Make sure it actually compiles
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@@ -1,9 +1,10 @@
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#include <Client/AssetService.hpp>
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#include <Core/Entity.hpp>
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#include <Core/Player.hpp>
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#include <JGL/JGL.h>
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#include <rewindow/inputservice.hpp>
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// TODO: Move this shit to Client/Player.cpp
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void CaveGame::Core::Player::Draw() {
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auto myAsset = Client::AssetService::Get()->player_sprite;
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JGL::J2D::DrawPartialSprite(myAsset, position, {0,0}, {16, 24});
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@@ -3,6 +3,7 @@
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#include <bits/random.h>
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#include <Core/Loggers.hpp>
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#include <Core/Player.hpp>
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#include <rewindow/inputservice.hpp>
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namespace CaveGame::ClientApp
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@@ -1,4 +1,6 @@
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#include "Humanoid.hpp"
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namespace CaveGame::Core
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{
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@@ -26,4 +28,4 @@ namespace CaveGame::Core
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protected:
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};
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}
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}
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