removed badwords

This commit is contained in:
scientiist
2020-05-03 23:35:27 -05:00
parent a3f9125170
commit ee0a92692a
8 changed files with 10 additions and 17 deletions

View File

@@ -65,7 +65,7 @@ baseitem:new("WICKED_FLAME", {
baseitem:new("NIMDICK", {
baseitem:new("NIMDOC", {
displayname = "NIMDOC",
texture = "nimdoc.png",
stack = 1,

View File

@@ -55,12 +55,10 @@ function love.load(cmdlineargs)
end
local funny_crash_messages = {
"FUCK! I thought I fixed this.",
"Something broke.",
"Oops.",
"REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE.",
"Sorry m8",
"Josh fucked up again!",
"We need to hire some better programmers.",
"Don't be scared. This screen just means everything's wrong.",
"My bad, i'll fix this soon.",

View File

@@ -514,7 +514,6 @@ return function(args)
local screen_half_width = love.graphics.getWidth()/2
local screen_half_height = love.graphics.getHeight()/2
--? this names suck but im fucking high right now
local screen_grid_num_width = (love.graphics.getWidth()/2) / gridsize
local screen_grid_num_height = (love.graphics.getHeight()/2) / gridsize

View File

@@ -45,7 +45,7 @@ function itemstack:update(dt)
if dist <= 35 then
if self.playermagnet > 0 then
local attraction = 1.2
-- holy fuck
-- holy crap
self.velocity = self.velocity + ((entity.position-self.position):unitvec() * math.max(((35-dist)^attraction), 0.1))
if dist <= 12 then

View File

@@ -182,7 +182,6 @@ function physicalentity:update(dt)
end
if self.touching_lava then
-- TODO: fix this shit fucktard
self.health = self.health - (dt*10)
if self:isA("Humanoid") then
self:addStatusEffect("BURNING", 1)

View File

@@ -453,7 +453,7 @@ function player:draw()
local accessory_2 = self.gui.equipment.items[4][1]
local accessory_3 = self.gui.equipment.items[6][1]
-- TODO: make this shit reflect the lighting of the equipment
-- TODO: make this reflect the lighting of the equipment
-- draw helmet
local scale = 1
@@ -498,7 +498,7 @@ function player:draw()
-- TODO: draw armor and accessories on top of the player
-- draw the currently using item
--! this needs to be fixed up, the animations are wonky as fuck.
--! this needs to be fixed up, the animations are wonky.
if self.animation.running then
local data = self.animation.item
local item = data.id
@@ -553,7 +553,7 @@ function player:draw()
local angleFixed = (startang + currentDist) * self.direction
local adjusted = math.rad( ((-self.direction)*data.defaultRotation)+angleFixed)
-- radius, no fucking clue why I have to flip this as well
-- radius, no clue why I have to flip this as well
local r = 8 * self.direction
-- shift item by dx and dy for swivel effect
local dx, dy = math.cos(math.rad(angleFixed))*r, math.sin(math.rad(angleFixed))*r

View File

@@ -2,7 +2,6 @@
-- @author Joshua O'Leary
-- @copyright 2019 Conarium Software
-- TODO: this whole script is fucky, fix it
local uiscale = 1
@@ -16,13 +15,11 @@ local tiles = require("src.tiles")
local inventory = require("src.inventory")
local guiutil = require("src.guiutil")
-- why the fuck is this an object?
-- this is actually a question i continually ask.
-- TODO: seriously sit down and figure out a monolithic playergui
--! not now though, focus on finishing up the game
local system = jutils.object:subclass("PlayerGui")
-- ! ghetto retard hack because im lazy
local the_player = nil
local menu = jui.scene:new({}, {
@@ -64,7 +61,6 @@ local menu = jui.scene:new({}, {
})
})
-- why the fuck is it instanced?
-- should just make it a monolith module
function system:init(player)
self.open = false

View File

@@ -9,15 +9,16 @@ local config = require("config")
local tiles = require("src.tiles")
local backgrounds = require("src.backgrounds")
-- what the fuck:
-- I wanted to make this a C module, but I never got around to it.
-- I'm sure that'd be a fun project
-- extremely informative and interesting reading:
-- https://luajit.org/ext_ffi.html
-- why the fuck:
-- make lighting faster LAWL
local ffi = require("ffi")
ffi.cdef[[
typedef double grid[33][33]; // why the actual SHIT is this 33?
typedef double grid[33][33]; // TODO: fix this instead of being lazy hack
]]
require("love.timer")