Update README
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README.md
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README.md
@@ -3,6 +3,10 @@ A collection of OpenGL Utilities.
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Several of these resources have been taken from https://learnopengl.com along with other resources (list below), plus a few of my own additions and refactoring.
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As we develop this suite of game engine software, certain recurring patterns and functions arise, and this is another attempt to consolidate
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reusable code into a self-contained package.
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These classes are designed such that they can be derived in your source projects to achieve full functionality. Common and reused behavior is generally all we are concerned with here.
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### Classes
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@@ -10,6 +14,15 @@ Several of these resources have been taken from https://learnopengl.com along wi
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* Model
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* Shader
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* Texture2D
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* Texture3D
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* Camera2D
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* Camera3D
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* CubeMap
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* FrameBuffer
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* IndexBuffer
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* RenderBuffer
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* VertexArray
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* VertexBuffer
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### Functions
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@@ -23,4 +36,4 @@ WTF Why?
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1. It's my project
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2. Feel free to add conditional glm support
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These classes are designed such that they can be derived in your source projects to add extra + custom functionality.
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Finally, I'm not even sure all this belongs in a separate repo. At some point it very well might get moved back into Re3D.
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