Add Scene::PassMouseWheel
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@@ -57,6 +57,8 @@ namespace CaveGame::Client
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/// @param pos The up-to-date mouse position.
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virtual void PassMouseMovement(const Vector2& pos) {}
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virtual void PassMouseWheel(int wheel) {}
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/// Returns whether this scene is currently the "Active" scene.
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[[nodiscard]] bool Active() const;
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protected:
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