Awesome Wood.
This commit is contained in:
@@ -261,13 +261,13 @@ namespace CaveGame::Client {
|
||||
int plank_row = ((int)Math::Floor(wy/5));
|
||||
int plank_row_idx = plank_row % 5;
|
||||
|
||||
int plank_length_modulus = 0;
|
||||
int plank_length_modulus = 14;
|
||||
|
||||
if (plank_row_idx == 0) plank_length_modulus = 0;
|
||||
if (plank_row_idx == 1) plank_length_modulus = 3;
|
||||
if (plank_row_idx == 2) plank_length_modulus = 6;
|
||||
if (plank_row_idx == 3) plank_length_modulus = 9;
|
||||
if (plank_row_idx == 4) plank_length_modulus = 12;
|
||||
if (plank_row_idx == 0) plank_length_modulus = 16;
|
||||
if (plank_row_idx == 1) plank_length_modulus = 19;
|
||||
if (plank_row_idx == 2) plank_length_modulus = 21;
|
||||
if (plank_row_idx == 3) plank_length_modulus = 25;
|
||||
if (plank_row_idx == 4) plank_length_modulus = 27;
|
||||
|
||||
// Looks good for brick.
|
||||
|
||||
@@ -277,7 +277,8 @@ namespace CaveGame::Client {
|
||||
uint8_t base_b = 135 - shift;
|
||||
|
||||
//if (wy % 5 == 0 || ((Math::RoundInt(wy/5)*5)+wx) % 9 == 0) { //&& (y_remainder == 0)) {
|
||||
if (wy % 5 == 0 || (wx+(plank_row*5)) % 19 == 0) { //&& (y_remainder == 0)) {
|
||||
//if (wy % 5 == 0 || (wx+(plank_row*5)) % 19 == 0) { //&& (y_remainder == 0)) {
|
||||
if (wy % 5 == 0 || (wx+(plank_row*5)) % plank_length_modulus == 0) {
|
||||
base_r -= 50;
|
||||
base_g -= 45;
|
||||
base_b -= 40;
|
||||
|
Reference in New Issue
Block a user