Add Attributes to Shader.
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5
assets/shader_programs/test_fragment.glsl
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5
assets/shader_programs/test_fragment.glsl
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#version 120
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void main() {
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gl_FragColor = vec4(1, 1, 1, 1);
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}
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assets/shader_programs/test_vertex.glsl
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assets/shader_programs/test_vertex.glsl
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#version 120
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attribute vec2 position;
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void main() {
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gl_Position = vec4(position.x, position.y, 1.0, 1.0);
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}
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