Command additions and minor fixes
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@@ -180,7 +180,6 @@ namespace CaveGame::ClientApp {
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{"give", {"q"}, [this](const CommandArgs& args) {}},
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{"tp", {"q"}, [this](const CommandArgs& args) {}},
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{"freecam", {"q"}, [this](const CommandArgs& args) {}},
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{"noclip", {"q"}, [this](const CommandArgs& args) {}},
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{"god", {"q"}, [this](const CommandArgs& args) {}},
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{"fullbright", {"q"}, [this](const CommandArgs& args) {}},
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{"connect", {"q"}, [this](const CommandArgs& args) {}},
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@@ -190,14 +189,7 @@ namespace CaveGame::ClientApp {
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{"crash", {"q"}, [this](const CommandArgs& args) {}},
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{"time", {"q"}, [this](const CommandArgs& args) {}},
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{"juidebug", {"q"}, [this](const CommandArgs& args) {}},
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{"fpslimit", {"fps"}, [this](const CommandArgs& args) {
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if (args.size() < 2)
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return Log(std::format("Current FPS Limit: {}fps", max_fps));
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int val = stoi(args[1]);
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std::cout << val << std::endl;
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max_fps = val;
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}},
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{"fpslimit", {"fps"}, [this](const CommandArgs& args) { return FpsLimitCmd(args); }},
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{"grid", {}, [this](const CommandArgs& args) {
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if (current_scene == game_ctx)
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{
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@@ -227,8 +219,8 @@ namespace CaveGame::ClientApp {
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GameSession()->HUD()->Add(new ContainerWindow(GameSession()->HUD(), w, h, "Test Container"));
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}
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}}
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}},
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{"noclip", {}, [this](const CommandArgs& args) { return NoclipCmd(args); }}
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};
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Command InvalidCommand {
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@@ -238,6 +230,8 @@ namespace CaveGame::ClientApp {
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};
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#pragma endregion
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protected: // Complex class members.
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Client::AssetService assets;
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CaveGame::Client::Splash* splash_ctx = nullptr;
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@@ -259,5 +253,9 @@ namespace CaveGame::ClientApp {
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float max_fps = 60.f;
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void OpenWorld(Client::SingleplayerSessionInfo info);
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bool NoclipCmd(const CommandArgs &args);
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bool FpsLimitCmd(const CommandArgs &args);
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};
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}
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@@ -577,11 +577,14 @@ namespace CaveGame::ClientApp {
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void CaveGameWindow::MarkReadyToClose(bool close) { wanna_die = close;}
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bool CaveGameWindow::TileListCmd(const CommandArgs &args) {
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auto tile_list = Core::Tiles().GetTileList();
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// TODO: Tile iterator that returns vector of **valid** tiles.
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const auto& tile_list = Core::Tiles().GetTileArray();
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for (const Core::Tile& tile : tile_list) {
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if (tile.numeric_id == 0 && tile.mnemonic_id != "air")
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continue; // Empty tile?
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Log(std::format("ID: {}, Mnemonic: {}, DisplayName: {}", tile.numeric_id, tile.mnemonic_id, tile.display_name));
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//if (tile != nullptr)
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}
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@@ -591,7 +594,7 @@ namespace CaveGame::ClientApp {
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bool CaveGameWindow::ItemListCmd(const CommandArgs &args) {
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auto item_list = Items().GetItemMap();
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for (auto [name, item] : item_list) {
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for (const auto& [name, item] : item_list) {
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//if (item != nullptr)
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Log(std::format("Mnemonic: {}", name));
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}
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@@ -599,6 +602,30 @@ namespace CaveGame::ClientApp {
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return true;
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}
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bool CaveGameWindow::NoclipCmd(const CommandArgs& args) {
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Log("Bet");
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if (InGame()) {
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auto plr = GameSession()->GetLocalPlayerEntity();
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if (plr != nullptr)
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plr->SetNoclip(!plr->IsNoclip());
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}
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return true;
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}
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bool CaveGameWindow::FpsLimitCmd(const CommandArgs& args) {
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if (args.size() < 2) {
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Log(std::format("Current FPS Limit: {}fps", max_fps));
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return true;
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}
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int val = stoi(args[1]);
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std::cout << val << std::endl;
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max_fps = val;
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return true;
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}
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}
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