Testing out new Title Image.
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@@ -48,7 +48,7 @@ CPMAddPackage(
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CPMAddPackage(
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NAME JGL
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URL https://git.redacted.cc/josh/JGL/archive/Prerelease-47.zip
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URL https://git.redacted.cc/josh/JGL/archive/Prerelease-48.zip
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)
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CPMAddPackage(
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@@ -43,6 +43,7 @@ namespace CaveGame::Client
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JGL::Texture* player_sprite;
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JGL::Texture* explosion_sprite;
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JGL::Texture* title_img;
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AssetService();
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@@ -43,10 +43,12 @@ namespace CaveGame::Client
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void PassMouseMovement(const J3ML::LinearAlgebra::Vector2 &pos) override;
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protected:
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JUI::Scene* scene;
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JUI::TextRect* title;
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JUI::Rect* title;
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JUI::Rect* button_group;
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JUI::Rect* changelog;
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JGL::Texture* bg; // TODO: RAII on this
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// TODO: Texture instances created in the lifetime of this class, somehow cause JGL::Draw to segfault!! Please investigate.
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Vector2 mpos {0,0};
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Vector2 goal {0,0};
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private:
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@@ -11,8 +11,9 @@ CaveGame::Client::AssetService::AssetService() {
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}
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void CaveGame::Client::AssetService::TempLoadSimple() {
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player_sprite = new JGL::Texture("assets/textures/player.png", JGL::TextureFilteringMode::NEAREST);
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explosion_sprite = new JGL::Texture("assets/textures/explosion.png", JGL::TextureFilteringMode::NEAREST);
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player_sprite = new JGL::Texture("assets/textures/player.png", JGL::FilteringMode::NEAREST);
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explosion_sprite = new JGL::Texture("assets/textures/explosion.png", JGL::FilteringMode::NEAREST);
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title_img = new JGL::Texture("assets/textures/title_1.png");
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}
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void CaveGame::Client::AssetService::EnqueueDefaultAssetsFolder() {
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@@ -54,7 +54,7 @@ void CaveGame::Client::TileHotbar::Load(CaveGame::Client::LocalWorld *world) {
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int icon_size = 16;
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auto* canvas_texture = new Texture(Vector2((float) icon_size, (float) icon_size));
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auto* canvas_texture = new Texture(Vector2i( icon_size, icon_size));
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auto* tile_icon_canvas = new RenderTarget(canvas_texture, {0, 0, 0, 0});
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JGL::J2D::Begin(tile_icon_canvas, true);
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@@ -2,6 +2,8 @@
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#include <JUI/Widgets/TextRect.hpp>
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#include "JUI/Widgets/ListLayout.hpp"
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#include "JUI/Widgets/Button.hpp"
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#include "JUI/Widgets/Image.hpp"
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#include "Client/AssetService.hpp"
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CaveGame::Client::MainMenu::MainMenu() : Scene()
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{
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@@ -36,6 +38,7 @@ void CaveGame::Client::MainMenu::Load() {
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bg = new JGL::Texture("assets/textures/bg.png");
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Scene::Load();
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}
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@@ -71,20 +74,24 @@ void CaveGame::Client::MainMenu::BuildWidgets() {
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using namespace JUI;
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title = new TextRect(scene);
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title->SetFont(JGL::Fonts::Jupiteroid);
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title->SetContent("CaveGame");
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title->SetTextColor(Colors::White);
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title->SetTextSize(64);
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//title->SetFont(JGL::Fonts::Jupiteroid);
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//title->SetContent("CaveGame");
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//title->SetTextColor(Colors::White);
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//title->SetTextSize(64);
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title->Position({0, 0, 0.5f, 0.2f});
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title->Size({0, 0, 0.3f, 0.15f});
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title->Size({0, 0, 0.5f, 0.25f});
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title->AnchorPoint({0.5f, 0.5f});
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title->Center();
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//title->Center();
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title->BGColor({0,0,0,0});
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title->SetBorderStyling(Colors::Cyans::Cyan, 1);
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auto* content = new JUI::Image(title);
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content->Content(Client::AssetService::Get()->title_img);
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content->FitImageToParent(true);
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button_group = new Rect(scene);
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button_group->Size({250, 400, 0, 0});
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button_group->Position({0, 0, 0.5f, 0.3f});
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button_group->Position({0, 0, 0.5f, 0.4f});
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button_group->AnchorPoint({0.5f, 0.f});
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button_group->BGColor({0,0,0,0});
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button_group->SetBorderStyling(Colors::Cyans::Cyan, 1);
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BIN
ClientApp/assets/textures/title_1.png
Normal file
BIN
ClientApp/assets/textures/title_1.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 11 KiB |
@@ -79,13 +79,13 @@ namespace CaveGame::ClientApp
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this->SetResizable(true);
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this->SetVsyncEnabled(false);
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// TODO: Implement Resource/Asset manager rather than passing asset references around like this.
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this->menu_ctx->BuildWidgets();
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this->assets.TempLoadSimple();
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this->assets.EnqueueDefaultAssetsFolder();
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this->ChangeScene(this->splash_ctx);
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// TODO: Implement Resource/Asset manager rather than passing asset references around like this.
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this->menu_ctx->BuildWidgets();
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Gameloop();
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processOnClose();
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@@ -12,7 +12,7 @@ namespace CaveGame::Core
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//AABB2D quad;
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};
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class KeyframeAnimation
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/* class KeyframeAnimation
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{
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Event<> Began;
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Event<> Complete;
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@@ -22,7 +22,7 @@ namespace CaveGame::Core
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std::vector<Frame> keyframes;
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float timer;
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int keyframe_index;
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};
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};*/
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class AnimatedSprite {
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public:
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@@ -32,7 +32,7 @@ namespace CaveGame::Core
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void DrawFrame();
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void DrawCurrentFrame();
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void PlayAnimation(const KeyframeAnimation& anim);
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//void PlayAnimation(const KeyframeAnimation& anim);
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protected:
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private:
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};
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