Work-in-progress Item system code.
This commit is contained in:
@@ -1,7 +1,12 @@
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#pragma once
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#include <set>
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#include <string>
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#include <J3ML/Math.hpp>
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#include <map>
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//#include <Core/Registry.hpp>
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#pragma once
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namespace CaveGame::Core
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{
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@@ -20,7 +25,7 @@ namespace CaveGame::Core
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/// This enum defines combinatorial category flags to items to enable smart sorting.
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enum class ItemCategory: u8
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enum class ItemCategory
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{
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ANY, TILE_ITEM, ORE, TOOL, WEAPON, ARMOR, CLOTHING, FOOD, POTION, INGREDIENT, MEME, PLANT, METAL, ORGANIC, BUILDING_BLOCK,
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FLUID, SOIL, GAS, LIGHT_SOURCE, CRAFTING_STATION,
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@@ -29,7 +34,7 @@ namespace CaveGame::Core
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/// This enum defines a mutually-exclusive (one-at-a-time) 'Modifier' that items may randomly spawn with.
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/// It will affect item stats in a variety of ways, and some will even have special coding.
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enum class ItemModifiers : u8 {
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enum class ItemModifiers {
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// These represent low-quality, crappy items, often with comical effects.
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FLIMSY, RUSTY, BROKEN, BENDY, RUBBERY, FRAGILE, FILTHY, DRAB, DULL, SCARRED, BURNED,
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@@ -59,13 +64,33 @@ namespace CaveGame::Core
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ANCIENT, VICTORIOUS, CONDEMNED, CLEAN, LUCKY, POWERFUL, SUPER,
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};
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class ItemComponent
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{
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};
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class UseCooldown {};
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class Consumable {};
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class Drinkable {};
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class Eatable {};
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class Item
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{
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public:
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Item() = default;
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explicit Item(const std::string& name);
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std::string mnemonic;
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std::string display_name;
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std::string tooltip;
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std::string author;
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unsigned int max_stack;
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int value = 1;
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Item() {}
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explicit Item(const std::string& mnemonic);
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protected:
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private:
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};
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@@ -75,16 +100,13 @@ namespace CaveGame::Core
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void RegisterItem(const std::string& name, Item* item);
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Item* GetItem(const std::string& name);
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void RegisterItem(const std::string& mnemonic, Item* item);
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void RegisterNewItem(const std::string& mnemonic, const Item& item);
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Item* GetItem(const std::string& mnemonic);
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std::map<std::string, Item*> GetAllItems();
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class EmptyBottle : public Item
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{
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//REGISTER("EmptyBottle", Item);
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};
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class ItemFilter
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{
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@@ -103,10 +125,10 @@ namespace CaveGame::Core
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static const Item Straw;
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static const Item Gel;
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//static const Item Gel {"gel", "Gel", };
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static const Item Glowstick;
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static const Item RoastChicken;
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//static const Item RoastChicken {"roast-chicken", "Roast Chicken"};
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static const Item PumpkinPie;
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static const Item ShepherdsPie;
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@@ -3,5 +3,15 @@
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namespace CaveGame::Core
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{
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class ItemStack : PhysicsEntity {};
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class ItemStack
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{
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public:
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protected:
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private:
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};
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class ItemStackEntity : public PhysicsEntity, public ItemStack {
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public:
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protected:
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private:
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};
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}
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@@ -4,19 +4,30 @@
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namespace CaveGame::Core {
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std::map<std::string, Item*> item_registry;
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std::map<std::string, Item*> item_registry{};
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void RegisterItem(const std::string& name, Item* item)
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void RegisterItem(const std::string& mnemonic, Item* item)
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{
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item_registry.insert({name, item});
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item_registry.insert({mnemonic, item});
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}
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Item* GetItem(const std::string& name)
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void RegisterNewItem(const std::string& mnemonic, const Item& item)
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{
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return item_registry.at(name);
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//item_registry.emplace(mnemonic, new Item(item));
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}
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Item::Item(const std::string& name) {
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RegisterItem(name, this);
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Item* GetItem(const std::string& mnemonic)
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{
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return item_registry.at(mnemonic);
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}
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std::map<std::string, Item*> GetAllItems()
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{
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return item_registry;
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}
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Item::Item(const std::string& mnemonic) {
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this->mnemonic = mnemonic;
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RegisterItem(mnemonic, this);
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}
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}
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