Various Edits
This commit is contained in:
@@ -21,27 +21,33 @@
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},
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{
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"mnemonic-id": "copper-bar",
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"display-name": "Copper Bar"
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"display-name": "Copper Bar",
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"sprite:" : "ingot"
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},
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{
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"mnemonic-id": "iron-bar",
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"display-name": "Iron Bar"
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"display-name": "Iron Bar",
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"sprite:" : "ingot"
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},
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{
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"mnemonic-id": "silver-bar",
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"display-name": "Silver Bar"
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"display-name": "Silver Bar",
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"sprite:" : "ingot"
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},
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{
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"mnemonic-id": "tungsten-bar",
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"display-name": "Tungsten Bar"
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"display-name": "Tungsten Bar",
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"sprite:" : "ingot"
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},
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{
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"mnemonic-id": "platinum-bar",
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"display-name": "Platinum Bar"
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"display-name": "Platinum Bar",
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"sprite:" : "ingot.png"
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},
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{
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"mnemonic-id": "gold-bar",
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"display-name": "Gold Bar"
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"display-name": "Gold Bar",
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"sprite:" : "ingot.png"
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},
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{
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"mnemonic-id": "lead-bar",
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@@ -84,5 +90,11 @@
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"stack": 1,
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"tags": ["dagger", "blade", "melee", "metal", "iron", "rusty"]
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},
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{
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"mnemonic-id": "smoke-n-dip"
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},
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{
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"mnemonic-id": "blick-axe"
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}
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]
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13
ClientApp/assets/data/manifest.json
Normal file
13
ClientApp/assets/data/manifest.json
Normal file
@@ -0,0 +1,13 @@
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{
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"textures": [
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["ingot", "assets/textures/ingot.png"],
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["player", "assets/textures/player.png"],
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["bg", "assets/textures/bg.png"],
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["explosion", "assets/textures/explosion.png"],
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["redacted", "assets/textures/redacted.png"],
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["title_1", "assets/textures/title_1.png"]
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],
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"music": [
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]
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}
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@@ -133,7 +133,7 @@
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"forced-ticc-func": "sand-grav",
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"solid": true,
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"color": [102, 118, 124],
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"pallet": [[92, 102, 128], [89, 116, 123], [121, 95, 108]]
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"pallet": [[92, 102, 128], [82, 82, 82], [102, 102, 102], [132, 132, 132], [89, 116, 123], [121, 95, 108]]
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},
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{
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"mnemonic-id" : "white-sand",
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@@ -65,7 +65,8 @@ namespace CaveGame::ClientApp {
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/// This function performs rendering routines, once per refresh.
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void Draw();
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bool ReadyToClose() const { return wanna_die; }
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/// @return True when a flag is set that indicates the game is "preparing" to close. Certain procedures may still be taking place, such as saving and serialization.
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bool ReadyToClose() const;
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/// Returns the game's console GUI, which accepts commands and displays log messages.
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Client::Console* Console();
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@@ -85,14 +86,23 @@ namespace CaveGame::ClientApp {
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public:
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#pragma region Input Callbacks
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/// Called by the window on each frame.
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void OnRefresh(float elapsed) override;
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/// Called by the window upon the user pressing a mouse button.
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void OnMouseButtonDown(const ReWindow::MouseButtonDownEvent &ev) override;
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/// Called by the window upon the user releasing a mouse button.
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void OnMouseButtonUp(const ReWindow::MouseButtonUpEvent &ev) override;
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/// Called by the window upon the user scrolling a mouse wheel.
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void OnMouseWheel(const ReWindow::MouseWheelEvent &ev) override;
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/// Called by the window upon the user releasing a keyboard key.
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void OnKeyUp(const ReWindow::KeyUpEvent &ev) override;
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/// Called by the window upon the user pressing a keyboard key.
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void OnKeyDown(const ReWindow::KeyDownEvent& ev) override;
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/// Called by the window upon the user moving their pointer device, currently just mice.
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void OnMouseMove(const ReWindow::MouseMoveEvent &ev) override;
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/// Called by the window when it receives a request from the operating-system to resize.
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bool OnResizeRequest(const ReWindow::WindowResizeRequestEvent &ev) override;
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/// Called by the window **before** it closes.
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void OnClosing() override;
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#pragma endregion
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public:
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@@ -107,7 +117,7 @@ namespace CaveGame::ClientApp {
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/// Runs exactly one iteration of the game loop. Currently, this is one call to Update(), and then to Draw().
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/// @see Refresh().
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void Step();
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/// Creates the in-game console menu.
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void create_console_window();
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void create_stats_window();
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void create_settings_window();
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@@ -118,9 +128,16 @@ namespace CaveGame::ClientApp {
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/// Constructs the Splash screen, Main Menu screen, and In-game session.
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void CreateContexts();
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// TODO: Refactor this into irrelevance.
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void InGameControls(float elapsed);
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void OnConsoleCommandInput(const std::string &command);
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/// Toggles tile simulation if we are in-game.
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bool ToggleTileSim(const CommandArgs& args);
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/// Opens a singleplayer session.
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/// @param info A structure containing information for joining a singleplayer world.
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void OpenWorld(Client::SingleplayerSessionInfo info);
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/// Logs help information to the console. Called when the user runs the 'help' command.
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bool HelpCommand(const CommandArgs& args);
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@@ -128,8 +145,11 @@ namespace CaveGame::ClientApp {
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bool ListCommand(const CommandArgs& args);
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bool TileListCmd(const CommandArgs& args);
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bool ItemListCmd(const CommandArgs& args);
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/// Toggles tile simulation if we are
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bool ToggleTileSim(const CommandArgs& args);
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bool NoclipCmd(const CommandArgs &args);
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bool FpsLimitCmd(const CommandArgs &args);
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/// This table defines the supported console commands, their aliases, and the callback lambda.
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#pragma region Commands
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@@ -252,10 +272,6 @@ namespace CaveGame::ClientApp {
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float our_avg = 0.f;
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float max_fps = 60.f;
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void OpenWorld(Client::SingleplayerSessionInfo info);
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bool NoclipCmd(const CommandArgs &args);
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bool FpsLimitCmd(const CommandArgs &args);
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};
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}
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@@ -23,6 +23,8 @@ namespace CaveGame::ClientApp {
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{
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Logs::Info("Parsing Tile Data.");
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CaveGame::Core::LoadTileMetadata();
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Logs::Info("Parsing Item Data.");
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CaveGame::Core::LoadItemMetadata();
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Logs::Info("Creating game window.");
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CreateContexts();
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@@ -116,17 +118,21 @@ namespace CaveGame::ClientApp {
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this->SetResizable(true);
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this->SetVsyncEnabled(false);
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this->assets.PreloadCertainAssets();
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this->assets.ParseManifest();
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// TODO: Replace w/ constructor?
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this->assets.TempLoadSimple();
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this->assets.EnqueueDefaultAssetsFolder();
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//for (int i = 0; i < 10; i++)
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//{
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assets.EnqueueTexture("assets/textures/redacted.png");
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assets.EnqueueTexture("assets/textures/bg.png");
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assets.EnqueueTexture("assets/textures/player.png");
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assets.EnqueueTexture("assets/textures/explosion.png");
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assets.EnqueueTexture("assets/textures/title_1.png");
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assets.EnqueueTexture("assets/textures/ash_wip_potions.png");
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//assets.EnqueueTexture("assets/textures/redacted.png");
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//assets.EnqueueTexture("assets/textures/bg.png");
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//assets.EnqueueTexture("assets/textures/player.png");
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//assets.EnqueueTexture("assets/textures/explosion.png");
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//assets.EnqueueTexture("assets/textures/title_1.png");
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//assets.EnqueueTexture("assets/textures/ash_wip_potions.png");
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//}
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@@ -356,9 +362,15 @@ namespace CaveGame::ClientApp {
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}
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if (ev.key == Keys::Escape) {
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GameSession()->SaveAndExit();
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// TODO: "Pause menu"
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if (Console()->IsOpen())
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Console()->SetOpen(false);
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//GameSession()->SaveAndExit();
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// TODO: GameContext needs mechanism to **inform** the higher-level object that we are done.
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ChangeScene(menu_ctx);
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//ChangeScene(menu_ctx);
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}
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}
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@@ -626,6 +638,8 @@ namespace CaveGame::ClientApp {
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return true;
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}
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bool CaveGameWindow::ReadyToClose() const { return wanna_die; }
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}
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