Compare commits
6 Commits
Prerelease
...
Prerelease
Author | SHA1 | Date | |
---|---|---|---|
cf72d92c28 | |||
5d99f8ec1f | |||
a388ee8021 | |||
41916a4089 | |||
222dd346fb | |||
e6e567725b |
@@ -31,7 +31,7 @@ CPMAddPackage(
|
||||
|
||||
CPMAddPackage(
|
||||
NAME GLAD
|
||||
URL https://git.redacted.cc/Redacted/glad/archive/v2.1.zip
|
||||
URL https://git.redacted.cc/Redacted/glad/archive/v2.1ext_mt.zip
|
||||
)
|
||||
file(COPY "assets" DESTINATION "${PROJECT_BINARY_DIR}")
|
||||
file(GLOB_RECURSE HEADERS "include/*.h" "include/*.hpp")
|
||||
|
2
main.cpp
2
main.cpp
@@ -82,7 +82,7 @@ public:
|
||||
JGL::J2D::FillTriangle2D(JGL::Colors::Yellow, tri);
|
||||
|
||||
|
||||
JGL::J3D::DrawString3D(JGL::Colors::White, "JGL Sample Text", {1, -120, 0.5f}, 2.f);
|
||||
JGL::J3D::DrawString3D(JGL::Colors::Red, "JGL Sample Text", {1, -120, 0.5f}, 2.f);
|
||||
JGL::J2D::DrawString2D(JGL::Colors::Green, "William J. Tomasine II ", 0.f, -120.f, 1.f);
|
||||
|
||||
JGL::J2D::DrawLine2D(JGL::Colors::Greens::DarkGreen, {10, 10}, {200, 300});
|
||||
|
@@ -2,6 +2,7 @@
|
||||
// Created by dawsh on 1/17/24.
|
||||
//
|
||||
|
||||
#include <vector>
|
||||
#include <glad/glad.h>
|
||||
#include <JGL/JGL.h>
|
||||
#include <freetype2/ft2build.h>
|
||||
@@ -9,9 +10,7 @@
|
||||
#include <JGL/Color3.h>
|
||||
#include <iostream>
|
||||
|
||||
|
||||
GLuint program;
|
||||
GLuint texture;
|
||||
|
||||
namespace JGL
|
||||
{
|
||||
@@ -148,21 +147,27 @@ namespace JGL
|
||||
|
||||
void DrawString2D(const Color3& color, std::string text, float x, float y, float scale, u32 size) {
|
||||
glUseProgram(0); // Fixed-function pipeline.
|
||||
|
||||
GLfloat currentColor[4];
|
||||
glGetFloatv(GL_CURRENT_COLOR, currentColor);
|
||||
|
||||
glColor3f(color.r/255.f, color.g/255.f, color.b/255.f);
|
||||
|
||||
FT_Set_Pixel_Sizes(face, 0, size);
|
||||
|
||||
const char* c;
|
||||
for (c = text.c_str(); *c; c++)
|
||||
GLuint textures[text.size()];
|
||||
for (int i = 0; i < text.length(); i++)
|
||||
{
|
||||
if (FT_Load_Char(face, *c, FT_LOAD_RENDER))
|
||||
if (FT_Load_Char(face, text.c_str()[i], FT_LOAD_RENDER))
|
||||
continue;
|
||||
|
||||
FT_GlyphSlot g = face->glyph;
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glGenTextures(1, &texture);
|
||||
glBindTexture(GL_TEXTURE_2D, texture);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glGenTextures(1, &textures[i]);
|
||||
glBindTexture(GL_TEXTURE_2D, textures[i]);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
@@ -200,9 +205,14 @@ namespace JGL
|
||||
|
||||
x += (g->advance.x >> 6) * scale;
|
||||
y += (g->advance.y >> 6) * scale;
|
||||
|
||||
}
|
||||
for (auto& t : textures)
|
||||
glDeleteTextures(1, &t);
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glDisable(GL_BLEND);
|
||||
glBindTexture(GL_TEXTURE_2D, 0); // Unbind texture
|
||||
glColor4f(currentColor[0], currentColor[1], currentColor[2], currentColor[3]); //Set draw color back to whatever it was before.
|
||||
}
|
||||
}
|
||||
|
||||
@@ -211,7 +221,6 @@ namespace JGL
|
||||
{
|
||||
void DrawLine3D(const Color3& color, const Vector3& A, const Vector3& B, float thickness)
|
||||
{
|
||||
|
||||
glBegin(GL_LINES);
|
||||
glLineWidth(thickness);
|
||||
glColor3f(color.r/255.f, color.g/255.f, color.b/255.f);
|
||||
@@ -225,22 +234,27 @@ namespace JGL
|
||||
float x = pos.x;
|
||||
float y = pos.y;
|
||||
float z = pos.z;
|
||||
GLfloat currentColor[4];
|
||||
GLuint textures[text.size()];
|
||||
glGetFloatv(GL_CURRENT_COLOR, currentColor);
|
||||
glUseProgram(0); // Fixed-function pipeline.
|
||||
glColor3f(1.0f, 1.0f, 1.0f);
|
||||
glColor4f(color.r, color.g, color.b, 1.0f);
|
||||
|
||||
FT_Set_Pixel_Sizes(face, 0, size);
|
||||
|
||||
const char* c;
|
||||
for (c = text.c_str(); *c; c++)
|
||||
//for (c = text.c_str(); *c; c++)
|
||||
for (int i = 0; i < text.length(); i++)
|
||||
{
|
||||
if (FT_Load_Char(face, *c, FT_LOAD_RENDER))
|
||||
if (FT_Load_Char(face, text.c_str()[i], FT_LOAD_RENDER))
|
||||
continue;
|
||||
|
||||
FT_GlyphSlot g = face->glyph;
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glGenTextures(1, &texture);
|
||||
glBindTexture(GL_TEXTURE_2D, texture);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glGenTextures(1, &textures[i]);
|
||||
glBindTexture(GL_TEXTURE_2D, textures[i]);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
@@ -281,7 +295,13 @@ namespace JGL
|
||||
y += (g->advance.y >> 6) * scale;
|
||||
|
||||
}
|
||||
|
||||
for (auto& t : textures)
|
||||
glDeleteTextures(1, &t);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glDisable(GL_BLEND);
|
||||
glBindTexture(GL_TEXTURE_2D, 0); // Unbind texture
|
||||
glColor4f(currentColor[0], currentColor[1], currentColor[2], currentColor[3]); //Set draw color back to whatever it was before.
|
||||
}
|
||||
|
||||
}
|
||||
|
Reference in New Issue
Block a user