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Author SHA1 Message Date
819539247e Merge pull request 'shader_preprocessor' (#43) from shader_preprocessor into shaders_again
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Reviewed-on: #43
2025-06-06 13:38:29 -04:00
a1ca7ace77 Flip order of J2D::DrawString argument, so that we can default scale to 1, and add vector2 overload.
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2025-04-17 13:57:03 -04:00
4 changed files with 10 additions and 2 deletions

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@@ -72,6 +72,8 @@ vec4 DefaultInstanced() {
return gl_ModelViewProjectionMatrix * vec4(world_pos, 0.0, 1.0);
}
#include "shared.glsl"
void main() {
GL_TEXTURE0_COORD = gl_MultiTexCoord0.xy;
GL_TEXTURE1_COORD = gl_MultiTexCoord1.xy;

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@@ -385,8 +385,9 @@ namespace JGL::J2D {
/// @param scale The value (in both axes) to scale the text by. Defaults to {1,1}.
/// @param size The point-size at which to render the font out. Re-using the same point-size allows efficient glyph caching.
/// @param font The font to use for rendering. @see Font.
void DrawString(const Color4& color, const std::string& text, float x, float y, float scale, u32 size, const Font& font = Fonts::Jupiteroid);
void DrawString(const Color4& color, const std::string& text, float x, float y, u32 size, float scale = 1.f, const Font& font = Fonts::Jupiteroid);
void DrawString(const Color4& color, const std::string& text, const Vector2& pos, u32 size, float scale = 1.f, const Font& font = Fonts::Jupiteroid);
/// Draws an Arc (section of a circle) to the screen.
/// @param color A 3-or-4 channel color value. @see class Color3, class Color4

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@@ -1519,3 +1519,8 @@ void J2D::DrawSprite(const TextureAtlas* texture_atlas, const AtlasRegion& atlas
void J2D::DrawSprite(const TextureAtlas& texture_atlas, const AtlasRegion& atlas_region, const Vector2& position, float rad_rotation, const Vector2& origin, const Vector2& scale, const Color4& color) {
J2D::DrawSprite(&texture_atlas, atlas_region, position, rad_rotation, origin, scale, color);
}
void J2D::DrawString(const Color4 &color, const std::string &text, const Vector2 &pos, u32 size, float scale,
const Font &font) {
DrawString(color, text, pos.x, pos.y, size, scale, font);
}

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@@ -98,7 +98,7 @@ namespace JGL {
return cachedFont;
}
void J2D::DrawString(const Color4& color, const std::string& text, float x, float y, float scale, u32 size, const Font& font) {
void J2D::DrawString(const Color4& color, const std::string& text, float x, float y, u32 size, float scale, const Font& font) {
// Offset by height to render at "correct" location.
y += size;