Update Scene.hpp

Make note of a warcrime in the design.
This commit is contained in:
2025-01-17 20:17:32 -05:00
parent 0ee0dca397
commit dfb20b548e

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@@ -16,6 +16,9 @@ namespace CaveGame::Client
Scene();
virtual ~Scene() = default;
// TODO if the overriding function *has* to call the original then you're not doing it right.
// Whether or not a scene is active should return if CurrentScene == this - Redacted.
/// This function is called by the SceneManager when a scene is changed.
/// @note Make sure to call this base when overriding in derived Scene classes.
virtual void Load();