Bugfix + Begin work on RenderTarget
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Fixed an issue that'd sometimes cause declaring a new texture to change to that texture.
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@@ -18,11 +18,6 @@
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#include <JGL/Logger.h>
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namespace JGL {
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void PurgeFontCache() {
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fontCache.purgeCache();
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}
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CachedFont* CacheFont(const Font& font, u32 size) {
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CachedFont* cachedFont;
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FT_Set_Pixel_Sizes(font.face, 0, size);
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@@ -78,13 +73,14 @@ namespace JGL {
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GLfloat v0 = 0.0f;
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GLfloat v1 = (GLfloat)g->bitmap.rows / cachedFont->getTextureHeight();
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std::array<GLfloat, 12> texcoords = {
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u0, v0,
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u0, v1,
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u1, v1,
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u0, v0,
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u1, v1,
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u1, v0
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std::array<GLfloat, 12> texcoords
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{
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u0, v0,
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u0, v1,
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u1, v1,
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u0, v0,
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u1, v1,
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u1, v0
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};
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cachedFont->appendGlyph(new CachedGlyph((char)charcode, texcoords, g->bitmap_left, g->bitmap_top, g->bitmap.width, g->bitmap.rows, (g->advance.x >> 6), (g->advance.y >> 6)));
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@@ -128,7 +124,8 @@ namespace JGL {
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x += glyph->advanceX * scale;
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y += glyph->advanceY * scale;
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std::array<GLfloat, 12> glyph_vertices = {
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std::array<GLfloat, 12> glyph_vertices
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{
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x2, y2,
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x2, y2 + h,
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x2 + w, y2 + h,
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@@ -184,13 +181,14 @@ namespace JGL {
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float w = glyph->w * scale;
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float h = glyph->h * scale;
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std::array<GLfloat, 18> glyph_vertices = {
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x2, y2, z,
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x2, y2 + h, z,
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x2 + w, y2 + h, z,
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x2, y2, z,
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x2 + w, y2 + h, z,
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x2 + w, y2, z
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std::array<GLfloat, 18> glyph_vertices
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{
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x2, y2, z,
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x2, y2 + h, z,
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x2 + w, y2 + h, z,
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x2, y2, z,
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x2 + w, y2 + h, z,
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x2 + w, y2, z
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};
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vertices[i] = glyph_vertices;
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