Make sure to manually reload cmake-build-debug after first build.
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@@ -68,9 +68,7 @@ namespace CaveGame::ClientApp
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}
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}
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Color4 parse_color(const JJX::json::value& v)
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{
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Color4 retval;
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Color4 parse_color(const JJX::json::value& v) {
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if (v.type == JJX::json::value_type::string)
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return Color4::FromHex(v.string.value());
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else if (v.type == JJX::json::value_type::array)
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@@ -85,6 +83,7 @@ namespace CaveGame::ClientApp
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return Color4(r, g, b, a);
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}
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return Colors::Transparent;
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}
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void ReadTileDataAndRegister()
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@@ -408,7 +407,7 @@ namespace CaveGame::ClientApp
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u16 id = game_ctx->GetTileIDUnderMouse();
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Core::Tile data = Tiles().Get(id);
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//debug_lines.push_back(std::format("tile: {} id: {}", data->MnemonicID(), (unsigned int)data->NumericID()));
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debug_lines.push_back(std::format("tile: {} id: {}", data.mnemonic_id, (unsigned int)data.numeric_id));
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debug_lines.push_back(std::format("entities: {}", game_ctx->World()->GetCurrentEntityCount()));
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debug_lines.push_back(std::format("tile_simulation: {}", game_ctx->World()->GetTileSimulationEnabled()));
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debug_lines.push_back(std::format("rendertargets: {}", game_ctx->World()->GetRenderTargetCount()));
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