Update README

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2024-02-23 14:50:49 -05:00
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@@ -3,6 +3,10 @@ A collection of OpenGL Utilities.
Several of these resources have been taken from https://learnopengl.com along with other resources (list below), plus a few of my own additions and refactoring.
As we develop this suite of game engine software, certain recurring patterns and functions arise, and this is another attempt to consolidate
reusable code into a self-contained package.
These classes are designed such that they can be derived in your source projects to achieve full functionality. Common and reused behavior is generally all we are concerned with here.
### Classes
@@ -10,6 +14,15 @@ Several of these resources have been taken from https://learnopengl.com along wi
* Model
* Shader
* Texture2D
* Texture3D
* Camera2D
* Camera3D
* CubeMap
* FrameBuffer
* IndexBuffer
* RenderBuffer
* VertexArray
* VertexBuffer
### Functions
@@ -23,4 +36,4 @@ WTF Why?
1. It's my project
2. Feel free to add conditional glm support
These classes are designed such that they can be derived in your source projects to add extra + custom functionality.
Finally, I'm not even sure all this belongs in a separate repo. At some point it very well might get moved back into Re3D.