josh 672a363c53
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Josh Graphics Library

Yet Another C++ Rendering Toolkit

Static Badge

Goals

  • Provide single-function-calls to render various graphics primitives in 2D and 3D.
  • Integrated directly with our other toolkits (ReWindow, J3ML)
  • Quick Rendering of Debug Text, Geometric Widgets, Textures, and so forth.

Non-Goals

  • Full Rendering Engine
  • OpenGL/Vulkan Wrapper
  • Asset Loading & Management

Features

  • Modern C++ (20)
  • Little-to-no overhead
  • No hand-holding
  • No-frills, straight up just renders shapes and text.
  • Integrates right into an existing OpenGL rendering system.

Usage

Install instructions and code samples coming soon ™️ !

Documentation

Documentation is (sic: will be) automatically generated from latest commit and is hosted at https://doc.redacted.cc/jgl .

Contributing

Contributions to JGL are welcome! If you find a bug, have a feature request, or would like to contribute code, please submit an issue or pull request to our repository!

License

JGL is licensed under the Public Domain. See the LICENSE file for details.

Acknowledgements

JGL is developed and maintained by Josh O'Leary @ Co from Redacted Software and contributors. Special thanks to Redacted.

Description
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Readme 4.2 MiB
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Languages
C++ 79.3%
C 19.7%
GLSL 0.8%
CMake 0.2%