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6 Commits
Prerelease
...
Prerelease
Author | SHA1 | Date | |
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9f9191a9db | |||
2d536cd611 | |||
40412a300a | |||
819539247e | |||
b3fb28be38 | |||
a1ca7ace77 |
@@ -17,7 +17,7 @@ include(cmake/CPM.cmake)
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CPMAddPackage(
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NAME mcolor
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URL https://git.redacted.cc/maxine/mcolor/archive/Prerelease-6.2.zip
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URL https://git.redacted.cc/maxine/mcolor/archive/Release-1.zip
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)
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CPMAddPackage(
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@@ -27,7 +27,7 @@ CPMAddPackage(
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CPMAddPackage(
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NAME ReWindow
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URL https://git.redacted.cc/Redacted/ReWindow/archive/Prerelease-32.zip
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URL https://git.redacted.cc/Redacted/ReWindow/archive/Prerelease-34.zip
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)
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CPMAddPackage(
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@@ -37,7 +37,7 @@ CPMAddPackage(
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CPMAddPackage(
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NAME jlog
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URL https://git.redacted.cc/josh/jlog/Prerelease-17.zip
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URL https://git.redacted.cc/josh/jlog/Prerelease-19.zip
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)
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if (WIN32)
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@@ -72,6 +72,8 @@ vec4 DefaultInstanced() {
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return gl_ModelViewProjectionMatrix * vec4(world_pos, 0.0, 1.0);
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}
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#include "shared.glsl"
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void main() {
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GL_TEXTURE0_COORD = gl_MultiTexCoord0.xy;
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GL_TEXTURE1_COORD = gl_MultiTexCoord1.xy;
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@@ -385,8 +385,9 @@ namespace JGL::J2D {
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/// @param scale The value (in both axes) to scale the text by. Defaults to {1,1}.
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/// @param size The point-size at which to render the font out. Re-using the same point-size allows efficient glyph caching.
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/// @param font The font to use for rendering. @see Font.
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void DrawString(const Color4& color, const std::string& text, float x, float y, float scale, u32 size, const Font& font = Fonts::Jupiteroid);
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void DrawString(const Color4& color, const std::string& text, float x, float y, u32 size, float scale = 1.f, const Font& font = Fonts::Jupiteroid);
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void DrawString(const Color4& color, const std::string& text, const Vector2& pos, u32 size, float scale = 1.f, const Font& font = Fonts::Jupiteroid);
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/// Draws an Arc (section of a circle) to the screen.
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/// @param color A 3-or-4 channel color value. @see class Color3, class Color4
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@@ -1519,3 +1519,8 @@ void J2D::DrawSprite(const TextureAtlas* texture_atlas, const AtlasRegion& atlas
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void J2D::DrawSprite(const TextureAtlas& texture_atlas, const AtlasRegion& atlas_region, const Vector2& position, float rad_rotation, const Vector2& origin, const Vector2& scale, const Color4& color) {
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J2D::DrawSprite(&texture_atlas, atlas_region, position, rad_rotation, origin, scale, color);
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}
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void J2D::DrawString(const Color4 &color, const std::string &text, const Vector2 &pos, u32 size, float scale,
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const Font &font) {
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DrawString(color, text, pos.x, pos.y, size, scale, font);
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}
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@@ -98,7 +98,7 @@ namespace JGL {
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return cachedFont;
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}
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void J2D::DrawString(const Color4& color, const std::string& text, float x, float y, float scale, u32 size, const Font& font) {
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void J2D::DrawString(const Color4& color, const std::string& text, float x, float y, u32 size, float scale, const Font& font) {
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// Offset by height to render at "correct" location.
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y += size;
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@@ -112,7 +112,11 @@ namespace JGL {
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Vector2 extents = Vector2::Zero;
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for(auto& f : fontCache.getFonts()) {
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if (f->getFontIndex() == this->index) {
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// This edit technically "works" by solving the immediate problem of text-bounds returning incorrectly,
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// But I am **sure** this is not how it should be implemented, I will leave that to Will to fix.
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if (f->getFontIndex() == this->index && f->getFontSize() == ptSize) {
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for (const char &c: text) {
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auto glyph = f->getGlyph(c);
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extents.x += glyph->advanceX;
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@@ -14,7 +14,7 @@ namespace JGL {
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bool stack_top = (already_included.size() == 0);
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if (stack_top) {
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already_included.emplace_back(filepath);
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already_included.emplace_back(filepath.string());
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}
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std::string ret_data = "";
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@@ -42,7 +42,7 @@ namespace JGL {
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#elif __linux__
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std::replace(rel_include_path.begin(), rel_include_path.end(), '\\', '/');
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#endif
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std::string full_include_path = extract_path(filepath) + rel_include_path;
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std::string full_include_path = extract_path(filepath.string()) + rel_include_path;
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// Avoid including self
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if (filepath == full_include_path) {
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@@ -117,8 +117,8 @@ namespace JGL {
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Shader::Shader(const std::filesystem::path& vertex_source_path, const std::filesystem::path& fragment_source_path, const std::vector<std::pair<std::string, GLint>>& attribute_bindings) :
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Shader(ReadFile(vertex_source_path), ReadFile(fragment_source_path), attribute_bindings) {
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vertexPath = vertex_source_path;
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fragmentPath = fragment_source_path;
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vertexPath = vertex_source_path.string();
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fragmentPath = fragment_source_path.string();
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}
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void Shader::checkCompileErrors(GLuint shader, const std::string& type) {
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