Axisangle::ToQuaternion, and AxisAngle constructor from matrix
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@@ -20,4 +20,8 @@ namespace J3ML::LinearAlgebra {
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axis = a.axis;
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angle = a.angle;
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}
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Quaternion AxisAngle::ToQuaternion() const { return Quaternion(*this); }
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AxisAngle::AxisAngle(const Matrix3x3 &m) : AxisAngle(Quaternion(m)) { }
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}
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