Compare commits
12 Commits
Prerelease
...
Prerelease
Author | SHA1 | Date | |
---|---|---|---|
4ff8d8ff07 | |||
162732e4b7 | |||
289157ab8a | |||
3a658b1096 | |||
480502f89e | |||
d28f680cd0 | |||
2d1e42c23b | |||
abd691b648 | |||
e261b610c2 | |||
8625c52ee9 | |||
74a4705e44 | |||
ae327b96a5 |
@@ -38,6 +38,12 @@ CPMAddPackage(
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NAME Event
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URL https://git.redacted.cc/josh/Event/archive/Release-6.zip
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)
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CPMAddPackage(
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NAME ReTexture
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URL https://git.redacted.cc/Redacted/ReTexture/archive/Prerelease-2.zip
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)
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if (WIN32)
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#CPMAddPackage(
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#NAME harfbuzz
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@@ -76,6 +82,7 @@ target_include_directories(JGL PUBLIC
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${ReWindow_SOURCE_DIR}/include
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${glad_SOURCE_DIR}/include
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${jlog_SOURCE_DIR}/include
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${ReTexture_SOURCE_DIR}/include
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)
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add_executable(JGL_Demo main.cpp)
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@@ -93,4 +100,4 @@ if (WIN32)
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target_link_libraries(JGL PUBLIC ${OPENGL_LIBRARIES} J3ML ReWindowLibrary glad jlog Event)
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endif()
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target_link_libraries(JGL_Demo PUBLIC JGL)
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target_link_libraries(JGL_Demo PUBLIC JGL ReTexture)
|
40
README.md
40
README.md
@@ -4,23 +4,39 @@ Yet Another C++ Rendering Toolkit
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|
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## Goals
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* Provide single-function-calls to render various graphics primitives in 2D and 3D.
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* Integrated directly with our other toolkits (ReWindow, J3ML)
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* Quick Rendering of Debug Text, Geometric Widgets, Textures, and so forth.
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## Non-Goals
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* Full Rendering Engine
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* OpenGL/Vulkan Wrapper
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* Asset Loading & Management
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## Features
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* Modern C++ (20)
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* Little-to-no overhead
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* No hand-holding
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* No-frills, straight up just renders shapes and text.
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* Provides single-function-calls to render various graphics primitives in 2D and 3D.
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* Integrates directly with our other toolkits (ReWindow, J3ML)
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* Quick Rendering of Debug Text, Geometric Widgets, Textures, and so forth.
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* Little-to-no overhead.
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* Integrates right into an existing OpenGL rendering system.
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* High-performance text rendering.
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## API Overview
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### J2D
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* DrawPixel
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* DrawLine / DrawGradientLine
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* DrawSprite
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* OutlineRect / FillRect / FillGradientRect / FillRoundedRect
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* OutlineCircle / FillCircle
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* OutlineTriangle / FillTriangle
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* DrawString
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### J3D
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* DrawLine
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* DrawString
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* DrawMatrixGizmo (WIP)
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* DrawAxisAngleGizmo (WIP)
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* DrawQuaternionGizmo (WIP)
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### Types
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* Font
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* Sprite
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* Color4/Color3
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* Gradient
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## Usage
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|
39
include/JGL/Font.h
Normal file
39
include/JGL/Font.h
Normal file
@@ -0,0 +1,39 @@
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#pragma once
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#include <vector>
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#include <filesystem>
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#include <J3ML/LinearAlgebra.h>
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#include <filesystem>
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#include <iostream>
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// LMFAO
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extern "C" typedef struct FT_FaceRec_* FT_Face;
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extern "C" typedef struct FT_LibraryRec_* FT_Library;
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namespace JGL
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{
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/// Initializes FreeType engine.
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bool InitTextEngine();
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/// A Font class implementation.
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/// Wraps the font's FreeType asset handle and provides helper functions.
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class Font {
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public:
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/// Default constructor does not initialize any members
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Font() = default;
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Font(const std::filesystem::path& path);
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/// Destructor handles freeing of the underlying asset handle.
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~Font();
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static Font LoadTTF(const std::filesystem::path& filepath);
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static std::vector<Font> GetLoadedFonts();
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/// Returns the bounding-box the given string would occupy at the given point-size, assuming normal (1) scaling.
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/// @param text The string to measure.
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/// @param ptSize The font size at which to measure.
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/// @return The size-in-pixels that would contain the entire text.
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Vector2 MeasureString(const std::string& text, float ptSize);
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public:
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int index = 0;
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FT_Face face;
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};
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}
|
@@ -1,53 +1,63 @@
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#pragma once
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#include <array>
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#include <map>
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#include <vector>
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#include <glad/glad.h>
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/// TODO: FontCache mechanism works amazing, but makes no fucking sense
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/// Let's document and reorganize it to be a little nicer on the mental :)
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namespace JGL {
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class CachedGlyph;
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class CachedFont;
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class FontCache;
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}
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/// Represents a single font-character "glyph", that has been cached in-memory for fast retrieval.
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class JGL::CachedGlyph {
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private:
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GLuint texture = 0;
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char character;
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std::array<GLfloat, 12> texcoords;
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public:
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int x2offset = 0, y2offset = 0, w = 0, h = 0;
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float advanceX = 0, advanceY = 0;
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//CachedGlyph(GLuint texture_id, char c);
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CachedGlyph(GLuint texture_id, char c, float x2o, float y2o, float w, float h, float advX, float advY);
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CachedGlyph(char c, std::array<GLfloat, 12> texcoords, float x2o, float y2o, float w, float h, float advX, float advY);
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char getCharacter();
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const GLuint* getTexture();
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const std::array<GLfloat, 12> getTexCoords() const;
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};
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/// Represents a Font object as it exists in the font-cache.
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class JGL::CachedFont {
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private:
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std::vector<CachedGlyph*> glyphs{};
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std::map<char, CachedGlyph*> glyphs;
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GLuint texture = 0;
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GLsizei texture_width = 0, texture_height = 0;
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unsigned int font_size = 0;
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unsigned int font_index = 0;
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public:
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void appendGlyph(CachedGlyph* glyph);
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void eraseGlyph(CachedGlyph* glyph);
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void eraseGlyph(char c);
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void eraseGlyph(GLuint texture_id);
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unsigned int getFontSize();
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unsigned int getFontIndex();
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CachedGlyph* getGlyph(char c);
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std::vector<CachedGlyph*>* getGlyphs();
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CachedFont(unsigned int font_size, unsigned int font_index);
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std::map<char, CachedGlyph*> getGlyphs();
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const GLuint* getTexture();
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GLsizei getTextureWidth() const;
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GLsizei getTextureHeight() const;
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CachedFont(GLuint texture_id, GLsizei texture_width, GLsizei texture_height, unsigned int font_size, unsigned int font_index);
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};
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class JGL::FontCache {
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private:
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std::vector<CachedFont*> cachedFonts = {};
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public:
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std::vector<CachedFont*>* getFonts();
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std::vector<CachedFont*> getFonts();
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CachedFont* getFont(unsigned int font_size, unsigned int font_index);
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void appendFont(CachedFont* font);
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void newFont(unsigned int font_size, unsigned int font_index);
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void newFont(GLuint texture_id, GLsizei texture_width, GLsizei texture_height, unsigned int font_size, unsigned int font_index);
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void eraseFont(CachedFont* font);
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void purgeCache();
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};
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};
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|
@@ -1,6 +1,15 @@
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//
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// Created by dawsh on 1/17/24.
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//
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/// Josh's Graphics Library
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/// A C++20 Library for rendering 2D and 3D primitives in an OpenGL context.
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/// Developed and Maintained by Josh O'Leary @ Redacted Software.
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/// Special Thanks to William Tomasine II and Maxine Hayes.
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/// (c) 2024 Redacted Software
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/// This work is dedicated to the public domain.
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/// @file JGL.h
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/// @desc All JGL usable functions are defined here. This is the public API.
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/// @edit 2024-07-16
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#pragma once
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#include <string>
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@@ -8,6 +17,7 @@
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#include <JGL/Color4.h>
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#include <JGL/Gradient.h>
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#include <JGL/FontCache.h>
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#include <JGL/Font.h>
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#include <J3ML/LinearAlgebra.h>
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#include <J3ML/LinearAlgebra/Vector2.h>
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#include <J3ML/LinearAlgebra/Vector3.h>
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@@ -18,19 +28,10 @@
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// OpenGL Wrapper for rendering 2D graphics primitives in both a 2D and 3D context
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namespace JGL {
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using J3ML::LinearAlgebra::Vector2;
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using J3ML::LinearAlgebra::Vector3;
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using J3ML::LinearAlgebra::Matrix3x3;
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using J3ML::LinearAlgebra::Matrix4x4;
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using J3ML::LinearAlgebra::AxisAngle;
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using J3ML::LinearAlgebra::Quaternion;
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using J3ML::Geometry::Sphere;
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using J3ML::Geometry::OBB;
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using J3ML::Geometry::Capsule;
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using J3ML::Geometry::TriangleMesh;
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using J3ML::Geometry::Plane;
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using namespace J3ML::LinearAlgebra;
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using namespace J3ML::Geometry;
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/// TODO:
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struct HSV {
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float hue;
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float saturation;
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@@ -51,11 +52,12 @@ namespace JGL {
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Vector3 C;
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};
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bool Update(const Vector2& window_size);
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bool InitTextEngine();
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int LoadFont(const std::string& font_path);
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void Update(const Vector2& window_size);
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//bool InitTextEngine();
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Font LoadFont(const std::string& font_path); // TODO: Fully deprecate
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void PurgeFontCache();
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void UnloadFont(int font_index);
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void SetActiveFont(const Font& font); // TODO: Implement
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// TODO: implement correct coloring
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/// Drawing functions for primitive 2D Shapes.
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@@ -85,7 +87,7 @@ namespace JGL {
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/// @param B The end point of the line segment.
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/// @param thickness The width at which to render the line.
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void DrawLine(const Color3& color, const Vector2& A, const Vector2& B, float thickness = 1);
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void DrawLine(const Color3 &color, float x, float y, float w, float h, float thickness = 1);
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void DrawLine(const Color3& color, float x, float y, float w, float h, float thickness = 1);
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void DrawLine(const Color4& color, const Vector2& A, const Vector2& B, float thickness = 1);
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void DrawLine(const Color4& color, float x1, float y1, float x2, float y2, float thickness = 1);
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|
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@@ -99,6 +101,10 @@ namespace JGL {
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void OutlineRect(const Color4& color, const Vector2& pos, const Vector2& size, float thickness = 1);
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void OutlineRect(const Color3& color, const Vector2& pos, const Vector2& size, float thickness = 1);
|
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|
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///Draws a sprite to the screen.
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void DrawSprite(GLuint texture, const Vector2& pos, const Vector2& size);
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void DrawSprite(GLuint texture, float x, float y, float w, float h);
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/// Draws a filled rectangle on the screen.
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void FillRect(const Color4& color, const Vector2& pos, const Vector2& size);
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void FillRect(const Color3& color, const Vector2& pos, const Vector2& size);
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@@ -108,7 +114,7 @@ namespace JGL {
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void FillGradientRect(const Color3& color1, const Color3& color2, const Gradient& gradient, const Vector2& pos, const Vector2& size);
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|
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/// Draws a filled rectangle with rounded corners on the screen.
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void FillRoundedRect(const Color4 &color, const Vector2 &pos, const Vector2 &size, float radius = 5, unsigned int subdivisions = 8);
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void FillRoundedRect(const Color4& color, const Vector2 &pos, const Vector2 &size, float radius = 5, unsigned int subdivisions = 8);
|
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void FillRoundedRect(const Color3& color, const Vector2& pos, const Vector2& size, float radius = 5, unsigned int subdivisions = 8);
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|
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/// Draws an outline of a circle on the screen.
|
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@@ -129,13 +135,14 @@ namespace JGL {
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void FillTriangle(const Color3& color, const Triangle2D& tri);
|
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// TODO: Implement an overload that simply takes 3 Vector3's
|
||||
|
||||
|
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/// Draws a text string on the screen with a given point-size and font.
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void DrawString(const Color3& color, std::string text, float x, float y, float scale, u32 size, unsigned int font_index);
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void DrawString(const Color4& color, const std::string& text, float x, float y, float scale, u32 size, const Font& font);
|
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void DrawString(const Color3& color, const std::string& text, float x, float y, float scale, u32 size, const Font& font);
|
||||
|
||||
// TODO: Implement the following:
|
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void FillTexturedTriangle();
|
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void FillTexturedPolygon();
|
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void DrawSprite();
|
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void DrawPartialSprite();
|
||||
void DrawCubicBezierCurve();
|
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void OutlinePolygon (const Color4& color, std::vector<Vector2> points);
|
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@@ -157,7 +164,7 @@ namespace JGL {
|
||||
void WireframeCapsule(const Color3& color, const Capsule& cap, float thickness = 1);
|
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void FillTriangleMesh(const Color3& color, const TriangleMesh& mesh);
|
||||
void WireframeTriangleMesh(const Color3& color, const TriangleMesh& mesh, float thickness = 1);
|
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void DrawString(const Color3& color, const std::string& text, const Vector3& pos, const Vector3& angle, float scale, u32 size, unsigned int font_index);
|
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void DrawString(const Color3& color, const std::string& text, const Vector3& pos, const Vector3& angle, float scale, u32 size, const Font& font);
|
||||
|
||||
void DrawMatrixGizmo (const Matrix3x3&, const Vector3&);
|
||||
void DrawMatrixGizmo (const Matrix4x4&);
|
||||
|
28
main.cpp
28
main.cpp
@@ -3,6 +3,8 @@
|
||||
#include <rewindow/types/window.h>
|
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#include <JGL/Colors.h>
|
||||
#include <J3ML/LinearAlgebra/Vector2.h>
|
||||
#include <JGL/Font.h>
|
||||
#include "jlog/jlog.hpp"
|
||||
|
||||
using J3ML::LinearAlgebra::Vector2;
|
||||
using namespace JGL;
|
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@@ -24,13 +26,13 @@ public:
|
||||
Vector3 position = {0,0,0};
|
||||
Vector3 angle = {0,0,0};
|
||||
|
||||
std::array<GLfloat, 16> lookAt(const Vector3& eye, const Vector3& center, const Vector3& up) {
|
||||
std::vector<GLfloat> lookAt(const Vector3& eye, const Vector3& center, const Vector3& up) {
|
||||
Vector3 f = Vector3::Normalized((center - eye));
|
||||
Vector3 upN = Vector3::Normalized(up);
|
||||
Vector3 s = Vector3::Normalized(f.Cross(upN));
|
||||
Vector3 u = Vector3::Normalized(s.Cross(f));
|
||||
|
||||
std::array<GLfloat, 16> result = {
|
||||
std::vector<GLfloat> result = {
|
||||
s.x, u.x, -f.x, 0.0f,
|
||||
s.y, u.y, -f.y, 0.0f,
|
||||
s.z, u.z, -f.z, 0.0f,
|
||||
@@ -57,8 +59,8 @@ struct point {
|
||||
GLfloat t;
|
||||
};
|
||||
|
||||
int FreeSans;
|
||||
int Jupiteroid;
|
||||
JGL::Font FreeSans;
|
||||
JGL::Font Jupiteroid;
|
||||
|
||||
class JGLDemoWindow : public ReWindow::RWindow
|
||||
{
|
||||
@@ -69,9 +71,10 @@ public:
|
||||
auto aspect = (float) window_size[0] / (float) window_size[1];
|
||||
|
||||
gladLoadGL();
|
||||
JGL::InitTextEngine();
|
||||
JGL::Update(getSize());
|
||||
FreeSans = JGL::LoadFont("assets/fonts/FreeSans.ttf");
|
||||
Jupiteroid = JGL::LoadFont("assets/fonts/Jupiteroid.ttf");
|
||||
FreeSans = JGL::Font("assets/fonts/FreeSans.ttf");
|
||||
Jupiteroid = JGL::Font("assets/fonts/Jupiteroid.ttf");
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
@@ -96,12 +99,14 @@ public:
|
||||
camera->render();
|
||||
|
||||
///All 3D elements of the scene and JGL elements *must* be rendered before the 2d stuff.
|
||||
|
||||
J3D::Begin();
|
||||
J3D::DrawLine(JGL::Colors::Red, {-0.33,-0.125,1}, {-1,-0.125,1});
|
||||
J3D::DrawLine(JGL::Colors::Red, {-0.33,-0.125,1}, {-0.33,0.25,1});
|
||||
J3D::DrawString(JGL::Colors::Red, "JGL Sample Text", {-0.33, -0.1, 1.0f},textAngle, 1.f, 32, FreeSans);
|
||||
J3D::End();
|
||||
|
||||
|
||||
J2D::Begin();
|
||||
J2D::FillRect(Colors::Blue, {0,52}, {100,100});
|
||||
J2D::FillRect(Color4::FromColor3(Colors::Pinks::HotPink), {68, 120}, {32, 32});
|
||||
@@ -116,6 +121,12 @@ public:
|
||||
J2D::OutlineTriangle(Colors::Blue, {{100, 275}, {0, 275}, {100, 375}});
|
||||
J2D::DrawGradientLine(JGL::Colors::Red, JGL::Colors::Blue, {105, 375}, {200, 275}, 2);
|
||||
|
||||
auto result = Jupiteroid.MeasureString("Jupiteroid Font", 16);
|
||||
//DEBUG(std::format("Result: {},{}", result.x, result.y ));
|
||||
|
||||
// TODO: Note the discrepancy in Y between the FillRect and DrawString call here.
|
||||
J2D::FillRect(JGL::Colors::Gray, {0, 0}, result);
|
||||
// TODO: Does text render from the middle-point of the glyphs?
|
||||
J2D::DrawString(JGL::Colors::Green, "Jupteroid Font", 0.f, 16, 1.f, 16, Jupiteroid);
|
||||
J2D::DrawString(JGL::Colors::White, "Position: " + std::to_string(camera->position.x) + " " + std::to_string(camera->position.y) + " " + std::to_string(camera->position.z), 0, 33, 1,16, Jupiteroid);
|
||||
J2D::DrawString(JGL::Colors::White, "ViewAngle: " + std::to_string(camera->angle.x) + " " + std::to_string(camera->angle.y) + " " + std::to_string(camera->angle.z), 0, 50, 1,16, Jupiteroid);
|
||||
@@ -124,8 +135,9 @@ public:
|
||||
|
||||
void OnRefresh(float elapsed) override {
|
||||
display();
|
||||
if (glGetError() != GL_NO_ERROR)
|
||||
exit(1);
|
||||
int glError = glGetError();
|
||||
if (glError != GL_NO_ERROR)
|
||||
std::cout << glError << std::endl;
|
||||
glSwapBuffers();
|
||||
}
|
||||
|
||||
|
@@ -6,12 +6,11 @@ char CachedGlyph::getCharacter() {
|
||||
return character;
|
||||
}
|
||||
|
||||
const GLuint* CachedGlyph::getTexture() {
|
||||
return &texture;
|
||||
const std::array<GLfloat, 12> CachedGlyph::getTexCoords() const {
|
||||
return texcoords;
|
||||
}
|
||||
|
||||
CachedGlyph::CachedGlyph(GLuint texture_id, char c, float x2offset, float y2offset, float w, float h, float advanceX, float advanceY) {
|
||||
texture = texture_id;
|
||||
CachedGlyph::CachedGlyph(char c, std::array<GLfloat, 12> texcoords, float x2offset, float y2offset, float w, float h, float advanceX, float advanceY) {
|
||||
character = c;
|
||||
this->x2offset = x2offset;
|
||||
this->y2offset = y2offset;
|
||||
@@ -19,10 +18,14 @@ CachedGlyph::CachedGlyph(GLuint texture_id, char c, float x2offset, float y2offs
|
||||
this->h = h;
|
||||
this->advanceX = advanceX;
|
||||
this->advanceY = advanceY;
|
||||
this->texcoords = texcoords;
|
||||
}
|
||||
|
||||
//TODO
|
||||
//Because most things shown would be english characters. We can cut down on the iteration time significantly
|
||||
//by putting each english character at the beginning of the list in order of how often they usually occur in text.
|
||||
void JGL::CachedFont::appendGlyph(JGL::CachedGlyph* glyph) {
|
||||
glyphs.push_back(glyph);
|
||||
glyphs.emplace(glyph->getCharacter(), glyph);
|
||||
}
|
||||
|
||||
unsigned int JGL::CachedFont::getFontSize() {
|
||||
@@ -33,64 +36,50 @@ unsigned int JGL::CachedFont::getFontIndex() {
|
||||
return font_index;
|
||||
}
|
||||
|
||||
//TODO make this code go faster.
|
||||
CachedGlyph* JGL::CachedFont::getGlyph(char c) {
|
||||
for (const auto& g : glyphs)
|
||||
if (c == g->getCharacter())
|
||||
return g;
|
||||
auto it = glyphs.find(c);
|
||||
if (it != glyphs.end())
|
||||
return it->second;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CachedFont::CachedFont(unsigned int font_size, unsigned int font_index) {
|
||||
CachedFont::CachedFont(GLuint texture_id, GLsizei texture_width, GLsizei texture_height, unsigned int font_size, unsigned int font_index) {
|
||||
this->texture = texture_id;
|
||||
this->texture_width = texture_width;
|
||||
this->texture_height = texture_height;
|
||||
this->font_size = font_size;
|
||||
this->font_index = font_index;
|
||||
}
|
||||
|
||||
void CachedFont::eraseGlyph(CachedGlyph* glyph) {
|
||||
if (glyph == nullptr)
|
||||
return;
|
||||
|
||||
for (int i = 0; i < glyphs.size(); i++)
|
||||
if (glyphs[i] == glyph)
|
||||
glDeleteTextures(1, glyphs[i]->getTexture()),
|
||||
delete glyphs[i],
|
||||
glyphs.erase(glyphs.begin() + i);
|
||||
std::map<char, CachedGlyph*> CachedFont::getGlyphs() {
|
||||
return glyphs;
|
||||
}
|
||||
|
||||
void CachedFont::eraseGlyph(char c) {
|
||||
for (int i = 0; i < glyphs.size(); i++)
|
||||
if (glyphs[i]->getCharacter() == c)
|
||||
glDeleteTextures(1, glyphs[i]->getTexture()),
|
||||
delete glyphs[i],
|
||||
glyphs.erase(glyphs.begin() + i);
|
||||
const GLuint* CachedFont::getTexture() {
|
||||
return &texture;
|
||||
}
|
||||
|
||||
void CachedFont::eraseGlyph(GLuint texture_id) {
|
||||
for (int i = 0; i < glyphs.size(); i++)
|
||||
if (glyphs[i]->getTexture() == &texture_id)
|
||||
glDeleteTextures(1, glyphs[i]->getTexture()),
|
||||
delete glyphs[i],
|
||||
glyphs.erase(glyphs.begin() + i);
|
||||
GLsizei CachedFont::getTextureWidth() const {
|
||||
return texture_width;
|
||||
}
|
||||
|
||||
std::vector<CachedGlyph*>* CachedFont::getGlyphs() {
|
||||
return &glyphs;
|
||||
GLsizei CachedFont::getTextureHeight() const {
|
||||
return texture_height;
|
||||
}
|
||||
|
||||
void FontCache::appendFont(CachedFont* font) {
|
||||
cachedFonts.push_back(font);
|
||||
}
|
||||
|
||||
void FontCache::newFont(unsigned int font_size, unsigned int font_index) {
|
||||
auto* font = new CachedFont(font_size, font_index);
|
||||
void FontCache::newFont(GLuint texture_id, GLsizei texture_width, GLsizei texture_height, unsigned int font_size, unsigned int font_index) {
|
||||
auto* font = new CachedFont(texture_id, texture_width, texture_height, font_size, font_index);
|
||||
cachedFonts.push_back(font);
|
||||
}
|
||||
|
||||
void FontCache::eraseFont(CachedFont* font) {
|
||||
for (int i = 0; i < cachedFonts.size(); i++) {
|
||||
if (cachedFonts[i] == font) {
|
||||
for (auto& g: *cachedFonts[i]->getGlyphs())
|
||||
cachedFonts[i]->eraseGlyph(g);
|
||||
|
||||
delete cachedFonts[i];
|
||||
cachedFonts.erase(cachedFonts.begin() + i);
|
||||
}
|
||||
@@ -101,11 +90,10 @@ void FontCache::purgeCache() {
|
||||
//Remove every font from the cache.
|
||||
for (const auto& font : cachedFonts)
|
||||
eraseFont(font);
|
||||
cachedFonts = {};
|
||||
}
|
||||
|
||||
std::vector<CachedFont*>* FontCache::getFonts() {
|
||||
return &cachedFonts;
|
||||
std::vector<CachedFont*> FontCache::getFonts() {
|
||||
return cachedFonts;
|
||||
}
|
||||
|
||||
CachedFont* FontCache::getFont(unsigned int font_size, unsigned int font_index) {
|
||||
|
64
src/JGL.cpp
64
src/JGL.cpp
@@ -17,16 +17,17 @@ bool wasVertexArraysEnabled = false;
|
||||
bool wasCullFaceEnabled = false;
|
||||
bool wasBlendEnabled = false;
|
||||
bool wasColorArrayEnabled = false;
|
||||
GLint activeTextureUnit = 0;
|
||||
|
||||
namespace JGL {
|
||||
using namespace J3ML;
|
||||
Vector2 wS;
|
||||
|
||||
bool Update(const Vector2& window_size) {
|
||||
void Update(const Vector2& window_size) {
|
||||
wS = window_size;
|
||||
return JGL::InitTextEngine();
|
||||
}
|
||||
|
||||
|
||||
void J2D::Begin() {
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPushMatrix();
|
||||
@@ -36,6 +37,11 @@ namespace JGL {
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
|
||||
glGetIntegerv(GL_ACTIVE_TEXTURE, &activeTextureUnit);
|
||||
activeTextureUnit = activeTextureUnit - GL_TEXTURE0;
|
||||
if (activeTextureUnit != 0)
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
|
||||
wasDepthTestEnabled = false;
|
||||
if (glIsEnabled(GL_DEPTH_TEST))
|
||||
wasDepthTestEnabled = true,
|
||||
@@ -44,7 +50,7 @@ namespace JGL {
|
||||
wasVertexArraysEnabled = true;
|
||||
if (!glIsEnabled(GL_VERTEX_ARRAY))
|
||||
wasVertexArraysEnabled = false,
|
||||
glEnable(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
|
||||
wasCullFaceEnabled = true;
|
||||
if (!glIsEnabled(GL_CULL_FACE))
|
||||
@@ -66,12 +72,12 @@ namespace JGL {
|
||||
wasTextureCoordArrayEnabled = true;
|
||||
if (!glIsEnabled(GL_TEXTURE_COORD_ARRAY))
|
||||
wasTextureCoordArrayEnabled = false,
|
||||
glEnable(GL_TEXTURE_COORD_ARRAY);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
|
||||
wasColorArrayEnabled = false;
|
||||
if (glIsEnabled(GL_COLOR_ARRAY))
|
||||
wasColorArrayEnabled = true,
|
||||
glDisable(GL_COLOR_ARRAY);
|
||||
glDisableClientState(GL_COLOR_ARRAY);
|
||||
|
||||
if (!inJ3D)
|
||||
inJ2D = true;
|
||||
@@ -89,7 +95,7 @@ namespace JGL {
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
if (!wasVertexArraysEnabled)
|
||||
glDisable(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
|
||||
if (!wasCullFaceEnabled)
|
||||
glDisable(GL_CULL_FACE);
|
||||
@@ -101,10 +107,15 @@ namespace JGL {
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
if (!wasTextureCoordArrayEnabled)
|
||||
glDisable(GL_TEXTURE_COORD_ARRAY);
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
|
||||
if (wasColorArrayEnabled)
|
||||
glEnable(GL_COLOR_ARRAY);
|
||||
glEnableClientState(GL_COLOR_ARRAY);
|
||||
|
||||
|
||||
//Select whatever texture unit was selected before.
|
||||
glActiveTexture(GL_TEXTURE0 + activeTextureUnit);
|
||||
|
||||
|
||||
//Put the draw color back how it was before.
|
||||
glColor4f(oldColor[0], oldColor[1], oldColor[2], oldColor[3]);
|
||||
@@ -112,6 +123,31 @@ namespace JGL {
|
||||
inJ2D = false;
|
||||
}
|
||||
|
||||
void J2D::DrawSprite(GLuint texture, const Vector2& pos, const Vector2& size) {
|
||||
if (!inJ2D)
|
||||
ERROR("Attempt to Render J2D element before J2D begin.")
|
||||
|
||||
const std::vector<Vector2> textureCoordinates = {{0,0}, {1, 0}, {1,1}, {0,1}};
|
||||
const std::vector<Vector2> vertices = {pos, {pos.x + size.x, pos.y}, {pos.x + size.x, pos.y + size.y}, {pos.x, pos.y + size.y}};
|
||||
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, texture);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
|
||||
glVertexPointer(2, GL_FLOAT, sizeof(Vector2), vertices.data());
|
||||
glTexCoordPointer(2, GL_FLOAT, sizeof(Vector2), textureCoordinates.data());
|
||||
glDrawArrays(GL_QUADS, 0, 4);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
|
||||
void J2D::DrawSprite(GLuint texture, float x, float y, float w, float h) {
|
||||
J2D::DrawSprite(texture, {x, y}, {w, h});
|
||||
}
|
||||
|
||||
void J2D::FillRect(const Color4& color, const Vector2& pos, const Vector2& size) {
|
||||
if (!inJ2D)
|
||||
ERROR("Attempt to Render J2D element before J2D begin.")
|
||||
@@ -151,11 +187,11 @@ namespace JGL {
|
||||
(color1.b + color2.b) / 2.f / 255.f, (color1.a + color2.a) / 2.f / 255.f,color2.r / 255.f, color2.g / 255.f, color2.b / 255.f, color2.a / 255.f,
|
||||
(color1.r + color2.r) / 2.f / 255.f, (color1.g + color2.g) / 2.f / 255.f, (color1.b + color2.b) / 2.f / 255.f,(color1.a + color2.a) / 2.f / 255.f};
|
||||
|
||||
glEnable(GL_COLOR_ARRAY);
|
||||
glEnableClientState(GL_COLOR_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, sizeof(Vector2), vertices);
|
||||
glColorPointer(4, GL_FLOAT, 0, colors.data());
|
||||
glDrawArrays(GL_QUADS, 0, 4);
|
||||
glDisable(GL_COLOR_ARRAY);
|
||||
glDisableClientState(GL_COLOR_ARRAY);
|
||||
}
|
||||
|
||||
void J2D::FillGradientRect(const Color3& color1, const Color3& color2, const Gradient& gradient, const Vector2& pos, const Vector2& size) {
|
||||
@@ -227,12 +263,12 @@ namespace JGL {
|
||||
GLfloat colors[8] = {color1.r / 255.f, color1.g / 255.f, color1.b / 255.f, color1.a / 255.f,
|
||||
color2.r / 255.f, color2.g / 255.f, color2.b / 255.f, color2.a / 255.f};
|
||||
|
||||
glEnable(GL_COLOR_ARRAY);
|
||||
glEnableClientState(GL_COLOR_ARRAY);
|
||||
glLineWidth(thickness);
|
||||
glColorPointer(4,GL_FLOAT,sizeof(GL_FLOAT) * 4, colors);
|
||||
glVertexPointer(2, GL_FLOAT, sizeof(Vector2), vertices);
|
||||
glDrawArrays(GL_LINES, 0, 2);
|
||||
glDisable(GL_COLOR_ARRAY);
|
||||
glDisableClientState(GL_COLOR_ARRAY);
|
||||
}
|
||||
|
||||
void J2D::DrawGradientLine(const Color3& color1, const Color3& color2, const Vector2& A, const Vector2& B, float thickness) {
|
||||
@@ -359,7 +395,7 @@ namespace JGL {
|
||||
wasVertexArraysEnabled = false;
|
||||
if (!glIsEnabled(GL_VERTEX_ARRAY))
|
||||
wasVertexArraysEnabled = false,
|
||||
glEnable(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
|
||||
wasTexture2DEnabled = true;
|
||||
if (!glIsEnabled(GL_TEXTURE_2D))
|
||||
@@ -392,7 +428,7 @@ namespace JGL {
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
if (!wasVertexArraysEnabled)
|
||||
glDisable(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
|
||||
if (wasTexture2DEnabled)
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
6
src/JGL/Color3.cpp
Normal file
6
src/JGL/Color3.cpp
Normal file
@@ -0,0 +1,6 @@
|
||||
#include <JGL/Color3.h>
|
||||
|
||||
namespace JGL
|
||||
{
|
||||
|
||||
}
|
6
src/JGL/Color4.cpp
Normal file
6
src/JGL/Color4.cpp
Normal file
@@ -0,0 +1,6 @@
|
||||
#include <JGL/Color4.h>
|
||||
|
||||
namespace JGL
|
||||
{
|
||||
|
||||
}
|
165
src/JGL/Font.cpp
Normal file
165
src/JGL/Font.cpp
Normal file
@@ -0,0 +1,165 @@
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <iostream>
|
||||
|
||||
|
||||
#if __linux__
|
||||
#include <freetype2/ft2build.h>
|
||||
#include FT_FREETYPE_H
|
||||
#include FT_OUTLINE_H
|
||||
#endif
|
||||
#if _WIN32
|
||||
#include <ft2build.h>
|
||||
#include FT_FREETYPE_H
|
||||
#endif
|
||||
|
||||
#include <JGL/Font.h>
|
||||
|
||||
namespace JGL::Detail
|
||||
{
|
||||
|
||||
FT_Library ft;
|
||||
|
||||
std::vector<Font> fonts;
|
||||
|
||||
// TODO: Deprecating this in favor of class model of resource management.
|
||||
int LoadFont(const std::string &font_path) {
|
||||
if (ft == nullptr)
|
||||
return -1;
|
||||
|
||||
Font font;
|
||||
|
||||
if (FT_New_Face(ft, font_path.c_str(), 0, &font.face)) {
|
||||
std::cout << "Error::FREETYPE: Failed to load font!" << std::endl;
|
||||
return -1;
|
||||
}
|
||||
unsigned int newIndex = 0;
|
||||
for (const auto& f : fonts)
|
||||
if (f.index >= newIndex)
|
||||
newIndex = f.index + 1;
|
||||
|
||||
|
||||
font.index = newIndex;
|
||||
|
||||
fonts.push_back(font);
|
||||
|
||||
std::cout << "Loaded font from " << font_path << " with index " << newIndex << std::endl;
|
||||
return newIndex;
|
||||
}
|
||||
|
||||
bool InitTextEngine() {
|
||||
if (ft != nullptr)
|
||||
throw std::runtime_error("Error::FREETYPE: FT_Library was initialized but is already initialized.");
|
||||
|
||||
if (FT_Init_FreeType(&ft))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
void UnloadFont(int font_index) {
|
||||
|
||||
auto iter = fonts.begin();
|
||||
while (iter != fonts.end())
|
||||
{
|
||||
if (iter->index == font_index){
|
||||
FT_Done_Face(iter->face);
|
||||
iter = fonts.erase(iter);
|
||||
} else ++iter;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
namespace JGL
|
||||
{
|
||||
|
||||
bool InitTextEngine()
|
||||
{
|
||||
return Detail::InitTextEngine();
|
||||
}
|
||||
|
||||
Font::Font(const std::filesystem::path& path)
|
||||
{
|
||||
if (Detail::ft == nullptr)
|
||||
throw new std::runtime_error("Error::FREETYPE: FT_Library was not initialized before attempting to load a font!");
|
||||
|
||||
Font font;
|
||||
if (FT_New_Face(Detail::ft, path.c_str(), 0, &face)) {
|
||||
std::cout << "Error::FREETYPE: Failed to load font!" << std::endl;
|
||||
throw new std::runtime_error("Error::FREETYPE: Failed to load font!");
|
||||
//return -1;
|
||||
}
|
||||
unsigned int newIndex = 0;
|
||||
for (const auto& f : Detail::fonts)
|
||||
if (f.index >= newIndex)
|
||||
newIndex = f.index + 1;
|
||||
|
||||
index = newIndex;
|
||||
Detail::fonts.push_back(font);
|
||||
std::cout << "Loaded font from " << path << " with index " << newIndex << std::endl;
|
||||
//return newIndex;
|
||||
}
|
||||
|
||||
Font::~Font()
|
||||
{
|
||||
//Detail::UnloadFont(this->index);
|
||||
}
|
||||
|
||||
|
||||
std::vector<Font> Font::GetLoadedFonts() {
|
||||
return Detail::fonts;
|
||||
}
|
||||
|
||||
|
||||
Font Font::LoadTTF(const std::filesystem::path& path)
|
||||
{
|
||||
return Font(path);
|
||||
}
|
||||
|
||||
Vector2 Font::MeasureString(const std::string &text, float ptSize) {
|
||||
|
||||
// TODO: Work in-progress implementation unfortunately.
|
||||
// This is likely returning slightly incorrect results for likely several reasons.
|
||||
// Half-ass solution for now ~ dawsh.
|
||||
|
||||
FT_BBox glyph_bbox;
|
||||
|
||||
FT_Set_Pixel_Sizes(this->face, ptSize, ptSize);
|
||||
|
||||
Vector2 extents = Vector2(0,0);
|
||||
|
||||
for (const char& c : text) {
|
||||
|
||||
FT_GlyphSlot slot = face->glyph;
|
||||
auto glyph_index = FT_Get_Char_Index(this->face, c);
|
||||
|
||||
auto error = FT_Load_Glyph(face, glyph_index, FT_LOAD_DEFAULT);
|
||||
if (error)
|
||||
continue;
|
||||
|
||||
|
||||
Vector2 advance = {static_cast<float>(slot->advance.x >> 6),
|
||||
static_cast<float>(slot->advance.y >> 6)};
|
||||
|
||||
|
||||
extents += advance;
|
||||
|
||||
// Gives smaller results than we'd want.
|
||||
if (extents.y < slot->metrics.height / 64) {
|
||||
extents.y = slot->metrics.height / 64;
|
||||
}
|
||||
|
||||
// Just fucking hardcode it, we know the glyph height is roughly always the ptSize anyway.
|
||||
if (extents.y < ptSize)
|
||||
{
|
||||
extents.y = ptSize;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
return extents;
|
||||
}
|
||||
|
||||
|
||||
}
|
@@ -1,139 +1,164 @@
|
||||
#include <JGL/JGL.h>
|
||||
|
||||
|
||||
#if __linux__
|
||||
#include <freetype2/ft2build.h>
|
||||
#include FT_FREETYPE_H
|
||||
#include <freetype2/ft2build.h>
|
||||
#include FT_FREETYPE_H
|
||||
#include FT_OUTLINE_H
|
||||
#include "jlog/jlog.hpp"
|
||||
|
||||
#endif
|
||||
#if _WIN32
|
||||
#include <ft2build.h>
|
||||
#include FT_FREETYPE_H
|
||||
#include <ft2build.h>
|
||||
#include FT_FREETYPE_H
|
||||
#endif
|
||||
|
||||
#include <JGL/Font.h>
|
||||
#include <JGL/FontCache.h>
|
||||
|
||||
namespace JGL {
|
||||
FT_Library ft;
|
||||
|
||||
struct Font {
|
||||
int index = 0;
|
||||
FT_Face face;
|
||||
};
|
||||
std::vector<Font> faces;
|
||||
FontCache fontCache; // <-- Not implemented yet
|
||||
|
||||
int LoadFont(const std::string &font_path) {
|
||||
if (ft == nullptr)
|
||||
return -1;
|
||||
|
||||
Font font;
|
||||
if (FT_New_Face(ft, font_path.c_str(), 0, &font.face)) {
|
||||
std::cout << "Error::FREETYPE: Failed to load font!" << std::endl;
|
||||
return -1;
|
||||
}
|
||||
unsigned int newIndex = 0;
|
||||
for (const auto& f : faces)
|
||||
if (f.index >= newIndex)
|
||||
newIndex = f.index + 1;
|
||||
|
||||
font.index = newIndex;
|
||||
faces.push_back(font);
|
||||
std::cout << "Loaded font from " << font_path << " with index " << newIndex << std::endl;
|
||||
return newIndex;
|
||||
void PurgeFontCache() {
|
||||
fontCache.purgeCache();
|
||||
}
|
||||
|
||||
bool InitTextEngine() {
|
||||
if (FT_Init_FreeType(&ft))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
void UnloadFont(int font_index) {
|
||||
for (int i = 0; i < faces.size(); i++)
|
||||
if (faces[i].index == font_index)
|
||||
FT_Done_Face(faces[i].face),
|
||||
faces.erase(faces.begin() + i);
|
||||
}
|
||||
FontCache fontCache;
|
||||
|
||||
void J2D::DrawString(const Color3& color, std::string text, float x, float y, float scale, u32 size, unsigned int font_index) {
|
||||
void J2D::DrawString(const Color4& color, const std::string& text, float x, float y, float scale, u32 size, const Font& font) {
|
||||
glUseProgram(0); // Fixed-function pipeline.
|
||||
|
||||
Font font{};
|
||||
CachedFont* cachedFont = fontCache.getFont(size, font_index);
|
||||
|
||||
//If the font doesn't exist in the cache yet.
|
||||
if (!cachedFont) {
|
||||
fontCache.newFont(size, font_index);
|
||||
cachedFont = fontCache.getFont(size, font_index);
|
||||
}
|
||||
CachedFont* cachedFont = fontCache.getFont(size, font.index);
|
||||
|
||||
//Set up the regular font.
|
||||
for (const auto& f : faces)
|
||||
if (f.index == font_index)
|
||||
font = f;
|
||||
//for (const auto &f : Font::GetLoadedFonts())
|
||||
// if (f.index == font.index)
|
||||
// font = f;
|
||||
|
||||
|
||||
|
||||
if (font.face == nullptr)
|
||||
return;
|
||||
|
||||
glColor4f(color.r / 255.f, color.g / 255.f, color.b / 255.f, 1.0f);
|
||||
|
||||
FT_Set_Pixel_Sizes(font.face, 0, size);
|
||||
|
||||
std::vector<GLuint> textures(text.length());
|
||||
//If the font doesn't exist in the cache yet.
|
||||
if (!cachedFont) {
|
||||
DEBUG("Caching font data...");
|
||||
GLuint texture_id;
|
||||
glGenTextures(1, &texture_id);
|
||||
glBindTexture(GL_TEXTURE_2D, texture_id);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
|
||||
|
||||
//For each character
|
||||
for (int i = 0; i < text.length(); i++) {
|
||||
float x2, y2, w, h;
|
||||
//If the font is in the cache already.
|
||||
if (cachedFont->getGlyph(text.c_str()[i])) {
|
||||
CachedGlyph* glyph = cachedFont->getGlyph(text.c_str()[i]);
|
||||
GLsizei width = 0;
|
||||
GLsizei max_height = 0;
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, *glyph->getTexture());
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
|
||||
FT_ULong charcode;
|
||||
FT_UInt gindex;
|
||||
|
||||
x2 = x + glyph->x2offset * scale;
|
||||
y2 = y - glyph->y2offset * scale; // Adjust y-coordinate
|
||||
w = glyph->w * scale;
|
||||
h = glyph->h * scale;
|
||||
x += glyph->advanceX * scale;
|
||||
y += glyph->advanceY * scale;
|
||||
//We have to loop over the available glyphs twice as we need the
|
||||
//final width and height of the texture before we can construct it
|
||||
//and subsequently upload the glyph data.
|
||||
|
||||
} else {
|
||||
if (FT_Load_Char(font.face, text.c_str()[i], FT_LOAD_RENDER))
|
||||
continue;
|
||||
charcode = FT_Get_First_Char(font.face, &gindex);
|
||||
//Strings are char-based so we only handle charcodes within the extended ASCII range.
|
||||
while (gindex != 0 && charcode < 255) {
|
||||
if (FT_Load_Char(font.face, charcode, FT_LOAD_RENDER))
|
||||
std::cout << "Error::FREETYPE: Failed to load charcode: " << charcode << std::endl;
|
||||
|
||||
FT_GlyphSlot g = font.face->glyph;
|
||||
glGenTextures(1, &textures.at(i));
|
||||
glBindTexture(GL_TEXTURE_2D, textures[i]);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, g->bitmap.width, g->bitmap.rows, 0, GL_ALPHA, GL_UNSIGNED_BYTE, g->bitmap.buffer);
|
||||
|
||||
x2 = x + g->bitmap_left * scale;
|
||||
y2 = -y - g->bitmap_top * scale; // Adjust y-coordinate
|
||||
w = g->bitmap.width * scale;
|
||||
h = g->bitmap.rows * scale;
|
||||
x += (g->advance.x >> 6) * scale;
|
||||
y += (g->advance.y >> 6) * scale;
|
||||
cachedFont->appendGlyph(new CachedGlyph(textures.at(i), text.c_str()[i], g->bitmap_left, g->bitmap_top, g->bitmap.width, g->bitmap.rows, (g->advance.x >> 6), (g->advance.y >> 6)));
|
||||
width += g->bitmap.width;
|
||||
max_height = std::max(max_height, (GLsizei)g->bitmap.rows);
|
||||
charcode = FT_Get_Next_Char(font.face, charcode, &gindex);
|
||||
}
|
||||
|
||||
GLfloat vertices[12] = {x2, y2, x2, y2 + h, x2 + w, y2 + h,x2, y2, x2 + w, y2 + h, x2 + w, y2};
|
||||
fontCache.newFont(texture_id, width, max_height, size, font.index);
|
||||
cachedFont = fontCache.getFont(size, font.index);
|
||||
|
||||
GLfloat textureCoordinates[12] = {0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0};
|
||||
glTexCoordPointer(2, GL_FLOAT, sizeof(GL_FLOAT) * 2, &textureCoordinates);
|
||||
glVertexPointer(2, GL_FLOAT, sizeof(GL_FLOAT) * 2, &vertices);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 6);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, max_height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, nullptr);
|
||||
|
||||
GLsizei xoffset = 0;
|
||||
|
||||
charcode = FT_Get_First_Char(font.face, &gindex);
|
||||
while (gindex != 0 && charcode < 255) {
|
||||
if (FT_Load_Char(font.face, charcode, FT_LOAD_RENDER))
|
||||
std::cout << "Error::FREETYPE: Failed to load charcode: " << charcode << std::endl;
|
||||
|
||||
FT_GlyphSlot g = font.face->glyph;
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, xoffset, 0, g->bitmap.width, g->bitmap.rows, GL_ALPHA, GL_UNSIGNED_BYTE, g->bitmap.buffer);
|
||||
|
||||
GLfloat u0 = (GLfloat)xoffset / cachedFont->getTextureWidth();
|
||||
GLfloat u1 = u0 + (GLfloat)g->bitmap.width / cachedFont->getTextureWidth();
|
||||
|
||||
GLfloat v0 = 0.0f;
|
||||
GLfloat v1 = (GLfloat)g->bitmap.rows / cachedFont->getTextureHeight();
|
||||
|
||||
std::array<GLfloat, 12> texcoords = {
|
||||
u0, v0,
|
||||
u0, v1,
|
||||
u1, v1,
|
||||
u0, v0,
|
||||
u1, v1,
|
||||
u1, v0
|
||||
};
|
||||
|
||||
cachedFont->appendGlyph(new CachedGlyph((char)charcode, texcoords, g->bitmap_left, g->bitmap_top, g->bitmap.width, g->bitmap.rows, (g->advance.x >> 6), (g->advance.y >> 6)));
|
||||
|
||||
xoffset += g->bitmap.width;
|
||||
charcode = FT_Get_Next_Char(font.face, charcode, &gindex);
|
||||
}
|
||||
}
|
||||
glBindTexture(GL_TEXTURE_2D, 0); // Unbind texture
|
||||
|
||||
glColor4f(color.r / 255.f, color.g / 255.f, color.b / 255.f, color.a / 255.f);
|
||||
|
||||
//Texture parameters are restored when the texture is bound
|
||||
glBindTexture(GL_TEXTURE_2D, *cachedFont->getTexture());
|
||||
|
||||
std::vector<GLfloat> vertices;
|
||||
std::vector<GLfloat> texcoords;
|
||||
|
||||
for (int i = 0; i < text.length(); i++) {
|
||||
float x2, y2, w, h;
|
||||
CachedGlyph *glyph = cachedFont->getGlyph(text.c_str()[i]);
|
||||
if (glyph == nullptr) continue;
|
||||
|
||||
x2 = x + glyph->x2offset * scale;
|
||||
y2 = y - glyph->y2offset * scale; // Adjust y-coordinate
|
||||
w = glyph->w * scale;
|
||||
h = glyph->h * scale;
|
||||
x += glyph->advanceX * scale;
|
||||
y += glyph->advanceY * scale;
|
||||
|
||||
std::array<GLfloat, 12> glyph_vertices = {
|
||||
x2, y2,
|
||||
x2, y2 + h,
|
||||
x2 + w, y2 + h,
|
||||
x2, y2,
|
||||
x2 + w, y2 + h,
|
||||
x2 + w, y2
|
||||
};
|
||||
auto glyph_texcoords = glyph->getTexCoords();
|
||||
|
||||
//TODO make it like go faster because now the profiler says this is the slowest part.
|
||||
vertices.insert(vertices.end(), glyph_vertices.begin(), glyph_vertices.end());
|
||||
texcoords.insert(texcoords.end(), glyph_texcoords.begin(), glyph_texcoords.end());
|
||||
}
|
||||
|
||||
glVertexPointer(2, GL_FLOAT, sizeof(GLfloat) * 2, vertices.data());
|
||||
glTexCoordPointer(2, GL_FLOAT, sizeof(GLfloat) * 2, texcoords.data());
|
||||
glDrawArrays(GL_TRIANGLES, 0, vertices.size() / 2);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
|
||||
void J3D::DrawString(const Color3& color, const std::string& text, const Vector3& pos, const Vector3& angle, float scale, u32 size, unsigned int font_index) {
|
||||
void J2D::DrawString(const Color3& color, const std::string& text, float x, float y, float scale, u32 size, const Font& font) {
|
||||
J2D::DrawString(Color4::FromColor3(color, 255), text, x, y, scale, size, font);
|
||||
}
|
||||
|
||||
void J3D::DrawString(const Color3& color, const std::string& text, const Vector3& pos, const Vector3& angle, float scale, u32 size, const Font& font) {
|
||||
//TODO figure out what the scale should actually be mathematically.
|
||||
scale = scale * 0.002f;
|
||||
scale = -scale;
|
||||
@@ -145,10 +170,10 @@ namespace JGL {
|
||||
glUseProgram(0); // Fixed-function pipeline.
|
||||
glColor4f(color.r, color.g, color.b, 1.0f);
|
||||
|
||||
Font font;
|
||||
for (auto& f : faces)
|
||||
if (f.index == font_index)
|
||||
font = f;
|
||||
//Font font;
|
||||
//for (auto& f : Font::GetLoadedFonts())
|
||||
//if (f.index == font.index)
|
||||
//font = f;
|
||||
if (font.face == NULL) {
|
||||
std::cout << "null font" << std::endl;
|
||||
return;
|
||||
|
Reference in New Issue
Block a user