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Josh Graphics Library
Yet Another C++ Rendering Toolkit
Goals
- Provide single-function-calls to render various graphics primitives in 2D and 3D.
- Integrated directly with our other toolkits (ReWindow, J3ML)
- Quick Rendering of Debug Text, Geometric Widgets, Textures, and so forth.
Non-Goals
- Full Rendering Engine
- OpenGL/Vulkan Wrapper
- Asset Loading & Management
Features
- Modern C++ (20)
- Little-to-no overhead
- No hand-holding
- No-frills, straight up just renders shapes and text.
- Integrates right into an existing OpenGL rendering system.
Usage
Install instructions and code samples coming soon ™️ !
Documentation
Documentation is (sic: will be) automatically generated from latest commit and is hosted at https://doc.redacted.cc/jgl .
Contributing
Contributions to JGL are welcome! If you find a bug, have a feature request, or would like to contribute code, please submit an issue or pull request to our repository!
License
JGL is licensed under the Public Domain. See the LICENSE file for details.
Acknowledgements
JGL is developed and maintained by Josh O'Leary @ Co from Redacted Software and contributors. Special thanks to Redacted.
Description
Prerelease-2
Latest
Languages
C++
79.3%
C
19.7%
GLSL
0.8%
CMake
0.2%