Syntax Fixes, program crashes with segmentation fault
This commit is contained in:
@@ -1,60 +0,0 @@
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#pragma once
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#include <iostream>
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#include <string>
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#include <netdb.h>
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#include <memory>
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namespace Socket {
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class SocketException : public std::exception {
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protected:
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char * message;
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public:
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SocketException(std::string msg) : message(msg.c_str()) {}
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SocketException(char *msg) : message(msg) {}
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char * what() {
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return message;
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}
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};
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class SocketBindingException : public SocketException {
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public:
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SocketBindingException(char *msg) : SocketException{msg} {}
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};
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class SocketConnectException : public SocketException {
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public:
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SocketConnectException(char *msg) : SocketException{msg} {}
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};
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class SocketCreationException : public SocketException {
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public:
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SocketCreationException(char * msg) : SocketException{msg} {}
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};
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class SocketListenException : public SocketException {
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public:
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SocketListenException(char * msg) : SocketException{msg} {}
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};
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class SocketAcceptException : public SocketException {
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public:
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SocketAcceptException(char * msg) : SocketException{msg} {}
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};
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class SocketSendException : public SocketException {
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public:
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SocketSendException(char * msg) : SocketException{msg} {}
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};
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class SocketReceiveException : public SocketException {
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public:
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SocketReceiveException(char * msg) : SocketException{msg} {}
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};
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class SocketCloseException : public SocketException {
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public:
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SocketCloseException(char * msg) : SocketException{msg} {}
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};
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}
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@@ -1,5 +1,6 @@
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#pragma once
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#include <Sockets/Sockets.hpp>
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#include <cstring>
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#include <array>
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#include <string>
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@@ -17,8 +18,8 @@ namespace Socket
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typedef struct sockaddr sockaddr_t;
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struct IPAddress
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{
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std::array<uint8_t, 4> octets{};
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uint16_t port{};
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std::array<u8, 4> octets{};
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u16 port{};
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public:
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static IPAddress Any(uint16_t portno) { return IPAddress{INADDR_ANY, portno};}
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@@ -26,14 +27,14 @@ namespace Socket
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static IPAddress Broadcast(uint16_t portno) { return IPAddress{INADDR_BROADCAST, portno};}
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// Tries to resolve an IP address from a URL
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static IPAddress Resolve(std::string const& uri, uint16_t port);
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static IPAddress Resolve(std::string const& uri, u16 port);
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IPAddress() {}
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IPAddress(const std::string& ipaddr, uint16_t port);
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IPAddress(uint8_t a, uint8_t b, uint8_t c, uint8_t d, uint16_t portno);
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IPAddress(const std::string& ipaddr, u16 port);
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IPAddress(u8 a, u8 b, u8 c, u8 d, u16 port);
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IPAddress(const sockaddr_in_t& addr_in);
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operator sockaddr_in_t() const;
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const uint8_t& operator[](size_t octet) const;
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explicit operator sockaddr_in_t() const;
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const u8& operator[](size_t octet) const;
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bool operator == (const IPAddress& other) const;
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bool operator != (const IPAddress& other) const;
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[[nodiscard]] std::string addr_string() const;
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@@ -9,6 +9,7 @@
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#include <netinet/in.h>
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#include <sys/socket.h>
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#include <unistd.h>
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#include <Sockets/Sockets.hpp>
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#include <Sockets/IPAddress.hpp>
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@@ -36,10 +37,10 @@ namespace Socket {
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void Connect(std::string address, uint16_t port);
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void Listen(int maxQueue);
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std::shared_ptr<TcpSocket> Accept();
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void Send(const char *data, unsigned int length, int flags);
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void Send(const u8 *data, unsigned int length, int flags);
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// Receive data (blocking)
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// @return true if socket is still open, false otherwise
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bool Receive(char* msg, int len, int flags);
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bool Receive(u8* msg, int len, int flags);
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void Close();
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private:
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void setInfo(int port);
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@@ -1,38 +1,33 @@
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#pragma once
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#include <Sockets/IPAddress.hpp>
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#ifndef INPORT_ANY
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#define INPORT_ANY 0
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#endif
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#include <string>
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// Game-specific Network code written against GameNetworkingSocket API
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// GameNetworkingServer
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// GameNetworkingClient
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// GameNetworkingSocket
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// UdpReliability
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// TcpServer
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// TcpClient
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// UdpServer
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// UdpClient
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// UdpSocket
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// TcpSocket
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// Berkeley Sockets API
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#ifndef INPORT_ANY
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#define INPORT_ANY 0
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#endif
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namespace Socket
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{
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// TODO: Implement Blocking and Nonblocking UDP
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using u8 = uint8_t;
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typedef struct sockaddr_in sockaddr_in_t;
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typedef struct sockaddr sockaddr_t;
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typedef std::vector<uint8_t> msg_t;
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@@ -56,39 +51,31 @@ namespace Socket
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void Bind(uint16_t portno);
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void BindAny();
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void BindAny(uint16_t& portno);
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bool Connected() const;
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/// In UDP, the client does not form a connection with the server like in TCP, and instead, it just sends a datagram.
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/// Similarly, the server need not accept a connection and just waits for datagrams to arrive. There is no 3 way handshake.
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/// It just checks for any immediate errors and stores the peer's IP address and port number.
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void Connect(const std::string& hostname, u16 port);
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void Connect(const IPAddress& ipaddr);
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void Connect(uint16_t portno);
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void Connect(u16 port);
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[[nodiscard]] IPAddress GetSelfIP() const {return self_addr;}
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[[nodiscard]] IPAddress GetPeerIP() const {return peer_addr;}
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public:
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/// TODO: Consider ditching templates here...
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/// Sends a message to the bound peer only.
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template <typename T>
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int Send(const T& message) const;
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int Send(const u8 *data, unsigned int length, int flags = 0);
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int Send(const std::vector<u8>& payload);
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/// Sends a message to a specified IPAddress.
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template <typename T>
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int SendTo(const T& message, const IPAddress& ipaddr) const
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{
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sockaddr_in_t addr_in = ipaddr;
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socklen_t addr_in_len = sizeof(addr_in);
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int ret = ::sendto(sock, (const char*)message.data(), message.size(), 0, (struct sockaddr*)&addr_in, addr_in_len);
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int SendTo(const IPAddress& ipaddr, const u8 *data, unsigned int length, int flags);
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int SendTo(const IPAddress& ipaddr, const std::vector<u8> data);
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if (ret < 0)
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{
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throw SocketException(strerror(errno));
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}
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return ret;
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}
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/// Sends a message to anyone who might listen.
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template <typename T>
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int SendToAll(const T& message);
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int Receive(IPAddress& ipaddr, const u8 *message) const;
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int ReceiveFromAny(const u8 *message);
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template <typename T>
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int Receive(T& message, IPAddress& ipaddr) const;
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template <typename T>
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int ReceiveFromAny(T& message);
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int Broadcast(int opt) const;
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void Interrupt() const;
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private:
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@@ -97,5 +84,7 @@ namespace Socket
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socklen_t self_addr_len = sizeof(self_addr);
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sockaddr_in_t peer_addr{};
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socklen_t peer_addr_len = sizeof(peer_addr);
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};
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};
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}
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11
main.cpp
11
main.cpp
@@ -24,12 +24,14 @@ void TCP_Roundtrip()
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std::cout << e.what() << std::endl;
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return;
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}
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// Welcoming the new user
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client->Send("Welcome !\n\f", 15, 0);
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// Welcoming the new users
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std::string payload = "Welcome!\n\f";
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client->Send(reinterpret_cast<const u8 *>(payload.data()), payload.size(), 0);
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// Closing the listening socket, we want nobody else.
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sock->Close();
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char data[512];
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u8 data[512];
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memset(&data, 0, 512);
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while (client->Receive(data, sizeof data, 0))
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{
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@@ -61,7 +63,8 @@ void UDP_Roundtrip()
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try {
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client->Connect(42575);
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client->Send(std::string("Bruh"));
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std::string payload = "bruh";
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client->Send(reinterpret_cast<const u8 *>(payload.data()), payload.size());
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//client->BindAny();
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//client->Open();
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//client->Connect(sock->GetSelfIP());
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@@ -35,7 +35,7 @@ namespace Socket
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}
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}
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IPAddress::IPAddress(uint8_t a, uint8_t b, uint8_t c, uint8_t d, uint16_t portno)
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IPAddress::IPAddress(u8 a, u8 b, u8 c, u8 d, u16 portno)
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{
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octets[0] = a;
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octets[1] = b;
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@@ -4,7 +4,7 @@
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <netdb.h>
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#include <errno.h>
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#include <cerrno>
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#include <unistd.h>
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#include <cstring>
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#include <memory>
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@@ -147,9 +147,9 @@ namespace Socket {
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void TcpSocket::Send(const char *data, unsigned int length, int flags)
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void TcpSocket::Send(const u8 *data, unsigned int length, int flags)
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{
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const char * buff = data;
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const u8 * buff = data;
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int status = 0;
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int total_sent = 0;
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unsigned int left_to_send = length;
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@@ -165,7 +165,7 @@ namespace Socket {
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}
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}
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bool TcpSocket::Receive(char* msg, int len, int flags)
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bool TcpSocket::Receive(u8* msg, int len, int flags)
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{
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int status = 0;
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if ((status = ::recv(mSock, msg, len, flags)) == -1)
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@@ -1,14 +1,10 @@
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#include "Sockets/UdpSocket.hpp"
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#include "Sockets/Sockets.hpp"
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namespace Socket
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{
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// TODO: Move error-code string-literals to static const std::strings here
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namespace ErrorCodeDescriptions
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{
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}
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UdpSocket::UdpSocket(int family, int flags)
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{
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this->Open();
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@@ -19,13 +15,7 @@ namespace Socket
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this->Close();
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sock = (int)::socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
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if (sock < 0)
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{
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auto errcode = std::string(strerror(errno));
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std::cout << "[Socket::UdpSocket::ERROR] " << errcode << std::endl;
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}
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CheckErrors_socket(errno);
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if (this->IsClosed()) {
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//throw error();
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}
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@@ -33,8 +23,6 @@ namespace Socket
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int UdpSocket::Close()
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{
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if (!this->IsClosed()){
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#ifdef _WIN32
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int ret = ::shutdown(sock, SD_BOTH);
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@@ -63,7 +51,7 @@ namespace Socket
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if (IsClosed())
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throw SocketBindingException("Socket has not been Open()'ed!");
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self_addr = ipAddress;
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self_addr = ipAddress.operator sockaddr_in_t();
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self_addr_len = sizeof(self_addr);
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int opt = 1;
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int ret = ::setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, (const char*)&opt, sizeof(opt));
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@@ -93,28 +81,41 @@ namespace Socket
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//portno = IPAddress{self_addr}.port;
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}
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void UdpSocket::Connect(const std::string& hostname, u16 port)
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{
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auto ipaddr = IPAddress::Resolve(hostname, port);
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this->Connect(ipaddr, port);
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}
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void UdpSocket::Connect(const IPAddress& ipaddr)
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{
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peer_addr = ipaddr;
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peer_addr = ipaddr.operator sockaddr_in_t();
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peer_addr_len = sizeof(peer_addr);
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int ret = ::connect(sock, (sockaddr_t*)&peer_addr, peer_addr_len);
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if (ret < 0)
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CheckErrors_connect(errno);
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}
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void UdpSocket::Connect(uint16_t portno)
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void UdpSocket::Connect(u16 port)
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{
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auto ipaddr = IPAddress::Loopback(portno);
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auto ipaddr = IPAddress::Loopback(port);
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this->Connect(ipaddr);
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}
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template <typename T>
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int UdpSocket::Receive(T& message, IPAddress& ipaddr) const
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struct ReceivedPacket
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{
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IPAddress Sender;
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int Length;
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std::vector<u8> Payload;
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};
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int UdpSocket::Receive(IPAddress& ipaddr, const u8 *message) const
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{
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sockaddr_in_t addr_in;
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socklen_t addr_in_len = sizeof(addr_in);
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typename T::value_type buffer[10 * 1024];
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u8 buffer[10 * 1024];
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int ret = ::recvfrom(sock, (char*)buffer, sizeof(buffer), 0, (sockaddr_t*)&addr_in, &addr_in_len);
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if (ret < 0) {
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@@ -122,8 +123,8 @@ namespace Socket
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CheckErrors_recvfrom(errno);
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}
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ipaddr = addr_in;
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message = { std::begin(buffer), std::begin(buffer)+ret};
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ipaddr = IPAddress(addr_in);
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message = buffer;
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return ret;
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}
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int UdpSocket::Broadcast(int opt) const
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@@ -137,18 +138,37 @@ namespace Socket
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void UdpSocket::Interrupt() const
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{
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uint16_t portno = IPAddress{self_addr}.port;
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auto ipaddr = IPAddress::Loopback(portno);
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this->SendTo(msg_t{}, ipaddr);
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// What is this supposed to accomplish?
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//uint16_t portno = IPAddress{self_addr}.port;
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//auto ipaddr = IPAddress::Loopback(portno);
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//this->SendTo(ipaddr, msg_t{}, );
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}
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template<typename T>
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int UdpSocket::Send(const T &message) const {
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int ret = ::send(sock, (const char*)message.data(), message.size(), 0);
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int UdpSocket::Send(const u8 *data, unsigned int length, int flags)
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{
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int ret = ::send(sock, data, length, flags);
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if (ret < 0)
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CheckErrors_send(errno);
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return ret;
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}
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int UdpSocket::Send(const std::vector<u8>& payload)
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{
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this->Send(payload.data(), payload.size());
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}
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int UdpSocket::SendTo(const IPAddress &ipaddr, const u8 *data, unsigned int length, int flags) {
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sockaddr_in_t addr_in = ipaddr.operator sockaddr_in_t();
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socklen_t addr_in_len = sizeof(addr_in);
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int ret = ::sendto(sock, (const char*)data, length, 0, (struct sockaddr*)&addr_in, addr_in_len);
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if (ret < 0)
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CheckErrors_sendto(errno);
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return ret;
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}
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}
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