Pause Menu Visual Design Revision 1
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@@ -22,7 +22,6 @@ namespace CaveGame::Client
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/// It is safe to assume the parent will **ALWAYS** be the Scene* instance GameSession::hud.
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explicit PauseMenuWidget(Widget* parent);
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// TODO: This function signature will return void in the next JUI release.
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void ObserveMouseInput(JUI::MouseButton btn, bool pressed) override;
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@@ -34,7 +33,7 @@ namespace CaveGame::Client
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/// @return The state of the PauseMenu.
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[[nodiscard]] bool GetOpen() const;
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Q
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/// Sets the state of the PauseMenu to "Open".
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void Open() { SetOpen(true); }
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@@ -242,7 +242,7 @@ void CaveGame::Client::GameSession::PassWindowSize(const Vector2 &size) {
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void CaveGame::Client::GameSession::PassKeyInput(Key key, bool pressed) {
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// DO NOT chain input conditions with else; you will introduce biasing
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if (key == Keys::Escape)
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if (key == Keys::Escape && pressed)
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pause_menu->Toggle();
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hud->ObserveKeyInput(key, pressed);
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@@ -6,20 +6,48 @@ namespace CaveGame::Client
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PauseMenuWidget::PauseMenuWidget() {
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this->Size({100_percent, 100_percent}); // Full Screen.
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this->BGColor({128, 128, 128, 128}); // Transparent Gray.
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this->BGColor({32, 32, 32, 128}); // Transparent Gray.
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this->ZIndex(1);
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button_box = new JUI::Rect(this);
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button_box->Size({150_px, 150_px});
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button_box->AnchorPoint({0.f, 1.f});
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button_box->Position({50_px, 100_percent - 50_px});
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button_list = new JUI::VerticalListLayout(button_box);
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resume_btn = new JUI::TextButton(button_list);
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resume_btn->Size({100_percent, 50_px});
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resume_btn->CornerRounding(7);
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resume_btn->Center();
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resume_btn->SetTextSize(24);
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resume_btn->SetTextColor(Colors::White);
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resume_btn->BaseBGColor(Colors::DarkGray);
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resume_btn->HoveredBGColor(Colors::Blues::LightSteelBlue);
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resume_btn->BGColor(resume_btn->BaseBGColor());
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resume_btn->SetContent("Resume");
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settings_btn = new JUI::TextButton(button_list);
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settings_btn->Size({100_percent, 50_px});
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settings_btn->CornerRounding(7);
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settings_btn->Center();
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settings_btn->SetTextSize(24);
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settings_btn->SetTextColor(Colors::White);
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settings_btn->BaseBGColor(Colors::DarkGray);
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settings_btn->HoveredBGColor(Colors::Blues::LightSteelBlue);
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settings_btn->BGColor(settings_btn->BaseBGColor());
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settings_btn->SetContent("Settings");
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quit_btn = new JUI::TextButton(button_list);
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quit_btn->Size({100_percent, 50_px});
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quit_btn->CornerRounding(7);
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quit_btn->Center();
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quit_btn->SetTextSize(24);
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quit_btn->SetTextColor(Colors::White);
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quit_btn->BaseBGColor(Colors::DarkGray);
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quit_btn->HoveredBGColor(Colors::Blues::LightSteelBlue);
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quit_btn->BGColor(quit_btn->BaseBGColor());
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quit_btn->SetContent("Save & Exit World");
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// Default-initialize as closed.
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