Make sure it actually compiles

This commit is contained in:
2025-01-10 15:01:41 -05:00
parent d8c27dafb8
commit c456d04da5
3 changed files with 6 additions and 2 deletions

View File

@@ -1,9 +1,10 @@
#include <Client/AssetService.hpp>
#include <Core/Entity.hpp>
#include <Core/Player.hpp>
#include <JGL/JGL.h>
#include <rewindow/inputservice.hpp>
// TODO: Move this shit to Client/Player.cpp
void CaveGame::Core::Player::Draw() {
auto myAsset = Client::AssetService::Get()->player_sprite;
JGL::J2D::DrawPartialSprite(myAsset, position, {0,0}, {16, 24});

View File

@@ -3,6 +3,7 @@
#include <bits/random.h>
#include <Core/Loggers.hpp>
#include <Core/Player.hpp>
#include <rewindow/inputservice.hpp>
namespace CaveGame::ClientApp

View File

@@ -1,4 +1,6 @@
#include "Humanoid.hpp"
namespace CaveGame::Core
{
@@ -26,4 +28,4 @@ namespace CaveGame::Core
protected:
};
}
}