819539247e
Merge pull request 'shader_preprocessor' ( #43 ) from shader_preprocessor into shaders_again
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Reviewed-on: #43
2025-06-06 13:38:29 -04:00
a5424eb370
BatchFillCircle Instanced Rendering.
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Added JGL::ClearScreen as-well to clear fbo 0 at any time.
2025-05-17 17:04:27 -04:00
6f99689add
Performance optimization.
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2025-05-12 11:38:28 -04:00
7ea4b8696e
cleanup & performance optimization.
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2025-05-11 13:49:07 -04:00
6d37cd93e3
BatchFillRect instanced rendering.
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during shader creation you can now also specify your attributes.
2025-05-09 16:41:29 -04:00
7875b777e5
Demonstrate GLSL custom preprocessor.
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2025-05-09 13:50:18 -05:00
347b9cb278
Performance optimization
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2025-05-05 11:25:49 -04:00
1a2f7627d3
custom behavior per draw function
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Add support for doing custom behavior per draw function for JGL.
You must define uniform int J2D_RENDERING_ROUTINE in any shader to be used by JGL even if you're not doing per draw function behavior.
2025-05-04 23:19:49 -04:00
f7eff123be
Fix alpha masking when using shader.
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2025-04-18 12:00:51 -04:00
a1ca7ace77
Flip order of J2D::DrawString argument, so that we can default scale to 1, and add vector2 overload.
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2025-04-17 13:57:03 -04:00
02370c6bfa
work on the default shader.
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2025-04-17 13:33:08 -04:00
2f13be9dd8
Merge branch 'shader_preprocessor' into shaders_again
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2025-04-16 01:44:27 -04:00
af31b41782
Implement testing GLSL preprocessing and #include support.
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2025-04-16 01:36:39 -04:00
147123b202
Working on the default shader
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( Need a system for accessing texture units & sampling etc )
2025-04-15 12:18:14 -04:00
dac830fc7c
Implement ineffectual shader for basis testing.
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2025-04-14 21:45:42 -04:00
3a293a2e0c
Even Epicer
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2025-04-14 21:37:27 -04:00
73de143ec5
Epic Color Transition Fragment Shader
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2025-04-14 21:36:08 -04:00
5068b4660e
Josh Attempts Shaders
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2025-04-14 21:28:06 -04:00
b84e2ee2c5
Just pushing what I have.
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2025-01-03 22:16:27 -05:00
1597662e2e
Just pushing what I have.
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2024-12-22 00:38:16 -05:00
0823730e82
Better Wavefront OBJ loader.
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2024-12-20 10:12:11 -05:00
38bb1b22ce
Include Jupiteroid as a default font
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2024-12-04 16:22:14 -05:00
fb5ca55fda
Alpha masked sprite.
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2024-11-22 07:46:48 -05:00
04a4cbd54d
Add Attributes to Shader.
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2024-08-24 23:27:10 -04:00
eca4309e85
DrawSprite
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2024-07-18 22:24:19 -04:00
608e9e29f5
Support for multiple fonts
2024-07-05 05:31:25 -04:00
93612bb816
Update JGL
2024-05-23 10:57:48 -04:00